MU Peeves Thread
-
@Pavel said in MU Peeves Thread:
I’ve had to turn the auto-convert feature off in Word for when I do my – (that is two hyphens, often converted to a dash of some kind, be it en or em. I never learned the difference.) because it was getting pulled up by the anti-AI checker on my submitted work and it’s easier to just… not deal with that.
This is why I have this much >< (it’s zero) faith in anything “AI” at this juncture, including detection methods. If an en-/em-dash user is getting flagged for actually using them correctly, then I don’t know what else to tell you other than look at this GIF to illustrate my point:
-
@Aria I’m going to just go with my usual standard of randomly throwing a dash of some kind in and hoping Grammarly doesn’t yell at me.
-
@Pavel said in MU Peeves Thread:
hoping Grammarly doesn’t yell at me.
Grammarly won’t yell at you now that it’s LLM based. It loves those em-dashes.
-
@MisterBoring I actually use LanguageTool now but I imagine it’s much the same.
-
cringes me out a little when someone uses racial/ethnic identifiers in a character desc, but like only for characters of color? lots of ppl don’t seem to feel they need to specify if the character is white but then very pointedly emphasize if a character is black/Asian/etc. weird to me.
this is all -
-
@Artemis This was a habit of one of the worst players I ever met, whom simultaneously constantly talked about what an advocate and ally she is. Very handy for fingering her stealth alts. She also talked about her terrible marriage and sought comfort in others OOC. Talk about a messed up cluster of wrong coping mechanisms. She’s still out there, too. Deeply institutionalized.
-
@Artemis I can definitely understand the cringe, but I think the general “people don’t feel they need to specify if the character is white” thing is why people may feel the need to specify that their character isn’t white. If white is the apparent default, I can see why folks may feel the need to emphasise the difference.
-
@Pavel heard, but like that’s sort of what long-form descs are for? if im describing a black character for example i’ll include their skin tone, hair texture, etc and let people draw their own conclusions, same as i’d do with a white char. Otherwise, kind of gives the vibe that anything other than white is out of the ordinary and that feels sus and lame. Also worth noting that appearances can be misleading and ppl could maybe afford to assume less off visual cues alone.
-
@Artemis That’s fair, but you’re also one of those weirdos who enjoys writing (and reading) descs. I much prefer concision, so I guess it’s just a case of different tastes and preferences.
-
@Pavel Can we not call her a weirdo, man?
-
I just remembered another one of my MU Peeves:
When the actual Staff of the game (especially any Builders or Builder adjacent staff) runs a major plot event in a Generic RP Room with no description.
WHY THE HELL DID THEY BOTHER DESCING A GRID ANYWAY?
-
@MisterBoring That’s one of the bigger boons from Ares, to me. You can have your scenes off the grid so you’ve got some space but easily use a grid room and its description and all.
-
@Pavel said in MU Peeves Thread:
You can have your scenes off the grid so you’ve got some space but easily use a grid room and its description and all.
Sure. My weird logic brain tells me that staff plots should ostensibly occur on the staff built grid, and if the staff runs 90% of the main plots in a nebulous area designed to be all the places that didn’t get grid rooms, maybe the grid needs a serious revisit as it’s not even meeting staff’s needs.
-
@MisterBoring To be honest, much of the time I feel that games have grids purely because games have grids.
I’ve also seen (and been a part of) arguments that say if you want to restrict who can play in a room, you must take your scene off the grid – and I imagine staff would want to limit numbers on any particular plot related scene so they don’t get overwhelmed.
-
@Pavel said in MU Peeves Thread:
@MisterBoring To be honest, much of the time I feel that games have grids purely because games have grids.
I’ve also seen (and been a part of) arguments that say if you want to restrict who can play in a room, you must take your scene off the grid – and I imagine staff would want to limit numbers on any particular plot related scene so they don’t get overwhelmed.
Ugh.
In one of my few stints as staff, had a couple of players throw a passive aggressive fit because I wouldn’t let them join a GM scene run on-grid: it was the climax scene of a plot that had been running with a specific group for a couple of weeks, and it was on grid because a prominent feature in a room’s desc was the focal point of the plot. It just really killed my enjoyment of that plot (and, honestly, game). Worse yet: I’d run private/tailored scenes for these players ON GRID before this, and they had no problem with it then, of course.
So, yeah, there are some incentives NOT to use a grid room, even if I prefer it, because I do not want to either have everything open to everyone or deal with people whining about being excluded.