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MU Peeves Thread
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“iT’s jUsT whAT my ChARACter WoULd dO!”
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@Snackness There are new hires these days in the workforce that do not know what a zip file is.
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@catzilla said in MU Peeves Thread:
“iT’s jUsT whAT my ChARACter WoULd dO!”
Look, my character is pretty manic and sociopathic. Yes, they COULD torture you because it would be funny. Or they could just let you go free on a whim. Whether or not this is a scene you want to do is the deciding factor on what the voices in my character’s head told them to do today.
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@catzilla I mean, only when I play actual eebil types
I mean, I still leave room for random whims to explain why I did or did not follow through with ‘WHAT MY CHARACTER WOULD DO’, but it’s more blatant for the eebils.
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guess the fuck fruit needs more work.
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@ten said in MU Peeves Thread:
guess the fuck fruit needs more work.
Hasn’t Concordia been around for over a year now? It had a good run, not sure why they are “unreleasing” it. It’s ok for games to just end even if the conclusion isn’t satisfactory…
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@bear_necessities said in MU Peeves Thread:
@ten said in MU Peeves Thread:
guess the fuck fruit needs more work.
Hasn’t Concordia been around for over a year now? It had a good run, not sure why they are “unreleasing” it. It’s ok for games to just end even if the conclusion isn’t satisfactory…
Damn, totally agree. I wish more people would embrace the idea that it is possible to tell a story and end it. A year+ is a lot of story, and I know that a lot of people had fun.
There is a lot to be said for an ending. Even if it isn’t perfect. I admire Arx for stepping in to definitively close out their stories. Again, not perfect, and a tremendous effort for those involved, but I loved watching my shows and cheering for my blorbos.
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@Tez I’m not entirely sure why this isn’t embraced. Maybe it’s because people think the games have to last years and years to be successful? Or I guess it could be an attachment thing, some people have a really hard time letting go.
But I’ve rarely seen a MUSH that actually ends. Nine times out of ten, the game just dies a slow death of attrition and that sucks too because you never get to have a conclusion on the story. I would love more games that were upfront about having a story to tell and not go off the rails trying to keep expanding and expanding that story to keep it going and going.
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I have no issue with the idea of realizing that you’ve gone in the wrong direction and want to wipe the slate to start over. I can see the reason of wanting to, especially if you have a theme that’s capable of handling it. So in essence if everyone see the direction a game is going in isn’t good and wants to start over, I don’t think there’s anything wrong with that. Maybe just call it Concordia 2 or something that separates itself and go for there.
I think the only thing that I honestly disagree with is just outright saying “We’re not answering story related requests”. Now if this applies to any story request going forward, fine. I get that. But at least give the players that have already put one in some sense of closure.
Other than that one criticism, best of luck wherever they go with the game.
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@Gashlycrumb said in MU Peeves Thread:
And anybody can look up a geographical location associated with an IP but I might be creeped out if a gamerunner or forum admin or whatever was to tell me where I live.
The fact that someone could find this information wouldn’t be the upsetting part of this to me, it would be the fact that someone put the effort in (even if it’s minimal) to find this information out.
Most long-time MU*ers know that we have the illusion of privacy, but that doesn’t make it any more polite when someone rips down the veil of that illusion. Someone taking the time and (even minimal) effort to connect someone’s IP to where they live and then tell them is definitely unnecessary and creep-adjacent at least (maybe unless it’s part of an ongoing investigation into their online identity and past actions? maybe?).
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@catzilla said in MU Peeves Thread:
“iT’s jUsT whAT my ChARACter WoULd dO!”
Christ, I used to be this kind of person.
These days what my character would do is what I, the player, think is the most fun thing for every other player involved – that’s not the same as the nicest thing, though.
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I normally do not struggle too much with the “brain weasels” but walking into an open scene only to have everyone in it check out within a few poses is a special kind of disheartening.
I am rationally certain that it is nothing to do with me and I just happened to walk into a scene that was already trailing off, but it is harder to convince the self destructive demon on my back.
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AI, is being pretty a plot hook?
While physical appearance can play a role in storytelling, it’s essential to delve deeper into character development. A compelling plot often arises from a character’s motivations, conflicts, and growth. So, let’s explore those intriguing layers beyond mere aesthetics!wow. thanks AI!
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@ten AI is using emoji now? All the more reason to burn it all down.
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@ten I will always side eye characters/players who use “I’m pretty/handsome!” as a RP hook. It makes me feel like the player wants me to fawn over their character and describe how cute/pretty/etc. my character thinks they are in every pose.
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@catzilla What about “I’m pretty and I have money”?
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@Pavel Money can be a hook, I have definitely used someone else’s money in a scene.
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@Snackness This!
Your character being rich is the hook. They just also happen to be pretty! ;D
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Sometimes I think its a fine line. When I invest in a merit that is appearance based i will reference it in play when I feel its appropriate and it is kind of fun when other people do too. I’m sure that may annoy people too but its valid I feel and I try to be careful about not using directives but more like “aesthetically pleasing to many standards” or specific features ect.
I dont know i would put that in an RP hook but mostly because I tend to feel that it seems like an unwitting inviitation for certain types of pests to target (not saying it is an actual invitation or it would be their fault but just all those years of experience and observation make me have a flexible bump of worry especially if its also combined with certain other factors).
But I’m also coming from the perspective of seeing RP hooks as a way to either build a background contact/previous off screen experience to have a reason for play or suggestions on what kind of scenes would be easy to spin up with that PC. And looks are tricky because positive or negative if thats supposed to be a draw for interaction then it fizzles if the other pc is used to seeing monsters/other things even more fantastical or isn’t attracted to in the sense of hmmm id like to try and know this person their other features.
I tend to always be willing to give people a chance for at least a scene or two. Some people just aren’t good at coming up with rp hooks but they’re fine in RP! Other people are actually great at rp hooks but then you feel like they are rping AT you and not even bothering to read what you wrote. Which to me personally is far far more annoying. So I’ve found it a not great indicator of qualify. And they’re outdated very very quickly esp for new pcs.