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MU Peeves Thread
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@Alveraxus said in MU Peeves Thread:
VPNs make it easier to hide who you are, but personalities and bad behaviors tend to sneak out eventually anyway, and are a better way to keep tabs than IP addresses anyway. Especially since there are plenty of other ways to switch IPs.
Certainly there’s no reason to be suspicious about somebody who connects from several different IPs – it’s probably home, work, the library, the coffee-shop. I never looked at the geographical locations unless I was fact-checking a story. No reason to be suspicious of people using VPNs, either. I figure you’re streaming Anishinaabemowin-language television the way one does.
There’s not much reason to be suspicious about two people connecting from the same IP, they’re house-mates or they use the same library or whatever. I’d ask and make a note.
It’s a good thing to keep an eye on, not hard proof of anything. And should be tempered with a good dose of “could I give a shit?” in a lot of cases – OMFG the horror if it turns out my suspicion is correct and Abelard and Bridget are really the same person and not neighbors. If they’re not making trouble, cheating hard, or squashing people’s fun, could I give a shit? Hell, odds are pretty good that Abelard just didn’t want to tell Camille that they really like her but sometimes don’t wanna chat and made the Bridget set of alts to avoid the conversation. I don’t even want to push an admission of this pretty-normal-but-embarassing situation.
We also had a situation where a crackdown on someone violating alt-rules ended up catching someone else who was NOT doing that when we were doing a look at logs and IPs, and (rightfully so) despite how careful we were in approaching them for discussion, they got upset and ended up leaving the game. A lesson learned for us in terms of how to handle.
I’d ask what was rightfully so about it, but I think we all know. People here have posted that it’s not gamerunners’ responsibility to deal with players’ past MU-related traumas. True enough. Howeever, the fact that it’s well known to be difficult to ask someone a question like this, and that ragequit is a usual result, makes it clear that there’s a “missing stair” right there.
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@Gashlycrumb said in MU Peeves Thread:
I’d ask what was rightfully so about it, but I think we all know. People here have posted that it’s not gamerunners’ responsibility to deal with players’ past MU-related traumas. True enough. Howeever, the fact that it’s well known to be difficult to ask someone a question like this, and that ragequit is a usual result, makes it clear that there’s a “missing stair” right there.
I think we didn’t handle it as tactfully as we could have. The player was freaked out that we knew their IP address, and it kind of escalated from there. I personally could have handled communicate a bit better, I think.
Lessons learned from first time adminning and all.
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I can understand someone getting annoyed at their IP accidentally being caught up in a blacklist, but I agree that it’s weird to go off on someone and ragequit over it. Unless the person has some sort of other issues going on.
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@Alveraxus Maybe this is a kind of tech privilege I’m speaking from here but…how does a player not know a game has access to their IP address?
How does ANYONE on the internet not know ALMOST EVERYONE has access to their IP address?!
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@Roz I was thinking it wasn’t a blacklist, but a situation where Player was innocently being a player when staffer pages them some variation of ‘your IP and so-and-so’s IP match, please explain?’ and things went pear-shaped socially.
@Snackness I dunno. I recall my ex being surprised that I knew he’d been using a website of mine from his work, and when and for how long.
I kinda get it as a thing that everybody really ought to know but it’s still somehow creepy to say, “I know your IP address.” Watch Daniel Radcliffe in Guns Akimbo freak out about it. And anybody can look up a geographical location associated with an IP but I might be creeped out if a gamerunner or forum admin or whatever was to tell me where I live. (I told a “player” who was attacking a game their work supervisor’s email address, but that was war.)
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@Snackness said in MU Peeves Thread:
How does ANYONE on the internet not know ALMOST EVERYONE has access to their IP address?!
There are people on the internet who do not know that email and the internet are the same place. We know, so we expect everyone to know, but IP addresses aren’t a fact of life for most people.
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“iT’s jUsT whAT my ChARACter WoULd dO!”
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@Snackness There are new hires these days in the workforce that do not know what a zip file is.
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@catzilla said in MU Peeves Thread:
“iT’s jUsT whAT my ChARACter WoULd dO!”
Look, my character is pretty manic and sociopathic. Yes, they COULD torture you because it would be funny. Or they could just let you go free on a whim. Whether or not this is a scene you want to do is the deciding factor on what the voices in my character’s head told them to do today.
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@catzilla I mean, only when I play actual eebil types
I mean, I still leave room for random whims to explain why I did or did not follow through with ‘WHAT MY CHARACTER WOULD DO’, but it’s more blatant for the eebils.
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guess the fuck fruit needs more work.
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@ten said in MU Peeves Thread:
guess the fuck fruit needs more work.
Hasn’t Concordia been around for over a year now? It had a good run, not sure why they are “unreleasing” it. It’s ok for games to just end even if the conclusion isn’t satisfactory…
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@bear_necessities said in MU Peeves Thread:
@ten said in MU Peeves Thread:
guess the fuck fruit needs more work.
Hasn’t Concordia been around for over a year now? It had a good run, not sure why they are “unreleasing” it. It’s ok for games to just end even if the conclusion isn’t satisfactory…
Damn, totally agree. I wish more people would embrace the idea that it is possible to tell a story and end it. A year+ is a lot of story, and I know that a lot of people had fun.
There is a lot to be said for an ending. Even if it isn’t perfect. I admire Arx for stepping in to definitively close out their stories. Again, not perfect, and a tremendous effort for those involved, but I loved watching my shows and cheering for my blorbos.
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@Tez I’m not entirely sure why this isn’t embraced. Maybe it’s because people think the games have to last years and years to be successful? Or I guess it could be an attachment thing, some people have a really hard time letting go.
But I’ve rarely seen a MUSH that actually ends. Nine times out of ten, the game just dies a slow death of attrition and that sucks too because you never get to have a conclusion on the story. I would love more games that were upfront about having a story to tell and not go off the rails trying to keep expanding and expanding that story to keep it going and going.
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I have no issue with the idea of realizing that you’ve gone in the wrong direction and want to wipe the slate to start over. I can see the reason of wanting to, especially if you have a theme that’s capable of handling it. So in essence if everyone see the direction a game is going in isn’t good and wants to start over, I don’t think there’s anything wrong with that. Maybe just call it Concordia 2 or something that separates itself and go for there.
I think the only thing that I honestly disagree with is just outright saying “We’re not answering story related requests”. Now if this applies to any story request going forward, fine. I get that. But at least give the players that have already put one in some sense of closure.
Other than that one criticism, best of luck wherever they go with the game.
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@Gashlycrumb said in MU Peeves Thread:
And anybody can look up a geographical location associated with an IP but I might be creeped out if a gamerunner or forum admin or whatever was to tell me where I live.
The fact that someone could find this information wouldn’t be the upsetting part of this to me, it would be the fact that someone put the effort in (even if it’s minimal) to find this information out.
Most long-time MU*ers know that we have the illusion of privacy, but that doesn’t make it any more polite when someone rips down the veil of that illusion. Someone taking the time and (even minimal) effort to connect someone’s IP to where they live and then tell them is definitely unnecessary and creep-adjacent at least (maybe unless it’s part of an ongoing investigation into their online identity and past actions? maybe?).
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@catzilla said in MU Peeves Thread:
“iT’s jUsT whAT my ChARACter WoULd dO!”
Christ, I used to be this kind of person.
These days what my character would do is what I, the player, think is the most fun thing for every other player involved – that’s not the same as the nicest thing, though.
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I normally do not struggle too much with the “brain weasels” but walking into an open scene only to have everyone in it check out within a few poses is a special kind of disheartening.
I am rationally certain that it is nothing to do with me and I just happened to walk into a scene that was already trailing off, but it is harder to convince the self destructive demon on my back.
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AI, is being pretty a plot hook?
While physical appearance can play a role in storytelling, it’s essential to delve deeper into character development. A compelling plot often arises from a character’s motivations, conflicts, and growth. So, let’s explore those intriguing layers beyond mere aesthetics!wow. thanks AI!