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What stops you from running a game?
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I already replied to this thread once but here’s my Part 2: I’m not a good ST.
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Time. Like, I struggle to find enough time right now to play a single character. When I was unemployed this wasn’t an issue, but if I can’t even do one, writing plot, being NPC’s, storyrunning, coding and player conflict management are absolutely off the table as a load I can take on.
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In a more serious answer, coding in general. Ares has done a lot to remove a lot of the hard bits when it comes to coding, but the greatest limitation to Ares will always be how it’s not customized to all genres and themes of games.
This is not me dragging on Ares, I really like it and were it not for the system existing, I likely wouldn’t have a game at all. But it does tend to cater more toward modern or sci-fi genres. Which isn’t bad, it’s just not the easiest wield when you’re not aiming for either of those things.
Also, looking at your player numbers and getting lost in your own head about how you’re doing something wrong or not good enough. I think that’s a very easy trap to fall into. It very easy to fall into a hole when thinking about population numbers.
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I really want to run a tabletop/mush fusion. Unfortunately I can’t code for shit and the game theme I want (fading suns) doesn’t translate to ares very well which would be preferred platform. So I don’t have tools.
Also I have brain weasel worries that nobody would like it or want to participate. which might be true for how I want to do it as it wouldn’t be really like the other FS games that have been out there.
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@mietze As a serial game-creator, I can say with confidence
We’re all eager for new places to play, and surprisingly forgiving of clunky implementation. Ares comes with a dice-roller out of the box, and it’s not too hard to uninstall FS3 and install a different plugin.
I don’t know this theme at all, but there may be something that’s good enough for government work?
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@KarmaBum I should do that. Just toss FS3 and try something else.
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For me it’s time and a willingness to commit on an extended timescale. I’ve written up game ideas in the past, with pages and pages of theme and system documentation. But anytime I’ve gotten close to pulling the trigger and bringing in others to make it a reality, I’ve paused to ask myself if I’m seriously going to follow through.
And the answer’s always been either: no, or I don’t know.
I’m happy to waste my own time worldbuildings, but not so much other people’s time.
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@Testament said in What stops you from running a game?:
@KarmaBum I should do that. Just toss FS3 and try something else.
It’s literally a mouse-click to uninstall FS3.
There are a couple different freeform trait plugins for light supers-style games. Fate. A generic die roller and PDF sheet plugin for TTRPG-by-hand. FS3 works fine for anything that’s near-modern and mortal, whatever the time period (it does not fit magic, supers, or high sci-fi). There are a couple other experimental plugins (Cortex + FFG) but they’re kinda meh.
I think people overestimate how much code is really necessary to make a game work. Yes, some systems require it, for sure. But most RP-focused MUs can get by with a simple die-roller.
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I guess thats true. I’m not attached to the actual FS system (and none of the games I played on ever used it in full anyway).
While playing around with ares is as close to semi sort of understanding coding as I have ever ever come bc it does seem to be very user friendly, I still find that stuff difficult. Its a fault in me though not bc its impossible.
What i have in mind is pretty narrow in scope. Ideally everyone would get a couple of STed scenes a month so it would be small) with the option of doing stuff they generate in-between (either off screen or interacting with each other). I do really miss storytelling a lot.
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@Faraday I shouldn’t of made that sound so negative, I apologize for how I worded it. Fact is, I actually really like FS3 because of the benefits it offers, and trying to make it fit what I envision for my game has been frustrating, if only because A, I’m terrible at coding. And B, I know it could be great if I could just think of something.
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@Tat I think Tat is the exception here. Because that magic system is both brilliant and a mystery all at the same time via dark code magicks.
Ȯ̴̧̩̝̩̱̥̠̣͙̥͈̝̥͋̾͌͑̆͝ͅr̴̲̹̲̬̻͒͌̃̾͂̓͐͑̊̒̕͠͠ ̷̨̛̟̽̈͐̌͂̓̒̇̈̈́͐̄̐̕T̸̨͈̘̺͈̬͛̓̉̾̔̔́̉̾͜ā̵̧̛̭̹͕̙́̈́̑̔̉̏̄̋͋͐́͜͝t̴̥̄͊̓̊͆͊͐͊̔̀̅̂͝ ̴͙̠̼̥̣͕̦̝̝̏͐͜ͅṃ̴͖̟̳͙̠͓̘̮͌̂a̸̡̡̜̲͖͓͔͙͚̼͓͈̠̹̥͈͛̒̃̐̈́͗͠͝d̸̞͍͐̔͑̈́͐̄͂́̚ḗ̵̤͍͕͙̳͉̮̿̓́͒̓͘ ̸̲̙̿̈́͂̂͐̓̒a̷̧̡̰̙̠̻̪͚͈͇̖͔̭̠̓̇́͂̍́̂̿͊̿͜ ̸̡̗̗̰̼̬͍̤̞̹̭̖̙̓́̃͆̿̈́̌̑̐͌͘̚͝͝d̶̠̿̑́̍e̶̡̡̛͎̦͉̻̰̜̮̦̭͔̿͑̀̄̏̓̄̂̈́̿͜͝ͅa̶̧̤̖̲̠̭͓̼̓̿͂͆͊͐͊̆̂̐̑͒͗̃l̷͓͕͎͍͊̊̀͑̈́͗̃̈́̿̌̾͗͝ͅ ̶̢̧͔̭͓̼̲̦̻͈͓̮̻͎̜̊̀ͅw̴̨̡̧͇͔̬̙̝͚͚̪͕̥̏í̶̛̫͉̺̼̪͈̜̭̳͍̐͒͋͒̾̍͆͜t̸̨̡̬̻̼̯̣̲͈̰̖̙̭͓͎̎͑͑ĥ̵̞̖͇͔̹͙͓̦͚̟̠̭̰͕͐̔̈́̑ ̵̡̣̫̖͙̯̝͇̹̪̯͖̫͉̔́̅Z̸̢̡̗͉̼̬͓̜̬̮̋͒͐͒̅̕̚͝a̶̲̤̫̱̯̹͊̈̀̂͊̓̀͐́͝l̵̻͓̬̩̪͍̈́̊͑͑̈͜͝g̵̨̜̘̝̗̮̹͉̼̯̰̦̠̉͆̄̔̈̿͗͆̿̃̈́͆o̶͕̰̾̂̌
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@Tat said in What stops you from running a game?:
Hey now.
You’re right, I should clarify - it does not fit magic unless you’re willing to put gazillions of hours into designing and coding your own custom magic system that DOES fit
@Testament said in What stops you from running a game?:
@Faraday I shouldn’t of made that sound so negative, I apologize for how I worded it.
No worries. I’m very straightforward about the fact that it’s not a good fit for all games.
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@Mourne said in What stops you from running a game?:
@icanbeyourmuse said in What stops you from running a game?:
Lack of coding skill is generally what holds up my making all sorts of game ideas I have a reality.
I can code a game.
I just don’t know enough people I trust to have a similar vision to mine well enough to /help/ me run it. Can’t run a game entirely by myself.
RIP your DMs, likely full of folks now trying to get you to code everything.
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For a great deal of years it was fear of admin duties. The parts of staffing where you have to put on your grumpy teacher face and lecture people on basic human decency are not the fun ones.
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Responsibility and commitment. Even if I could ST (I can’t) or code (I can’t) and was up for having difficult conversations (I’m not), I’m always going to be a player who fucks off for a while, sometimes. And the minute I feel an OBLIGATION to log in, the less I want to.
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Knowledge of myself. ‘Motivation’ is a very fragile thing and the instant something starts feeling like an obligation to me, my executive function rebels and insists i really really really don’t want to do it.
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Definitely a personality thing on my end, too. I’m a tabletop GM. I like to flatter myself that I’m pretty darn good one. But with that comes certain assumptions. One, it’s my table and my game. You’re free not to play if I or the game don’t match your desires, but you are not free to make the experience unfun for me or others or try to ‘have it your way’ once I’ve said no - on a MU*, this translates to me being pretty ban happy. Two, I very much prefer small scenes where I can tailor the experience to the specific players and characters; in a MU*, this tends to lead to burnout for myself pretty quick when I expand it beyond ‘I want to run this thing for these characters I know and like’. Three, I honestly want to GM for people who are on board with picking up what I’m putting down, and don’t have a whole lot of patience with people who come in wanting things entirely different.
In my previous attempts at staffing, I have been called exclusionary and unreasonable for not approving characters that were submitted without things asked for in chargen, or in opposition to things asked for in chargen. In the end, it’s probably just better if I don’t staff anywhere, for both myself and others.
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“What stops you from running a game?”
The main thing? I don’t wanna.
I have ideas and plans and desires but I don’t have the time, energy, or emotional capacity to see them to fruition. I also don’t know if just having those ideas et al. means those are good ideas. -
I need blinders to keep me from being distracted by NEW HOTNESS.
Why? Because I glanced in the direction of the Battletech shelf at the FLGS and now I’m trying to plan an Il-Clan or Dark Age mush.