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    RPing with Everybody (or not)

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    • AshkuriA
      Ashkuri
      last edited by

      @Cygnus said in Numetal/Retromux:

      she can’t be assed to RP with people she doesn’t like–which, fair enough. I also don’t think it creates a healthy community in a MUSH either, since it’s a shared space

      @Gashlycrumb said in Numetal/Retromux:

      I think it’s a neutral thing in itself. Where it goes foul is when there’s ST cooperation to make it so the group can fully engage with every plot without ever RPing out-of-clique. Or making rulings that allow them to defeat PC foes without engaging, or remove the consequences

      @Pavel said in Numetal/Retromux:

      If one refuses to RP with people they dislike, that’s fine, but avoiding RP with people they don’t specifically like can make a game feel very unwelcome indeed if it’s the norm.

      @Roz said in Numetal/Retromux:

      whenever people complain that someone doesn’t RP with people they don’t like I’m like ??? that’s how hobbies work??? you do hobbies for fun???

      Harvesting some viewpoints here because I feel like this topic deserves its own thread outside of the Numetal/Retromux thing.

      No one thinks people should RP with players/characters they actively despise. But there is some gray area here in RPing with people who are not your top 8 favorites, RPing with people who are “just ok”, RPing with total strangers, and ST obligation (or lack thereof I suppose) toward attention/activity/fairness to the entire game population, crappy people and great people all.

      I’m interested in people’s thoughts here.

      PavelP TrashcanT 2 Replies Last reply Reply Quote 2
      • PavelP
        Pavel @Ashkuri
        last edited by

        @Ashkuri

        Well first I want to ensure that it’s clear precisely what I mean when I remark upon a distinction between dislike and not liking, just so as to ensure I’m understood. To me, liking and disliking aren’t two sides to a coin but two ends of a spectrum, with very few people assigned to either end and the vast majority of people in the middle. It’s the middle of that middle that I generally describe as “not liking.” So it’s not people that I dislike, but people for whom I have few (if any) feelings whatsoever, be they old acquaintances or total unknowns. It’s also not a judgement call on the kind of person they are, saints and sinners both sit there in perpetual unexamination.

        As to the topic at hand, I go back and forth with my views on it, particularly as my energy levels or general ability to participate waver. I will never say that one owes the entire game’s population anything; however, most games are split in such a way that one is primarily associated with a particular group – vampire or garou, noble families, boarding school houses, people who like using colour codes in their descriptions and those who don’t – and I will argue that one owes a modicum of attention to that group outside of the niche one carves for one’s self. It doesn’t have to be anything arduous, but simply ensuring that newcomers to the group are made welcome, included in a scene or two to introduce them to the game, and so forth. Obviously, it’s not a mandate that everyone must immediately draw in every new fish they see, but if you’ve been in a community for a bit and you see a newcomer or two who haven’t yet found their niche then one might feel behoven to invite them to a scene or two.

        That said I would personally avoid any formalised ‘welcome wagon’ team. Purely due to experiences in the past where bad actors have used such a “thankless” and “honoured” position to act badly and draw people in to unhealthy cliques or harems. Formalising the role can also lead to burn out and frustration, especially as we remember that most of us are in our early-to-mid soon-to-be-deads and we don’t have time to sit and work out the roster for who’s sitting at the park gate to welcome the newbies this week.

        He/Him. Opinions and views are solely my own unless specifically stated otherwise.
        BE AN ADULT

        MisterBoringM Third EyeT 2 Replies Last reply Reply Quote 2
        • MisterBoringM
          MisterBoring @Pavel
          last edited by MisterBoring

          @Pavel said in RPing with Everybody (or not):

          That said I would personally avoid any formalised ‘welcome wagon’ team.

          Wouldn’t that by nature include avoiding interaction with staff, because it’s part of their job as staff to act as a welcome wagon for the game?

          @Ashkuri said in RPing with Everybody (or not):

          No one thinks people should RP with players/characters they actively despise.

          I totally agree with not RPing with Players a person does not like / get along with. It’s not going to do anyone any good to force that. HOWEVER, when it comes to characters a person doesn’t like / get along with, that’s not cut and dry to me. I can understand avoiding RP with characters that drive plots and themes a player is not trying to be a part of, but at the same time, I wouldn’t go so far as to assume that player despises that character. It’s when people start avoiding RP with characters they don’t like that are trying to be involved in themes / plots they want to be involved in. That seems like gatekeeping and conflict avoidance (and I’m not even talking exclusively about PVP, I’m talking about avoiding scenes where other characters are going to offer different viewpoints to the character in question). There’s a big difference between “I don’t want to RP with Captain Lightheart because he’s always trying to lead attacks against the pit demons, and my character Laurent The Ever-Sage isn’t about fighting demons.” and “I don’t want to RP with Captain Lightheart because he’s going disagree with Laurent the Ever-Sage about how to deal with the Cursed Tome of Seven-Skins.”

          Also, while I’m thinking about it. Avoiding playing with players a person doesn’t like / can’t get along with is passive clique building if you really think about it. You’re just sort of building a reverse clique where there’s a “clique” of players you won’t play with, and everybody else is in your larger “will play with” clique, even if you’re not constantly positioning yourselves to only play in that player group.

          Proud Member of the Pro-Mummy Alliance

          PavelP 1 Reply Last reply Reply Quote 0
          • SolsticeS
            Solstice
            last edited by

            Are we talking about purely IC reasoning?

            Because in my experience, avoidant behavior is often less about not wanting to butt heads with different character ideologies, and far more often to do with not wanting to deal with a player who has proven that they are difficult to interact with.

            As for cliques, I think it’s something of a losing battle to try to dismantle the human desire to tribalize, and one we’re unlikely going to solve within the confines of a text-based RPG.

            MisterBoringM 1 Reply Last reply Reply Quote 1
            • MisterBoringM
              MisterBoring @Solstice
              last edited by

              @Solstice said in RPing with Everybody (or not):

              As for cliques, I think it’s something of a losing battle to try to dismantle the human desire to tribalize, and one we’re unlikely going to solve within the confines of a text-based RPG.

              I agree with this. I think the sane response to cliques in this hobby is to just have staff on a given game keep an eye on it, and deal with the ones that are toxic. I’ve seen just as many non-toxic cliques as toxic ones over the years, but it’s rare that a staff team catches the toxic ones in time for it to be dealt with effectively.

              Proud Member of the Pro-Mummy Alliance

              1 Reply Last reply Reply Quote 0
              • Third EyeT
                Third Eye @Pavel
                last edited by

                @Pavel said in RPing with Everybody (or not):

                That said I would personally avoid any formalised ‘welcome wagon’ team. Purely due to experiences in the past where bad actors have used such a “thankless” and “honoured” position to act badly and draw people in to unhealthy cliques or harems. Formalising the role can also lead to burn out and frustration, especially as we remember that most of us are in our early-to-mid soon-to-be-deads and we don’t have time to sit and work out the roster for who’s sitting at the park gate to welcome the newbies this week.

                Having been a person who was in a ‘welcome wagon’ role both formally in that it was a thing my staff-bit position was supposed to do, and informally, there is nothing that kills a person’s desire to RP broadly and inclusively than turning it into a clock-punch gig. This is how you make staffers or active players who do this naturally turtle up or quit.

                I want something else to get me through this
                Semi-charmed kinda life, baby, baby
                I want something else, I'm not listening when you say good-bye

                She/Her or They/Them

                1 Reply Last reply Reply Quote 3
                • PavelP
                  Pavel @MisterBoring
                  last edited by Pavel

                  @MisterBoring said in RPing with Everybody (or not):

                  Wouldn’t that by nature include avoiding interaction with staff, because it’s part of their job as staff to act as a welcome wagon for the game?

                  Not in my specific instance, since I’m talking specifically about player-led initiatives similar to those I’ve seen in the past – I’m keeping my remarks, generally, about players rather than staff. Though I do believe that staff need to take an active hand in ensuring people are included and, potentially, investigating why they’re being excluded.

                  @Third-Eye said in RPing with Everybody (or not):

                  kills a person’s desire to RP broadly and inclusively than turning it into a clock-punch gig

                  Hey if you could get your quarterly RP KPI report done by the end of the day that’d be greeeeeeat.

                  He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                  BE AN ADULT

                  1 Reply Last reply Reply Quote 0
                  • FaradayF
                    Faraday
                    last edited by

                    I play with people I enjoy playing with. Expecting players to do otherwise feels like trying to control who you socialize with at a club/party. It’s just not what people are there for.

                    If a clique is being exclusionary to an unhealthy degree (in terms of rudeness, hogging resources, etc.), that’s a different story, but I don’t think that players should be penalized just for playing with their friends.

                    As staff, there are things you can do (public events, involving players through your PCs, offering incentives through cookies, etc.) to spread the RP out a bit, but I think those efforts should be encouraging, never punitive.

                    All that said, I do think it’s helpful to play outside your normal circles sometimes just for the overall health of the game. That benefits you as well, presuming you like playing there and want the game to continue.

                    PavelP 1 Reply Last reply Reply Quote 3
                    • MisterBoringM
                      MisterBoring
                      last edited by

                      I think trying to RP outside one’s standard circles is always good for the game, and in the long run could lead to new people a person enjoys RPing with.

                      Proud Member of the Pro-Mummy Alliance

                      1 Reply Last reply Reply Quote 0
                      • PavelP
                        Pavel @Faraday
                        last edited by

                        @Faraday said in RPing with Everybody (or not):

                        I don’t think that players should be penalized just for playing with their friends.

                        Agreed, indeed I’d much rather see some nature of reward or encouragement for the opposite. But at the same time I’d want to mitigate people doing the thing just to get the reward and then leaving the newcomers floundering.

                        He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                        BE AN ADULT

                        1 Reply Last reply Reply Quote 0
                        • TrashcanT
                          Trashcan @Ashkuri
                          last edited by

                          @Ashkuri
                          My hot take on this is that Mushing, while often described as a “hobby” and a “game”, has elements of both but doesn’t fit neatly into either category, and that while hobbies and games can be solitary, the defining feature of a Mush is that it is not solitary. Other people are required or you are merely writing. Who those other people are is a question for the owner/staff team of the game to decide.

                          We have (probably) all played on large games that took a laissez-faire approach to playerbase and character creation, but these days, at least in this neck of the woods, that is not the norm anymore. Most games are smaller, shorter-lived, and more focused. On a big game with 70 connections, it is a lot more defensible to take the position of “I played with this person a few times and didn’t love it, so I will never play with them again”; presumably someone out there sees them and will love them for who they are. On a smaller game, this is much less likely to be that person’s reality.

                          At the same time, a Mush is too big to be treated like a tabletop game and has more in common with a sports team or even a sports league. Past a certain size, you simply do not know enough people that are your favorite people to make up a team with, and necessarily there will be some you do not enjoy. While you are not obligated to pass them the ball every time they are open, if you never do, they will notice, your team will notice, and your team’s performance will likely suffer for it. If everyone on the team feels the same way, then that is a matter for the coach (staff) to resolve; that player should be removed from the team. The team will operate better without them, and there may be another team that that player coheres with more ably.

                          People should play with people they don’t know and people they don’t actively enjoy. I don’t think anyone should feel like they need to do it all the time, or even most of the time, but what’s “fun” is not written in the stars either. Sometimes someone I love to play with will produce a bad time. Sometimes I am the one producing the bad time. Sometimes someone I don’t normally enjoy surprises me.

                          A sidebar to say that I don’t think RP incentives ever work well. The RP must be the incentive or you’re barking up the wrong tree.

                          he/him
                          this machine kills fascists

                          FaradayF 1 Reply Last reply Reply Quote 1
                          • D
                            dvoraen
                            last edited by

                            I am going to briefly opine from the opposite end, which is that I have major selective shyness about breaking the ice for RP’ing with specific characters and players. This is still true today, which is why I have only one scene on Elliot at The Becoming despite knowing people there, some for much longer than I thought I did!

                            There are other factors involved, especially for those of you who have given me feedback during Arx days might recall, but I mentally squirm sometimes trying to work up the nerve to just say hello about setting up RP. Sometimes I wonder if that’s the autism side coming in to play, despite the “high-functioning” part of that diagnosis.

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                            • FaradayF
                              Faraday @Trashcan
                              last edited by Faraday

                              @Trashcan said in RPing with Everybody (or not):

                              At the same time, a Mush is too big to be treated like a tabletop game and has more in common with a sports team or even a sports league. Past a certain size, you simply do not know enough people that are your favorite people to make up a team with, and necessarily there will be some you do not enjoy

                              The sports analogy doesn’t really fit for me. If I sign up for a softball league, we need 9 players on the field at any given moment to actually play the game. You have to work together, and I think that signing up for such a thing is more of a group commitment. But that’s just not true for a MUSH. I absolutely can RP with just a single other person, and that’s not stopping anyone else from playing with others.

                              Sure, at some point the gamerunner might decide that there’s “not enough RP” to make it worth keeping the lights on, but even that isn’t a given. I’ve seen sandbox games with just a handful of players. Either way, gamerunners shouldn’t expect me to spend my free time not having fun just to make their game work. I may choose to, but I’m never obliged to.

                              TrashcanT MisterBoringM 2 Replies Last reply Reply Quote 0
                              • TrashcanT
                                Trashcan @Faraday
                                last edited by

                                @Faraday said in RPing with Everybody (or not):

                                I absolutely can RP with just a single other person, and that’s not stopping anyone else from playing with others.

                                You can, but the question is whether players should, I assume from the perspective of what’s best practices.

                                A Mush, if it’s healthy, feels like a world. You can “go” there. There are people there. Some of them, yes, are not your favorite people, but that is what a real place is like. You can certainly choose to ignore certain people, as I described in the analogy. It doesn’t break the game. It’s also not productive to building a healthy community that feels like there are possibilities and unknowns rather than another window for chatting with pals.

                                he/him
                                this machine kills fascists

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                                • MisterBoringM
                                  MisterBoring @Faraday
                                  last edited by MisterBoring

                                  @Faraday said in RPing with Everybody (or not):

                                  I absolutely can RP with just a single other person

                                  I have sadly seen some incredibly toxic behavior come out of people joining a game to try and do this. It’s fine if they’re just chill and keep to themselves, but I’ve seen duos get incredibly antagonistic OOC just because people invite them to events or social RP. Even worse so if they get touched by the plots they didn’t bother to even read about, let alone interact with.

                                  That said, if a person intends to RP with a single other person to the exclusion of both the rest of the players and staff run plots, I seriously have to question, especially in the age of Discord and Free VTTs, why people are choosing to pad a MU’s numbers with their secluded RP that might as well be inactivity as far as the census and statistics for the MU in question is concerned.

                                  Proud Member of the Pro-Mummy Alliance

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