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    Re: Dies Irae

    Scheduled Pinned Locked Moved Rough and Rowdy
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    • catzillaC
      catzilla @labsunlimited
      last edited by

      @labsunlimited said in Re: Dies Irae:

      Yeah all that Garou stuff is why I picked a Pumonca, and why I never bothered with PB. Solo cat needs no pack drama!

      Shark life even better. Just eat fish and Formori. 🦈

      L 1 Reply Last reply Reply Quote 4
      • L
        labsunlimited @catzilla
        last edited by

        And as an aside, I’ll always prefer Forsaken for putting the Pure Breed nonsense where it belongs, firmly in the realm of antagonists. Ivory Claws are Pure Breed personified, and it’s as bad as it sounds. Just like how Fire-Touched are Children of Gaia if they’re being honest with themselves and others, and how Predator Kings are what the Red Talons really are in practice.

        If someone sets up a WoD edition wars thread, I will offer my most garrulous, crusty opinions there.

        JennkrystJ 1 Reply Last reply Reply Quote 2
        • JennkrystJ
          Jennkryst @labsunlimited
          last edited by

          @labsunlimited The best part is 2e Forsaken even got rid of the ‘pure blood’-iness of Wolf Blooded, because anybody can spontaneously become Wolf Blooded if they crit-fail their Willpower Roll when they suffer from Lunacy. Though I would HR this to not be wolf-centric, but some kind of spiritual thingy, so that it can happen from other Changing Breeds, too.

          … something to keep in mind for PyReach or Curseborne.

          Mummy Pun? MUMMY PUN!
          She/her

          1 Reply Last reply Reply Quote 3
          • JumpscareJ
            Jumpscare @somasatori
            last edited by

            @somasatori said in Re: Dies Irae:

            multiple deserialized calls to update self.db.location

            I run a horror game, and that line is scarier than anything I’ve ever written.

            Game-runner of Silent Heaven, a small-town horror MU.
            https://silentheaven.org

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            • D
              dvoraen @Jumpscare
              last edited by

              @Jumpscare said in Re: Dies Irae:

              @somasatori said in Re: Dies Irae:

              multiple deserialized calls to update self.db.location

              I run a horror game, and that line is scarier than anything I’ve ever written.

              I kind of need an ELI5 because I think I understand the scream-emoji worthy part, but I am not sure if I completely understand the nuance. Either way, WHY DESERIALIZED? (The all caps part is me going 😧 )

              somasatoriS JumpscareJ 2 Replies Last reply Reply Quote 0
              • somasatoriS
                somasatori @dvoraen
                last edited by

                @dvoraen said in Re: Dies Irae:

                I kind of need an ELI5 because I think I understand the scream-emoji worthy part, but I am not sure if I completely understand the nuance. Either way, WHY DESERIALIZED? (The all caps part is me going 😧 )

                Look, y’know, it’s just like… I sincerely didn’t know what I was doing at the time and was wondering how you would write to the same attribute multiple times since it just overwrites each time. And it’s not like I wanted to append, so

                when people complain about the bugs related to AI code, this is sort of where it comes from, being honest. I hadn’t taken the time to figure it out and Claude said it would be fine

                "And the Fool says, pointing to the invertebrate fauna feeding in the graves: 'Here a monarchy reigns, mightier than you: His Majesty the Worm.'"
                Italo Calvino, The Castle of Crossed Destines

                1 Reply Last reply Reply Quote 0
                • JumpscareJ
                  Jumpscare @dvoraen
                  last edited by Jumpscare

                  @dvoraen said in Re: Dies Irae:

                  @Jumpscare said in Re: Dies Irae:

                  @somasatori said in Re: Dies Irae:

                  multiple deserialized calls to update self.db.location

                  I run a horror game, and that line is scarier than anything I’ve ever written.

                  I kind of need an ELI5 because I think I understand the scream-emoji worthy part, but I am not sure if I completely understand the nuance. Either way, WHY DESERIALIZED? (The all caps part is me going 😧 )

                  When you look at your character sheet, you now have that information in your head. The DM says you lost 3 HP. You update the information in you head and you record it on your character sheet. The information in your head is serialized with the information on your character sheet.

                  The DM says your character has successfully moved from the LA Streets to the Corner Bakery. You update that information in your head but you don’t update it on your character sheet. You tell the DM that you want to say hello to the baker. The DM looks at your sheet and says that there’s no baker on the LA Streets. The information in your head is deserialized with the information on your character sheet.

                  The weirdest thing about this is that Evennia has a built-in method on objects called move_to(). It handles moving an object to another room. If you wanted to do more with movement, you could just extend that method.

                  Game-runner of Silent Heaven, a small-town horror MU.
                  https://silentheaven.org

                  somasatoriS D 2 Replies Last reply Reply Quote 0
                  • somasatoriS
                    somasatori @Jumpscare
                    last edited by somasatori

                    @Jumpscare said in Re: Dies Irae:

                    The weirdest thing about this is that Evennia has a built-in method on objects called move_to(). It handles moving an object to another room. If you wanted to do more with movement, you could just extend that method.

                    I was using teleport() lmao
                    a close up of a dog 's face with its eyes closed and looking at the camera .

                    or rather I was using the build command ‘teleport’ as a function within the character movement files, to be more precise.

                    "And the Fool says, pointing to the invertebrate fauna feeding in the graves: 'Here a monarchy reigns, mightier than you: His Majesty the Worm.'"
                    Italo Calvino, The Castle of Crossed Destines

                    PavelP 1 Reply Last reply Reply Quote 1
                    • PavelP
                      Pavel @somasatori
                      last edited by

                      @somasatori I’d probably do the same if I could. I’d much rather teleport than walk.

                      He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                      BE AN ADULT

                      somasatoriS 1 Reply Last reply Reply Quote 2
                      • somasatoriS
                        somasatori @Pavel
                        last edited by somasatori

                        @Pavel said in Re: Dies Irae:

                        @somasatori I’d probably do the same if I could. I’d much rather teleport than walk.

                        Also in my defense (something that always goes well in a R&R post), my familiarity with “bring a character to X location from Y location” was in Tiny where you use tel(%#). So when I was told we needed an OOC/IC/Hangouts command system, I said to myself “oh, surely there are teleport commands in Evennia” without actually looking at the manual for how characters are moved around the grid. Like, “oh yeah, of course you would make the system force a teleport command on this particular player to this particular location, that’s how MUSH works.”

                        Having Jumpscare dress me down is making a lot of this clear as to why things didn’t work! I appreciate her knowledge

                        "And the Fool says, pointing to the invertebrate fauna feeding in the graves: 'Here a monarchy reigns, mightier than you: His Majesty the Worm.'"
                        Italo Calvino, The Castle of Crossed Destines

                        PavelP 1 Reply Last reply Reply Quote 2
                        • PavelP
                          Pavel @somasatori
                          last edited by

                          @somasatori said in Re: Dies Irae:

                          Having Jumpscare dress me down is making a lot of this clear as to why things didn’t work!

                          I wouldn’t take it as a dressing down. She’s just a very tired teacher reaching for her third bottle of whiskey with one hand, pinching the bridge of her nose with the other, and staring at an assignment from that one child…

                          I’ve been there.

                          He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                          BE AN ADULT

                          1 Reply Last reply Reply Quote 0
                          • D
                            dvoraen @Jumpscare
                            last edited by dvoraen

                            @Jumpscare Welp, I had the wrong definition of serialization in my head on top of that! So that didn’t help anything.

                            However, isn’t Evennia’s memory model for ORM supposed to also handle updating the database when you use the attribute handler? I feel like I’m missing something as far as the “disconnect” in location is concerned. I haven’t touched Evennia stuff in a while, so likely I’m forgetting something too.

                            JumpscareJ 1 Reply Last reply Reply Quote 0
                            • AshkuriA
                              Ashkuri
                              last edited by

                              @somasatori said in Re: Dies Irae:

                              this is sort of where it comes from, being honest. I hadn’t taken the time to figure it out and Claude said it would be fine

                              Okay

                              Why did you lead off with this then?

                              @somasatori said in Re: Dies Irae:

                              From what I’ve heard other people say, and based on what was said behind my back, all I did was boil a bunch of water and churn toxic sludge out of an AI data center. 😉

                              If you want to use Claude the AI, good. If you learned a lot with your experiences using Claude the AI, good. Just be honest about it upfront. These tea sipping winkyface comments early in the thread land awkwardly when there was demonstrably a major problem with AI that had a major impact on everyone’s experience with the game.

                              Don’t wait for someone else to have to ask into it before you go “oh, yes, I did use AI.” Just be upfront, man.

                              somasatoriS 1 Reply Last reply Reply Quote 1
                              • somasatoriS
                                somasatori @Ashkuri
                                last edited by somasatori

                                @Ashkuri said in Re: Dies Irae:

                                @somasatori said in Re: Dies Irae:

                                this is sort of where it comes from, being honest. I hadn’t taken the time to figure it out and Claude said it would be fine

                                Okay

                                Why did you lead off with this then?

                                @somasatori said in Re: Dies Irae:

                                From what I’ve heard other people say, and based on what was said behind my back, all I did was boil a bunch of water and churn toxic sludge out of an AI data center. 😉

                                If you want to use Claude the AI, good. If you learned a lot with your experiences using Claude the AI, good. Just be honest about it upfront. These tea sipping winkyface comments early in the thread land awkwardly when there was demonstrably a major problem with AI that had a major impact on everyone’s experience with the game.

                                Don’t wait for someone else to have to ask into it before you go “oh, yes, I did use AI.” Just be upfront, man.

                                I did say exactly that though, in my next comment below that:

                                @somasatori said in Re: Dies Irae:

                                @catzilla said in Re: Dies Irae:

                                @Tez I can’t speak of the AI part, especially since @somasatori is saying/implying they didn’t use AI code… but the rest is true.

                                I definitely did a lot, like a LOT in the beginning, because my exposure to Python was me screwing around with a Cyberpunk RED project so when Diablerie I was trying to scramble with the tools I had available. By the end of it, I was only using Claude to consult, but the mark had been made as it were.

                                Edit to clarify the tea-sipping-winky-face emoji post: This was generally a reaction to the accusation that has been funneled back to me after I left staff that the entire reason why the game failed is due to AI code, which I feel was a way to scapegoat poor or inappropriate behavior as well as a general unreadiness to be staff. Primarily here I was engaging with that as a joke, because, as some of the other stories in this thread will identify, there were some serious issues at Dies Irae that were not code-related.

                                "And the Fool says, pointing to the invertebrate fauna feeding in the graves: 'Here a monarchy reigns, mightier than you: His Majesty the Worm.'"
                                Italo Calvino, The Castle of Crossed Destines

                                AshkuriA 1 Reply Last reply Reply Quote 0
                                • AshkuriA
                                  Ashkuri @somasatori
                                  last edited by

                                  @somasatori that is my point, though. It’s not upfront until AI starts really being asked about. In your own snip there, Catzilla is thinking you didn’t use AI based on the content of your previous posts. It’s not clear.

                                  AI is a personal choice. You can use it or not. It’s just good to be clear about its use.

                                  somasatoriS 1 Reply Last reply Reply Quote 1
                                  • somasatoriS
                                    somasatori @Ashkuri
                                    last edited by

                                    @Ashkuri said in Re: Dies Irae:

                                    @somasatori that is my point, though. It’s not upfront until AI starts really being asked about. In your own snip there, Catzilla is thinking you didn’t use AI based on the content of your previous posts. It’s not clear.

                                    AI is a personal choice. You can use it or not. It’s just good to be clear about its use.

                                    Fair enough, it definitely wasn’t my intention to mislead anyone with that. I thought that clarified it, but apparently not! My bad

                                    "And the Fool says, pointing to the invertebrate fauna feeding in the graves: 'Here a monarchy reigns, mightier than you: His Majesty the Worm.'"
                                    Italo Calvino, The Castle of Crossed Destines

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                                    • JumpscareJ
                                      Jumpscare @dvoraen
                                      last edited by

                                      @dvoraen said in Re: Dies Irae:

                                      updating the database when you use the attribute handler

                                      Using handlers is a topic that escapes a number of Evennia developers, including myself. My experience was that there wasn’t a clear enough tutorial on handlers back when I made Silent Heaven.

                                      @Pavel said in Re: Dies Irae:

                                      @somasatori said in Re: Dies Irae:

                                      Having Jumpscare dress me down is making a lot of this clear as to why things didn’t work!

                                      I wouldn’t take it as a dressing down. She’s just a very tired teacher reaching for her third bottle of whiskey with one hand, pinching the bridge of her nose with the other, and staring at an assignment from that one child…

                                      I’ve been there.

                                      I disagree with that characterization. I’m fairly new, myself. Silent Heaven is my first coding project ever. It was supposed to be a short project during the 2020 quarantine that I’d throw away once I inevitably broke it. I wanted to see how so many coders become cynical reactionaries who despise the players, so I could have a better respect for the stuff they have to go through.

                                      In the 5 years since then, I haven’t displayed any contempt for mankind, so I’m thinking it might not be the coding that makes coders that way. So much for that sociological hypothesis.

                                      Game-runner of Silent Heaven, a small-town horror MU.
                                      https://silentheaven.org

                                      MisterBoringM D 2 Replies Last reply Reply Quote 4
                                      • MisterBoringM
                                        MisterBoring @Jumpscare
                                        last edited by

                                        @Jumpscare said in Re: Dies Irae:

                                        I wanted to see how so many coders become cynical reactionaries

                                        From my time in IT, I can assure you that coder burnout exists across the entire realm of coding, not just MUs.

                                        Proud Member of the Pro-Mummy Alliance

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                                        • D
                                          dvoraen @Jumpscare
                                          last edited by

                                          @Jumpscare The db and ndb attributes are AttributeHandler objects, to my recollection, and it’s my understanding that using db in particular will automatically handle the database-serialization and synchronization for you. Which is why I feel like I’m forgetting something if move_to() invocation is what fixed the DI problem in question.

                                          JumpscareJ 1 Reply Last reply Reply Quote 0
                                          • JumpscareJ
                                            Jumpscare @dvoraen
                                            last edited by Jumpscare

                                            @dvoraen said in Re: Dies Irae:

                                            @Jumpscare The db and ndb attributes are AttributeHandler objects, to my recollection, and it’s my understanding that using db in particular will automatically handle the database-serialization and synchronization for you. Which is why I feel like I’m forgetting something if move_to() invocation is what fixed the DI problem in question.

                                            Ah, yes, using db handles the serialization, usually. Lists and Dicts are automatically serialized, as are Object references. Strings and Integers are not. You can also intentionally not serialize things by adding .deserialize() to the end of a db request. That last thing is what was being done on Dies Irae, which has been fixed.

                                            @MisterBoring said in Re: Dies Irae:

                                            @Jumpscare said in Re: Dies Irae:

                                            I wanted to see how so many coders become cynical reactionaries

                                            From my time in IT, I can assure you that coder burnout exists across the entire realm of coding, not just MUs.

                                            Oh, I would never want to code as a profession. That sounds like it would suck all the fun out of it.

                                            I suppose the real reason ties back to the capitalistic feeling of a lack of ownership in one’s work.

                                            Game-runner of Silent Heaven, a small-town horror MU.
                                            https://silentheaven.org

                                            MisterBoringM 1 Reply Last reply Reply Quote 0
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