Don’t forget we moved!
https://brandmu.day/
New Concept
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@BloodAngel said in New Concept:
@Pyrephox It’s more I don’t want to get that one asshole, I have seen on another 20’s game that makes being a prick his whole concept. But this is a valid point, and it’s that tight rope I’m debating on while building the concept out.
This has nothing to do with the game. That guy is an asshole. He will find a way to play an asshole on your game, even if you alt-theme it.
Don’t let “that one guy” govern your game.
Not least because I’m with @Pyrephox and thought this shit sounded interesting till the “alt world” suggestion.
(Don’t let us two guys govern your game, either. Make what you want. But don’t make something that’s not what you want in response to a problem player you don’t even have yet.)
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I’d have to agree, make what you want. For me personally, I have little interest in historical games that has a theme around some idea of modernity, but that’s a ‘me’ thing. Which is why I’m usually the first person to suggest a custom theme because I tend to think they’re more interesting and it eliminates potential issues with types of players that, yeah @KarmaBum put it pretty well, that they’re going to be an asshole regardless of what you happen to do.
But again, you make the game that you feel like you would be happy with. That’s the important bit.
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@KarmaBum It’s why I wanted to post about it before I got too far into the project. The points being made, are my current debates and it is the logical ones to have on the time period.
I talked to a friend last night for a bit, we went back and forth with the debate. So I figured why not open it to the community itself, and see what they think is the right movement forward?
So, hence this post and didn’t want it to lead there, but figured it would come up quickly.
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@Testament said in New Concept:
But again, you make the game that you feel like you would be happy with. That’s the important bit.
This is the most important part. No game is going to be ‘right’ for everyone, but a game run by staff who are passionate about bringing the setting to life and running stories in that setting will always draw SOMEONE.
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@KarmaBum Yup. You don’t need to bend the setting. You just need to weed out the bad players.
Don’t let the edgelords win.
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@BloodAngel love love love this.
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@Pyrephox said in New Concept:
@Testament said in New Concept:
But again, you make the game that you feel like you would be happy with. That’s the important bit.
This is the most important part. No game is going to be ‘right’ for everyone, but a game run by staff who are passionate about bringing the setting to life and running stories in that setting will always draw SOMEONE.
My game is a mish-mash of various theme all wrapped around horror elements and post-apocalypse with an overarching weirdness.
I love the theme, I’m passionate about it to an almost unhealthy degree. And that has to be the thing you need to have. You have got to love what you want to do. If you try to please everyone and try to make a theme built for everyone, it’ll end up pleasing no one, especially yourself. And I don’t want that for you, or anyone who takes that step in game-running.
Even if you draw maybe five players to your game and they’re into the stories you want to tell, it will be rewarding. I promise you that much.
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Thank you, everyone! This was very helpful!
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Meanwhile, I’m over here going ‘lean into alternate setting’ because 1) Steampunk were mentioned, and 2) Steampunk Cthulhutech mechs fighting eldritch horrors. With a giant Tommy gun.
… but really only because of that. I’ve already got my Russian Ballerina/maybe magician, maybe cultist idea ready to go.
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100% would play
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@Jennkryst …might be going that way in time!
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Empty Night had this idea of a ‘social contract’ that spelled out what the game would and would not deal with, and what PCs could and could not be, that I really like. It gets at this idea in a really useful way, I think.
https://emptynight.aresmush.com/wiki/policy
I like especially how it outlines what we will engage with that will be a source of IC tension, what we may engage with, but PCs need to either accept that it’s cool, or be opposed, and what is strictly off the table.
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@Tat said in New Concept:
Empty Night had this idea of a ‘social contract’ that spelled out what the game would and would not deal with, and what PCs could and could not be, that I really like. It gets at this idea in a really useful way, I think.
https://emptynight.aresmush.com/wiki/policy
I like especially how it outlines what we will engage with that will be a source of IC tension, what we may engage with, but PCs need to either accept that it’s cool, or be opposed, and what is strictly off the table.
I really like how they laid that out. @BloodAngel you should take a look at the link. The whole thing is a good model but the last section is germane.
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@Tat Thank you it’s a great way of phrasing it! Super helpful!
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Going with Urbs Novum Eboracum of the old gods as the name.
Cause any time I get to use Latin badly for Cthulu makes me smile. Simple like that!
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@farfalla Honestly that was the debate, thank you for the input. I mean it! I’m still on the fence about how to handle it, so any input is helpful.
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If it helps my vison is a combo of Deadlands and Call of Cthulu.
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@BloodAngel said in New Concept:
I have been debating for some time on starting to work on a 1920’s noir Cthulu-inspired game with a hint of steampunk. Going to use ares to do this, the goal would be several mysterious events with a heavy amount of story-told plot.
Players would be mortals, delving by accident or choice into the mysterious of the old gods and the dark forces of the world.
I would be running it as seasons or chapters but right now it’s a very vague concept. More seeing if I build it would they come so to speak.
This reminds me of a game I stumbled onto on Xbox, that uh, might just be called Cthulu?! Call of Cthulu?! That was a kind of spooky mystery horror game that I enjoyed until I got too scared to finish it, lmao.
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One of several reasons I want to set the Star Wars game during the High Republic is because there are no Imperials around for people to want to play as/inspire them to go full space fascist.
But Star Wars doesn’t have to deal with real world history, so it’s easy mode in comparison. I have no answers for how to solve this, aside from ‘people did exist out of the closet, the puritans didn’t get around to erasing them until sometime between then and now’
… not sure if its bonus points to tie the the erasure into the plot! Like everyone forgetting about magic in Arx, or a more real-world example, the books from the Institut für Sexualwissenschaft getting burned.
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@BloodAngel said in New Concept:
If it helps my vison is a combo of Deadlands and Call of Cthulu.
I insist that in your setting the Civil War never ended because Cthulhu was pleased by the carnage and kept raising the dead to fight the living any time it seemed a decisive victory was about to occur.