MU Peeves Thread
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@Jenn My preference (though not an RP killer for me) is that entering a scene be a soft lock for your character sheet. Basically, for the duration of the scene you don’t mechanically change as a character, outside of stuff like taking damage from a fight or spending points that are meant to be spent on actions or whatever (like Willpower in WoD or Conviction in Blue Rose).
I think this whole “when can you spend XP” thing is ultimate a fringe thing that is up to personal preference, and usually something that isn’t dealbreaking for whether or not a particular person would join a game.
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In some ways, letting people suddenly up their skills mid-scene is a bit like quantum equipment in the OSR, where characters just buy generic “adventuring gear” then when they need something, one unit of gear becomes the specific item they need. Or the ability to do research and save the “knowledge” to answer a question in the future: https://todistantlands.blogspot.com/2016/01/books.html . It’s basically quantum skills.
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@Ominous said in MU Peeves Thread:
characters just buy generic “adventuring gear”
Bold of you to assume I didnt comb the equipment list and track individual bars of soap or what kind of fabric my gloves are made of.
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@Jennkryst I didn’t say you couldn’t, only that some systems use that mechanic and in some of those it’s only an optional mechanic.
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I’m very sure this has been posted here before, but it has come up again in my RP life and it continues to frustrate me.
If someone is setting a scene for you, YOU then need to engage THEM. Don’t pose yourself doing your own thing and make them basically set twice. DEFINITELY don’t pose AVOIDING them and make them chase you.
It’s obnoxious.
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MANNERS, PPL! ETIQUETTE! AAAAA
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Three person scenes can be fun or it can be awful because they ignore you and just pose at each other.

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@Superbia That’s a “Y’all are going on The List,” kinda situation. :v
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@Pavel said in MU Peeves Thread:
@Coin said in MU Peeves Thread:
then even if I DON’T have a rule explicitly against it, it should largely be fine to say: ‘no, bad player, no biscuit’.
While naturally you can do basically whatever you like on your game, perhaps the first instance should be a “oh I should make this a policy from now on” moment instead of an instant boot.
Sure. Where did I imply it should come with a boot, instant or otherwise?
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@ham said in MU Peeves Thread:
I’m very sure this has been posted here before, but it has come up again in my RP life and it continues to frustrate me.
If someone is setting a scene for you, YOU then need to engage THEM. Don’t pose yourself doing your own thing and make them basically set twice. DEFINITELY don’t pose AVOIDING them and make them chase you.
It’s obnoxious.
I always ask people ‘do you want to set or you want me to set?’
So when they tell me to set, and I do, then they do their OWN set…

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@catzilla
They need to know your set first so they can decide the best way to ignore it. Duh.But yes. Enraging.
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If I’m setting, it’s in media res, and it will be some blend of silly/horny.
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I totally gave Norwood a point at least once (probably more) mid scene because I desperately wanted to try to be better at something. I regret nothing because I never did succeed at a roll I spent XP on. Even if I can’t remember what the skill was now the high in the moment stays.
(Me thinking hard says might have been ride when Norwood was trying to save Cristoph Then he epicly fell of his horse and it was amazing. Regardless I crunched that skill till I got it to 6 because fuck if Norwood was EVER going to let himself fail that badly again.)
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@Tez I read this post 28 days later.
There has to be something zombie-related here.
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@Pavel Wouldn’t it be more Schrodinger’s Skill Check, so you can have the success/fail paradox? (The crit chance is the quantum part.)
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@dvoraen Perhaps. But Stat sounds similar to Cat.
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@dvoraen I think it’s more of a “Git Good Waveform.” The exact skill the XP is ultimately going to go toward is spread across multiple possibilities until the player observes a particular skill needing to suddenly be increased during a dire moment, which causes the waveform to collapse into the needed skill. We know that this unintuitive bit of mathematics maps to physical reality with the double sleight experiment. A GM calls for a roll from a munchkin player who rolls, announces the result of the roll and that they succeeded, and quickly grabs the die with a sleight of hand before anyone can see it. When the GM first glances at the munchkin’s character sheet, they see barely visible pencil markings for all of the skills. When the GM asks for a closer look, the munchkin player engages in another sleight of hand, and suddenly the necessary skill is written in pen and at just the right level to pass the skill check.
EDITS: Improving the joke.

