Don’t forget we moved!
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MU Peeves Thread
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I just wish I could get people to stop trying to manufacture IC urgency that doesn’t match up to OOC timelines. Like, say I have a GMed scene scheduled to potentially resolve a thing 2 weeks from tomorrow. I do not want to spend every night up to that 2 weeks away GMed scene RPing the imminence of the GMed scene. Just. Fucking. IDK, people, learn to chill.
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@GF I think people should be able to leave a game at any time, for any reason, and as long as they’re not a flailing asshat about it, it should be no harm, no foul. If someone cannot depart without getting a dig in, when the reason is all about personal prefs rather than something wrong/wonky of the game itself or a concern about conduct, then honestly, I think that’s asshat territory. Everyone has their needs/base levels. I have left lots of games that were a mismatch in activity levels or style, for me. There would be no reason for me to complain or catastrophize about it to staff, especially if I wanted /more/ when it was very clear they needed to dial it back. I just don’t have a lot of patience for the nitpick/neg-plucking these days.
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Alternatively, no one should be expected to provide content – and everyone should be.
That’s the approach we’ve taken on Keys and while I don’t want to sit here and harp on how awesome we all are (obviously our players are the best ever), it was somewhat of an experiment and it seems to have paid off.
We don’t have storytelling staff. Everyone is the storytelling staff. We don’t have a metaplot as much as we have a framework story within which anyone can create a setting and a storyline and run it. Some players never run anything. Others run a story now and then. Some run stuff all the time. But the very important thing there is that people do not burn out.
Because no one can run content all the time. Even if, like me, they do very little but sit in front of a computer all day, people need creative breaks. And assuming otherwise is indeed the worst kind of entitlement.
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Fun fact, my work computer has gifs blocked so I couldn’t tell you what that picture is.
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@junipersky If you’re talking about the one you just posted… popcorn
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@junipersky I am laughing so hard right now and I am in the office, with not enough noise around me to mask my hilarity.
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@junipersky so you? have no idea you just posted an ass eating gif? ilu
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@junipersky This…escalated.
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@junipersky said in MU Peeves Thread:
Fun fact, my work computer has gifs blocked so I couldn’t tell you what that picture is.
Fucking lol
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@tsar I mean everyone looks like they’re enjoying themselves.
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@helvetica yup
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Have since looked on my phone and I see NO TONGUE ACTION. Just lips and butt. So butt kiss = butt kiss only.
All y’all with your dirty minds.
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@junipersky There is chewing.
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@junipersky No one said they were doing it well!
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When you have to take a mental health break from a game because your life is in a bad enough place you don’t know if you have the fortitude to deal with the game’s atmosphere and then you’re in the shower the next morning asking yourself, Isn’t the fact that you need fortitude to deal with the game kind of a red flag?
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@GF It’s something many of us forget at times. At the very least a game needs to be an overall plus in our lives, bringing with it more positives than negatives.
That applies to MU*, video games, forums… anything.
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@Arkandel said in MU Peeves Thread:
@GF It’s something many of us forget at times. At the very least a game needs to be an overall plus in our lives, bringing with it more positives than negatives.
That applies to MU*, video games, forums… anything.
Agreed. And even if it is usually an overall plus, sometimes it just isn’t, and it’s perfectly okay to say to yourself “I had fun doing this, but now I am not having as much fun” and leave. Even if you’re responsible for something, or your participation is key in a future event, or whatever.
Your mental health and wellbeing come before your commitment to any entertainment pursuit.
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@Pavel Also agreed.
One of the biggest issues in our hobby (and probably all gaming-related communities) is the sunk cost fallacy. “I’ve spent so much time in this, I can’t stop now!”
And it hits both ways.
Players stay in MU* they’re getting mistreated (or at least have little fun in).
But also players burning out overstay their welcome and become toxic or unpleasant to be around because they don’t want to quit well after they should have.
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@Arkandel said in MU Peeves Thread:
@Pavel Also agreed.
One of the biggest issues in our hobby (and probably all gaming-related communities) is the sunk cost fallacy. “I’ve spent so much time in this, I can’t stop now!”
And it hits both ways.
Players stay in MU* they’re getting mistreated (or at least have little fun in).
But also players burning out overstay their welcome and become toxic or unpleasant to be around because they don’t want to quit well after they should have.
Feeling this so hard about a few different hobby-things right now. This should be every MotD.
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@Arkandel That’s really true of life in general.
The comfort of a routine keeps us sucked in, even when we feel we’d be better off stopping a thing.
I stayed with MtG Arena and Hearthstone longer than I should have, because it felt… empty… losing that habit. A hole in my day.
A MUSH ending, or leaving a MUSH, I find has the same effect. It’s tough to quit a thing you’ve made a part of your life.
But being able to quit a MUSH that you’re not enjoying, or worse is actively stressing you, is a great thing.