Don’t forget we moved!
https://brandmu.day/
Concordia Thread
-
@hellfrog said in Concordia Thread:
But like, when you are staff there are six billion things awaiting your time and energy that are to the benefit of the people playing your game who are NOT being troublesome. Choosing to spend that time and energy ‘training’ someone is not the best use of it
Yeah. And also - if the person is being that much of a disruption, what happens to the rest of the game if your ‘training’ doesn’t work? (Spoken from the bitter experience of a person who thought that a player could be guided, but ultimately had to ban them anyway.)
@Coin said in Concordia Thread:
I’m saying it’s best practices, and it’s worth striving towards those.
I don’t disagree that in most cases it’s good practice. I was responding to what I saw as absolutism in various posts (not necessarily yours - I’m too lazy to look them up now) about players being “entitled” to that information or staff having some kind of moral imperative to try to rehabilitate people before banning them.
-
@Faraday said in Concordia Thread:
staff having some kind of moral imperative to try to rehabilitate people before banning them
From what I understand of the original utterance of this point, it wasn’t so much that staff had to rehabilitate or train people, but that supplying some information during the ban (like a reason, or general gist of complaints) would better enable good-faith players to correct behaviour they hadn’t otherwise realised that a) they were doing, or b) was wrong.
ETA: And I’d say, personally (since morality can only ever be personal) it would be a moral imperative to communicate that information if it can be done with the safety of others in mind, where it would be reasonable to assume that the behaviour was inadvertent or from a good-faith player.
-
Rather than a moral imperative, could not informing people of the reasons behind their banning be a practical one?
I mean, MU*ing is a social activity. Having more people in the hobby is good as long as they are good actors. Good actors will naturally wish to improve or at least understand mistakes.
It seems counterproductive from a self-interest standpoint to just throw up your hands and declare that all people who get banned are not worth your time to even put out a “this is what you did wrong” message.
It’s a small effort that could have large dividends in the future.
-
Well
reach heaven through banning, then
ETA: I’d give my thoughts on the matter, but honestly it’s not really relevant at this point. Can we talk about the game? I like this game. I’ve had good scenes in this game. I like that the staff is responsive to people bringing up issues that are problematic.
-
@Rinel said in Concordia Thread:
Can we talk about the game?
Conversations wander. Moderators can always split off the thread, since the last few pages really have very little to do with the game.
-
Yeah, sorry, I wasn’t trying to scold as much as redirect
-
@Pavel said in Concordia Thread:
@Faraday said in Concordia Thread:
staff having some kind of moral imperative to try to rehabilitate people before banning them
From what I understand of the original utterance of this point, it wasn’t so much that staff had to rehabilitate or train people, but that supplying some information during the ban (like a reason, or general gist of complaints) would better enable good-faith players to correct behaviour they hadn’t otherwise realised that a) they were doing, or b) was wrong.
ETA: And I’d say, personally (since morality can only ever be personal) it would be a moral imperative to communicate that information if it can be done with the safety of others in mind, where it would be reasonable to assume that the behaviour was inadvertent or from a good-faith player.
Right.
There is a big, big difference between “telling people why you’re banning them” and “training people to be better”. My stance during the entire thread has focused on the former.
-
@Coin As the person that started this I wanted to be informed. Not trained, I can do better now and I have my information. So, thank you for being open and honest Spes!
-
@bored Okay, looks like Aequitas posted last night that Levente was indeed banned. I don’t know who they were, but I can understand the reasoning and am glad they communicated it.
-
So like — I know that AI detectors are far from perfect. But when a ton of text READS like AI-generated content, and then multiple AI detectors find high percentages of probability on items ranging from rosters, theme files, to GM poses, I am left with a lot of strange feelings about it. Like — idk, you do you, but if it IS the case, I think it the game should be transparent about it.
-
Ooh. Yeah, agreed. I know MJ is used for character images, but I think most everyone knows about that. I’d definitely like to know if textual descriptions are being done via some AI output.
ETA: I noticed repetitive language, but I just assumed copy-pasting was being done. ^^;
-
@Roz I’ve been wrestling with my feelings around this. I’ve used AI myself, obviously. I think most of us have fucked with it, from text to pics. The game makes clear and obvious use of MJ to the point that they provide documentation for and assistance with it – which I find perfectly fine and reasonable. We can have that AI discussion elsewhere.
The ChatGPT – or other AI, IDK what is out there – generated-content though is a stickier thicket. I’ve used ChatGPT myself, especially for room descs: summarizing key pieces of different types of architectural styles; features that you might find in a movie theater that is time-stopped in the 1960s; what you would find in a small Midwestern town square. I think it absolutely has uses.
But using raw output for theme files and characters without citing it as clearly as they do MJ does feel – weird.
-
@Roz said in Concordia Thread:
So like — I know that AI detectors are far from perfect. But when a ton of text READS like AI-generated content, and then multiple AI detectors find high percentages of probability on items ranging from rosters, theme files, to GM poses, I am left with a lot of strange feelings about it. Like — idk, you do you, but if it IS the case, I think it the game should be transparent about it.
I hadn’t even thought of this.
I guess it was a matter of time for AI stuff to get involved in text based games. Time to look forward to AI driven scenes/events and/or AI TS I guess!
-
@Roz GM poses used it??
-
@Tez said in Concordia Thread:
The ChatGPT – or other AI, IDK what is out there – generated-content though is a stickier thicket. I’ve used ChatGPT myself, especially for room descs: summarizing key pieces of different types of architectural styles; features that you might find in a movie theater that is time-stopped in the 1960s; what you would find in a small Midwestern town square. I think it absolutely has uses.
Oh, man, this makes me feel weird (not in a “I’m judging Tez” way, which I know coming from ME would absolutely ruin your week and probably even your month, but in a “I have feelings about this that I can’t back up with solid reasoning” way), but I don’t wanna derail the conversation.
I don’t think I’d mind if it were clearly stated, though.
-
@Rinel MY DAY IS RUINED.
-
-
Where are people seeing this? I’m not challenging it (I will admit I tend to skim things and then reread relevant portions when it comes to game info because of brain processing weirdness.
-
@mietze I kinda assumed the rosters were? But that’s maybe also why I’ve felt no qualms doing what I want with the character (within reason).
-
@helvetica hmm yeah I could see that. I think its just because I am behind the times but I assumed the repetitiveness of some of the rosters was mostly because they churned out a ton. But yeah I have felt pretty free to do mostly as I please too.