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MU Peeves Thread
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@SpaceKhomeini RIGHT?!!?!
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@helvetica I can relate to this. I’m 50. I started mushing at 20, when I was immortal, infertile and insomniac. Stay up til 3 am and still get to classes with bows on? Damn skippy!
Now? I can’t stay up that late and function at work. All of my friends, new and old, seem to be up at all hours, like the good old days… and stuff’s happening while I sleep. Hate that feeling of being left behind.
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And back to petty peeves:
You enter a common command, say, @mail/toss and the MUSH tells you ‘use @mail/abort instead’ and you wonder why anybody would take the trouble to code that but not just make both commands work. Is the latter not actually the same or less work?
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@Gashlycrumb Five commands that do the same thing.
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@Gashlycrumb
In Evennia, it’s significantly less work to create aliases.You’d go from something like this…
If cmd_switch in ('cancel', 'abort'):
To this…
If cmd_switch in ('cancel', 'abort', 'toss'):
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@Jumpscare It’s SUPER easy in Ares, too.
But in old MUSH, doing this seems like it should’ve been easy, but it really wasn’t. Just looking at your command, it’s probably a softcoded alias for a hardcoded command.
So basically
@mail/abort
is like pushing a button from inside the MUSH to move a forklift outside a fence. The button is small, but the forklift is too big to move inside the fence.Inside the MUSH, there’s a command that probably says something like
&cmd-mail-toss object=$@mail/toss:@pemit %#=Use @mail/abort.
Changing that command so it actually ran @mail/abort would either be dangerous (@fo %#) or basically rebuilding the entire forklift inside the MUSH but out of popsicle sticks.
tl;dr use @mail/abort instead
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@KarmaBum Yeah, in theory, you could just
@fo %#=@mail/abort %0
, but you’d want to wrap it up to ensure that it only accepts certain things as an input… It’s more work than it’s worth and the@pemit
route is easier, safer, and won’t break something important down the line. -
Half RL Peeve, half RP Peeve:
I have the magic formula; woke up early, have a few hours I could RP, have someone interested in RPing with me…
Go to start the scene and between one blink and the next fatigue has hit me so hard my eyes are burning.
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It really, really sucks feeling like it might be time to let go of something that’s been with you for a very long time.
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@Roz said in MU Peeves Thread:
It really, really sucks feeling like it might be time to let go of something that’s been with you for a very long time.
Oof I feel this. I have a past MU* character that has haunted me since I stopped playing. It has made it hard to make progress on my writing projects because I keep trying to put this character into those works. Confronting this in myself brings up tough emotions. The idea of moving forward without doing honor to their incomplete story sparks unresolved grief and I’m just so tired of it.
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Reminder to myself that after 15+ years in this hobby, I still dislike CGen.
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@Testament A lot of newer games, and ares games have taken the horrible dredge out of CG though. Apply to a superhero game in the 2010’s and you had to have pages long details on powers, background, advantages, disadvantages, etc.
These days with rosters sometimes ready to pick up, it’s a lot nicer and quicker.
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@Testament said in MU Peeves Thread:
Reminder to myself that after 15+ years in this hobby, I still dislike CGen.
I like CG. Feel free to poke me if you want something CGed. The only part I hate is stats.
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@Testament Along these lines. No matter how many years and how many games I have under my belt?
I get that first scene anxiety every time in a new game.
It’s like “What if I suddenly forget how to type coherently!?”
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@CuriousGamer said in MU Peeves Thread:
@Testament A lot of newer games, and ares games have taken the horrible dredge out of CG though. Apply to a superhero game in the 2010’s and you had to have pages long details on powers, background, advantages, disadvantages, etc.
I’ll never recover from having done apps on a superhero game.
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@SockMonkey I have, on more than one occasion, CG’d a character, played one scene, decided, “I suck,” and quit the game.
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@Snackness I have been desperately trying to ignore this urge recently.