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    RPing with Everybody (or not)

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    • FaradayF
      Faraday @Trashcan
      last edited by

      @L-B-Heuschkel said in RPing with Everybody (or not):

      Whether it’s social anxiety, bad health, busy life – at least on Keys, we have a couple of folks who never or almost never actually RP. When they do, it’s one on one, with only a few chosen folks.
      … I think Roadspike put it well above; if the player isn’t hoarding plot or otherwise obstructing things for others, they’re still a gain for the game.

      This 100%. The person who is only minimally participating is still participating! They are still bringing value, and they have the chance to participate more in the future if they choose to.

      @Trashcan said in RPing with Everybody (or not):

      Let’s say a person invites friends and acquaintances over for a board game night. Snacks and games are provided, just show up and have a good time. Most people come in, find a table, and join a game or start a new one with a few others. People are migrating between different games, pairing off in some cases for smaller games, getting up to get snacks and chatting in the kitchen, and generally socializing together.

      One couple shows up, takes an Uno deck and a bag of popcorn, and adjourns to the basement. They stay down there most of the night, and occasionally other attendees overhear them talking or laughing but they’re not making a scene or anything. Is that a crime? No, of course not. Is it rude to the host and the other guests? At least a little, yes.

      I don’t think that’s rude in the slightest. You even said that people were “pairing off in some cases for smaller games”. How is that any different from what the people in the basement were doing??? Unless the basement was off-limits for the party, or the people in the basement got snarky or rude when someone came down to see how they were doing, what on earth is the problem? They came, they played board games, no one was harmed. If I had a board game night and that happened, I’d be happy they came and had fun. Why do we need to wrongfun them for being less social?

      MisterBoringM 1 Reply Last reply Reply Quote 1
      • MisterBoringM
        MisterBoring @Faraday
        last edited by

        @Faraday said in RPing with Everybody (or not):

        Why do we need to wrongfun them for being less social?

        Some people build games with specific expectations for players, specifically that they play socially with the rest of the players on the game (with exceptions for no-contact list people), and someone joining a game to play Uno in the basement with their BFF has either missed the cue that the game owner is trying to build a more social storytelling experience, or noticed the intent of the game owners and willfully chose to ignore it.

        The people who miss that cue can sometimes be brought around to recognize that the intent isn’t to just let people do whatever (as with a lot of sandbox games) and aren’t wrong, they’re just out of place, or misdirected, which can be remedied with a casual conversation between them and staff.

        The people who willingly ignore the intent of the game (to be a focused social plot driven story) are being rude to the staff and rest of the players, and definitely are wrong.

        In any case, I think the point is that it’s perfectly acceptable for Staff to set expectations for play on their games. It’s perfectly acceptable for a player to look at Staff’s expectations, go “This isn’t for me” and leave. It’s also perfectly acceptable for Staff on a game to see players who aren’t meeting their expectations, and approach them politely and discuss the matter, and if they’re not able to reach an understanding, ask them to leave.

        The big problem in my experience happens when Staff has expectations that they run with, players come in operating with no regard for that, and Staff doesn’t have the confidence to have that polite conversation. Then eventually you end up with a lot of players operating outside Staff expectations, Staff getting more and more frustrated by players not playing the game they’re trying to run, and it leads to rapid staff burnout and game closure.

        Proud Member of the Pro-Mummy Alliance

        L. B. HeuschkelL FaradayF 2 Replies Last reply Reply Quote 0
        • YamY
          Yam @Trashcan
          last edited by

          @Trashcan I think player policies (rules) is different different from your version of player engagement, which you haven’t actually defined. I’d like to hear the cold hard requirements that you might expect from players and how you plan to enforce them. Hypothetically.

          And if what you’re truly talking about is Wrong Fit… I mean, that’s it’s own discussion!

          MisterBoringM 1 Reply Last reply Reply Quote 2
          • MisterBoringM
            MisterBoring @Yam
            last edited by

            @Yam said in RPing with Everybody (or not):

            And if what you’re truly talking about is Wrong Fit… I mean, that’s it’s own discussion!

            I think that’s absolutely what’s being discussed.

            The players who choose to play with only one or two others and ignore the entire game that’s going on around them are often a Wrong Fit for a game in my experience.

            People who suffer from social anxiety type stuff (HI! I’m one of those people.) that often struggle to expand their regular RP circle can still contribute to a game in wonderful ways.

            Proud Member of the Pro-Mummy Alliance

            1 Reply Last reply Reply Quote 1
            • L. B. HeuschkelL
              L. B. Heuschkel @MisterBoring
              last edited by

              @MisterBoring said in RPing with Everybody (or not):

              It’s also perfectly acceptable for Staff on a game to see players who aren’t meeting their expectations, and approach them politely and discuss the matter, and if they’re not able to reach an understanding, ask them to leave.

              It is. On Keys, the requirement is, don’t idle out. Other games have tighter restrictions. Set it up the way you want your game to work. Much as I’m a laidback nature, it is on the potential new player to read your terms and conditions. The social contract they’re agreeing to, if you will.

              Any pronouns. Come to Chincoteague. We have ponies. http://keys.aresmush.com

              1 Reply Last reply Reply Quote 1
              • YamY
                Yam
                last edited by

                I’d basically like someone to explain to me why having a truly, TRULY neutral player who generally RPs with 1-2 people is a NET LOSS to a game. I’d argue that this is even better than a solo player who just lurks. For THAT, you could make the case that they’re just farming XP or something, but personally I wouldn’t care. From what I can understand, ya’ll want a No Dead Weight policy, which seems like it’s usually applied to staffers.

                If they are doing anything that somehow reaches you and informs you that they hate the theme and the setting sucks and everyone else sucks, that’s a player problem, not an engagement problem. As ever, it always comes back to the player problem.

                I think we can all agree that it is perfectly acceptable for staff to create their own rules. I’m just trying to figure out why games might think a player engaging in this specific manner is a net loss, like they’re somehow taking up a slot that someone else more engaging would be utilizing.

                L. B. HeuschkelL GashlycrumbG 2 Replies Last reply Reply Quote 4
                • FaradayF
                  Faraday @MisterBoring
                  last edited by

                  @MisterBoring said in RPing with Everybody (or not):

                  someone joining a game to play Uno in the basement with their BFF has either missed the cue that the game owner is trying to build a more social storytelling experience, or noticed the intent of the game owners and willfully chose to ignore it.

                  If you’re going to expect players to somehow guess at your intent in creating a game, I think that’s inherently misguided.

                  There’s nothing wrong with setting expectations for your personal game based on your personal preferences. People can judge whether that’s the right game for them.

                  Like if you set up a board game night where you say “We’re going to play Settlers of Cataan together” and then someone wants to go play Uno in the basement - sure, that’s more of an issue. (Though there may still be a good reason, such as due to disability or neurodivergence - communication and understanding are key.)

                  But players aren’t psychic. And there are PLENTY of games out there that have no issue whatsoever with players who are just merrily playing by themselves and not causing any trouble.

                  MisterBoringM 1 Reply Last reply Reply Quote 1
                  • L. B. HeuschkelL
                    L. B. Heuschkel @Yam
                    last edited by

                    @Yam I’m going to venture a guess that at least some of the reasoning is habit from the 1990s when it really did matter how many people were connected.

                    The MUD I played back then lagged to the molassis and random disconnects point when more than 50 people were online. So the guys standing around doing nothing were not in generally in favour with the rest of us.

                    However, this is not an issue today as far as I’m aware.

                    Any pronouns. Come to Chincoteague. We have ponies. http://keys.aresmush.com

                    YamY 1 Reply Last reply Reply Quote 1
                    • MisterBoringM
                      MisterBoring @Faraday
                      last edited by

                      @Faraday said in RPing with Everybody (or not):

                      If you’re going to expect players to somehow guess at your intent in creating a game, I think that’s inherently misguided.

                      I would never have them guess. In any future game I run, my intent will be documented in the game’s documentation, and pointed out on the front page of the game or in the initial room upon connection.

                      Proud Member of the Pro-Mummy Alliance

                      FaradayF 1 Reply Last reply Reply Quote 0
                      • FaradayF
                        Faraday @MisterBoring
                        last edited by

                        @MisterBoring said in RPing with Everybody (or not):

                        @Faraday said in RPing with Everybody (or not):

                        If you’re going to expect players to somehow guess at your intent in creating a game, I think that’s inherently misguided.

                        I would never have them guess. In any future game I run, my intent will be documented in the game’s documentation, and pointed out on the front page of the game or in the initial room upon connection.

                        OK but this thread as a whole is not about players who are willfully ignoring clearly stated rules of a particular game. We’re talking about general, tacit expectations for behavior in the broader MU community.

                        1 Reply Last reply Reply Quote 4
                        • YamY
                          Yam @L. B. Heuschkel
                          last edited by Yam

                          @L-B-Heuschkel Yeah, for me what comes to mind is RPI muds. I recall having to salute my captain on channel every time I logged in. It was just in the rules. I signed up for those rules. I can also sign up for enforced engagement (I think?) but the reasoning intrigues me.

                          MisterBoringM 1 Reply Last reply Reply Quote 2
                          • MisterBoringM
                            MisterBoring @Yam
                            last edited by

                            @Yam said in RPing with Everybody (or not):

                            I can also sign up for enforced engagement (I think?) but the reasoning intrigues me.

                            I think the reasoning for some level of required player engagement comes out of home RPG games, or small group games. For example, you run a Star Trek game and invite 6 people to play. When it’s time to play you begin to tell a story of the crew of a Federation diplomacy vessel making headway into the Delta Quadrant. Five of your players engage with the story and the setting, while the sixth immediately walks into your den and starts talking about how his character is a Klingon warrior uncovering dishonorable criminals in the First City on Qo’noS. He isn’t technically hurting anything by doing so, but he is a distraction.

                            Proud Member of the Pro-Mummy Alliance

                            TrashcanT 1 Reply Last reply Reply Quote 0
                            • TrashcanT
                              Trashcan @MisterBoring
                              last edited by

                              @Yam said in RPing with Everybody (or not):

                              I’d like to hear the cold hard requirements that you might expect from players and how you plan to enforce them. Hypothetically.

                              I don’t plan to enforce them and I don’t think that attempts should be made to enforce them. I’m arguing that it is better (for the game community, of which each player is a part) if individual players choose to RP outside of their core group of friends than if they do not. I’ve said a couple times that it’s not a crime, and I’m not sure that I’d even “have a polite conversation” with someone about it. It’s somewhat rude and people will notice it, but it’s not an infraction (unless specific game policies are being violated) or an indictment on their presence on the game.

                              he/him
                              this machine kills fascists

                              1 Reply Last reply Reply Quote 3
                              • catzillaC
                                catzilla
                                last edited by

                                I am friendly but I don’t have friends really or join games with groups of people. If I recognize someone from a previous game that I enjoyed RP with, I’ll wave and smile and hope to RP with them again.

                                As a ‘lone wolf’ type, I heavily rely on people breaking away from their friend groups to RP with me (or let me in on the RP with those groups).

                                Do I expect it though? No. 🤷

                                If I can’t find RP on a game, I’ll just leave without a fuss and find somewhere else.

                                1 Reply Last reply Reply Quote 5
                                • GashlycrumbG
                                  Gashlycrumb @Yam
                                  last edited by Gashlycrumb

                                  @Yam said in RPing with Everybody (or not):

                                  ya’ll want a No Dead Weight policy, which seems like it’s usually applied to staffers.

                                  And IC leadership. In theory.

                                  The problem arises when a staffer or IC leader plays only with favourites. So they’re not dead weight to everybody but they’re absolutely dead weight to some players.

                                  In my experience, this happens regularly.

                                  AwesomeStaffer is the Blue Faction GM, but she’s too busy with stuff for Red Faction to respond Blues. She’s dead weight to Blues and active and fun to Reds.

                                  The PC Squad Leader loves to play with PFC Parts and PFC Eye and PFC Jet, but isn’t interested in PFC Property or PFC School, and refuses to pass info to them because he’d rather spend his limited RP time RPing playing poker with Parts and Eye. He’s dead weight to Property and School, and active fun to Parts, Eye, and Jet. Very likely he will not have to face the IC consequences of being a squad leader who only does the job for half the squad.

                                  "This is Liberty Hall; you can spit on the mat and call the cat a bastard!"
                                  – A. Bertram Chandler

                                  JennJ 1 Reply Last reply Reply Quote 3
                                  • JennJ
                                    Jenn @L. B. Heuschkel
                                    last edited by

                                    @L-B-Heuschkel

                                    Yes. Everything about this!

                                    We're all mad here.

                                    1 Reply Last reply Reply Quote 0
                                    • JennJ
                                      Jenn @Gashlycrumb
                                      last edited by

                                      @Gashlycrumb

                                      All of that seems fair. But, I’m not sure that the expectations I would have for staff and ST’s to be inviting and inclusive would be the same as the onus I think is on players. It’s GREAT if players are or can and want to be. But. They don’t owe it to a game to include folks, as long as they’re not actively pushing people out and away.

                                      We're all mad here.

                                      GashlycrumbG 1 Reply Last reply Reply Quote 0
                                      • somasatoriS
                                        somasatori
                                        last edited by

                                        Given my current schedule, I’m waiting for the “RPing with Nobody” thread

                                        (all good points from Gashly and LB)

                                        "And the Fool says, pointing to the invertebrate fauna feeding in the graves: 'Here a monarchy reigns, mightier than you: His Majesty the Worm.'"
                                        Italo Calvino, The Castle of Crossed Destines

                                        1 Reply Last reply Reply Quote 1
                                        • GashlycrumbG
                                          Gashlycrumb @Jenn
                                          last edited by Gashlycrumb

                                          @Jenn said in RPing with Everybody (or not):

                                          @Gashlycrumb

                                          All of that seems fair. But, I’m not sure that the expectations I would have for staff and ST’s to be inviting and inclusive would be the same as the onus I think is on players. It’s GREAT if players are or can and want to be. But. They don’t owe it to a game to include folks, as long as they’re not actively pushing people out and away.

                                          Yes – I don’t think expectations for staff should be the same as for players. And I don’t think expectations for IC leaders should be the same either.

                                          Still, as player complaints go, this theme-and-varients is common: GM has a three-day turnover time for +requests from Group A, and runs plot-scenes for them every week or two, while we in Group B wait two weeks for a +request response and GM takes a month and a half to give Group B “You visit the chapel and the priest tells you to fuck off,” minimal sort of things.

                                          With IC leaders, it’s more common, but maybe less complained about, because of those different expectations. Faced with an IC leader who was unavailable and unpleasant to play with, I just asked the GM to give me ways to access plot without that person, and was annoyed that GM would not do it. Though honestly, I think it’s utter rubbish to put gatekeepy players in positions of IC power that allow them to gatekeep. (UNLESS you are going to also allow the natural IC consequences of this to smack them inna face.)

                                          There’s also the reverse – Ages ago my PC was the police chief. There was a PC cop who was a problem player. He would basically wander around and interrupt people’s RP to harass them, commit unlawful searches, false arrests, etc, etc. He did not follow orders, would not RP getting dressed down by his boss, would not accept a dressing-down in an @mail as IC, and staff refused to let me fire him. (Inexplicably, since they also admitted that they really just wished he’d go away.)

                                          "This is Liberty Hall; you can spit on the mat and call the cat a bastard!"
                                          – A. Bertram Chandler

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