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    RP Safari - Pacing Styles

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    • TrashcanT
      Trashcan @bear_necessities
      last edited by

      @bear_necessities said in RP Safari - Pacing Styles:

      If a majority of scenes on the “active scenes” list began several days ago and are still ongoing, and nearly every single scene on the “recent scene list” are also several days old (versus, say, from yesterday or even two days ago), how does that say “live” to you?

      The argument is that people prefer scenes that: a) are not async, b) are taking 7-10 minutes between poses, and c) end within the day.

      If we take ‘two days ago’ as 2/23, then the recent scenes for Empty Night has 2 of those and both of them show the IC and OOC date as the same, which usually means it was started and finished on the same day. Aegis Company has 4 of those and all 4 show the same IC and OOC end date.

      The active scenes list being mostly ‘stale’ scenes is survivorship bias. The scenes that are not going to finish in a day stay on there; the scenes that are end up on recent scenes, and between these 2 games I’m counting 6 likely same-day real-time scenes in the last 2 days.

      I’m not saying we’re drowning in games where this is happening, but I am saying “none” is not accurate.

      he/him
      this machine kills fascists

      bear_necessitiesB 1 Reply Last reply Reply Quote 3
      • bear_necessitiesB
        bear_necessities @Trashcan
        last edited by

        @Trashcan said in RP Safari - Pacing Styles:

        I’m not saying we’re drowning in games where this is happening, but I am saying “none” is not accurate.

        Yeah I’m definitely not saying none! Just was trying to answer Faraday’s question the best i can with the information that’s accessible.

        1 Reply Last reply Reply Quote 0
        • FaradayF
          Faraday @bear_necessities
          last edited by Faraday

          @bear_necessities said in RP Safari - Pacing Styles:

          There are very few public games on Ares, and none of them appear to have a “live scene” culture.

          I’m not sure how you define “few” but there are 16 currently open public ones and that’s actually the majority of the open Ares games in total.

          @Pavel said in RP Safari - Pacing Styles:

          async culture because… it’s Ares, that’s what it’s for.

          Except that is expressly NOT what Ares is for. I know, because I designed it to do live scenes (since that is also my preference). The vast majority of scenes on my Ares games were live, because I made them that way.

          Like I can’t control how people play with it, but on a technical level Ares supports live scenes just as well as it does async scenes. The only difference between it and PennMUSH is that you can also play async more easily.

          So yes, there will be more async scenes visible on Ares games because people who were RPing with alts in TP rooms, or in Google docs, or on private sandboxes, or (way back when) on LiveJournal can now play in the game. They were always there, it’s just more visible on Ares games.

          But having more async scenes doesn’t prevent anyone else from doing live scenes, any more than me eating chocolate prevents you from eating vanilla. So that’s why I’m trying to dig deeper into it.

          Are people trying and failing to run live scenes? If so, why? Perhaps there are tools to help.

          Or are they just annoyed that they want to join live scenes (i.e. they expect someone else to run them) and are annoyed that nobody is catering to their preference. That is a very different issue.

          ETA: I’m not meaning to wrongfun anybody in that last paragraph btw. It’s totally fine to be frustrated that no game is providing what you prefer to play. I’ve been there myself. But I wouldn’t blame the game-runners for that, and I certainly wouldn’t blame the server.

          bear_necessitiesB MisterBoringM PavelP GashlycrumbG 4 Replies Last reply Reply Quote 7
          • bear_necessitiesB
            bear_necessities @Faraday
            last edited by bear_necessities

            @Faraday said in RP Safari - Pacing Styles:

            I’m not sure how you define “few” but there are 16 currently open public ones and that’s actually the majority of the open Ares games in total.

            I’m actually sorry for saying that because I was definitely putting bias on it, I was really only looking at games with 4 or 5 stars.

            ETA: And ignoring the comic book games admittedly 😄

            FaradayF 1 Reply Last reply Reply Quote 0
            • FaradayF
              Faraday @bear_necessities
              last edited by

              @bear_necessities said in RP Safari - Pacing Styles:

              I’m actually sorry for saying that because I was definitely putting bias on it, I was really only looking at games with 4 or 5 stars.

              Heh okay, fair. Three stars is still good activity though, by my reckoning - that would make 10 public/active games, which is still almost as many as in the entire Evennia list (including all the pre-alphas). Grapevine lists 150, but that seems to be mostly MUDs.

              Entirely earnest question - where are these bastions of non-Ares live MUSH RP? How does one find them?

              1 Reply Last reply Reply Quote 1
              • MisterBoringM
                MisterBoring @Faraday
                last edited by

                @Faraday said in RP Safari - Pacing Styles:

                Are people trying and failing to run live scenes? If so, why? Perhaps there are tools to help.

                Or are they just annoyed that they want to join live scenes (i.e. they expect someone else to run them) and are annoyed that nobody is catering to their preference. That is a very different issue.

                It could potentially be that Ares has gained the reputation of being the place for asynch. It has definitely done that for me, and it’s probably why the few Ares games I’ve joined I’ve eventually idled out on.

                It’s not whether it is or isn’t able to do live scenes, it’s more that people view it as mostly asynch. I know it seems to me that a lot of people praising Ares do so for the easy way it enables asynch, so I just assume all Ares games are mostly asynch, and I say that having attempted to play a few.

                Proud Member of the Pro-Mummy Alliance

                Third EyeT 1 Reply Last reply Reply Quote 2
                • Third EyeT
                  Third Eye @MisterBoring
                  last edited by

                  @MisterBoring said in RP Safari - Pacing Styles:

                  It could potentially be that Ares has gained the reputation of being the place for asynch.

                  Oh yeah I think this is part of it in the last couple years at least. I view Ares itself as relatively pacing agnostic - staff and active players control the culture more than the platform - but you definitely see a drift toward async in what I would term the recent past, beyond games that are explicitly advertising themselves as Async Friendly/Async First (Keys is the example of that that comes to mind). I’ve wondered recently how much of this is changing player expectations from the people who were always on the platform 5+ years ago, when the first Ares games like Spirit Lake and Gray Harbor were around, and how much is players from more time-shifted mediums like Discord coming into Ares because it has more QOL features. I genuinely don’t know and it doesn’t feel like there’s a good way to figure it out. While it often feels like the Ares games share 75%+ of the same populations, some of them are entirely their own thing and don’t cross-pollinate much.

                  I want something else to get me through this
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                  I want something else, I'm not listening when you say good-bye

                  She/Her or They/Them

                  bear_necessitiesB 1 Reply Last reply Reply Quote 1
                  • bear_necessitiesB
                    bear_necessities @Third Eye
                    last edited by

                    @Third-Eye said in RP Safari - Pacing Styles:

                    I’ve wondered recently how much of this is changing player expectations from the people who were always on the platform 5+ years ago, when the first Ares games like Spirit Lake and Gray Harbor were around,

                    So when I created Gray Harbor with KB, I feel like async wasn’t really as much of a thing? All our events were generally live, we would have a lot of open scenes going that were live, and I specifically was not a fan of letting scenes go for several days at a time. I could be misremembering, but async scenes at that time felt like they were more for people having 1 on 1s or for European players.

                    But I will say I have seen a shift towards scenes taking longer, lasting longer and longer, async being a “thing” moreso than ever. And I specifically just … don’t have the energy for live scenes anymore. I get too distracted, I don’t really want to sit at my computer for 2-3 hours at a time, and even though I still do a vast majority of my posing from work, my brain just always isn’t here for quick back and forths.

                    Maybe it’s a post-pandemic thing. I’m tired, man. I know a lot of people are. Maybe it’s a current state of games thing, because I really haven’t felt “energized” to play on public games like I have been in the past. IDK!

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                    • PavelP
                      Pavel @Faraday
                      last edited by

                      @Faraday said in RP Safari - Pacing Styles:

                      Except that is expressly NOT what Ares is for.

                      I know that. You know that. But you know how people are. It’s the only one that does async stuff out of the box that isn’t clunky or involving the word ‘timestop’, so it’s what people either assume or default to.

                      He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                      BE AN ADULT

                      1 Reply Last reply Reply Quote 3
                      • tsarT
                        tsar
                        last edited by

                        For my personal RP, I’m honestly good with whatever at this point. If I’m in a scene that takes a few days, sure. If it takes a day, great. Whatever works for me and the person I’m playing with and how our energy lines up. I try gauge who I’m with too, and adjust if I know I’m RPing with someone who enjoys a shorter and more to the point scene.

                        I will not GM async scenes if I can ever help it. If I’m GMing, I need to be in the zone and I want to get in there, tell a story with you and get you back out into the world. It’s like a MISSION.

                        I 1 Reply Last reply Reply Quote 6
                        • I
                          InkGolem @tsar
                          last edited by

                          @tsar This is pretty much where I’m at. My default these days is a scene that lasts 2-3 days, but I’ll make time for someone who has a preference for faster. Never, ever will ST async. That’s a nightmare.

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                          • L. B. HeuschkelL
                            L. B. Heuschkel @Trashcan
                            last edited by

                            @Trashcan said in RP Safari - Pacing Styles:

                            @bear_necessities said in RP Safari - Pacing Styles:

                            There are very few public games on Ares, and none of them appear to have a “live scene” culture.

                            Empty Night and Aegis Company both have a heavy majority of ‘traditional’ pacing scenes listed in their 10+ active scenes. There are probably others.

                            We have plenty people doing live scenes on Keys. It’s just not the scenes you’ll see when scanning the scene list – that space is firmly claimed by the asyncs that linger for a while.

                            On Keys, at least, the trick is to find the people who share your preferred style.

                            Any pronouns. Come to Chincoteague. We have ponies. http://keys.aresmush.com

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                            • KarmaBumK
                              KarmaBum
                              last edited by KarmaBum

                              This is an extremely small sample, but between the three games mentioned as having a live RP cohort (Keys, Aegis Company and Empty Night)…

                              1 scene got posted yesterday (Aegis), and 1 scene got posted on 2/24 (Aegis).

                              There are 6 scenes shared from 2/23 (Empty Night & Aegis), but I’m not sure if those went up on 2/24 or 2/25. If we assume they were all played and posted on 2/23, then there are 8 live scenes shared across 3 days across 3 games.

                              Just some food for thought. If live RP is on these games, it is not getting shared publicly on a regular basis.

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                              • TezT
                                Tez Administrators
                                last edited by

                                Some stuff on grid vs web scenes forked into it’s own thread here: https://brandmu.day/topic/644/grid-vs-web-scenes/10

                                she/they

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                                • FaradayF
                                  Faraday @Trashcan
                                  last edited by Faraday

                                  MOVED TO THE OTHER THREAD

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                                  • H
                                    howyadoin @Yam
                                    last edited by

                                    @Yam said in RP Safari - Pacing Styles:

                                    What about you? What pace do you like and why?

                                    Nothing beats live RP momentum and immediate character reaction.

                                    I struggle with the yo-yo effect of Async and ultimately find I can’t get back into the scene mentally. It takes the spontaneous nature of RP out of the equation and I feel like that spontaneity is part and parcel in what makes RP special for me.

                                    Also, acting “as” the character is important for me in RP. I can’t do that with async where I’m the character for a pose a day, or whatever the pacing is.

                                    And maybe that’s the actual distinction: I RP to “act”, not to “write”.

                                    1 Reply Last reply Reply Quote 3
                                    • O
                                      Ominous
                                      last edited by Ominous

                                      If I am MUing, as in everyone is controlling one character in a scene, it needs to be live. I cannot do async in such a framework. I lose emotional connection to the scene and interest. After the second day, I lose complete interest and have already moved on.

                                      If I am doing novella stuff, which I call collaborative writing and I haven’t done in decades because I’m picky and it has an even smaller population than MUs do, it HAS to be async. Someone (I’m not scrolling up to see who) was poo-poo-ing on this style, suggesting that such a framework focuses on the writing aspect at the expense of collaboration. That is incorrect. I would actually argue that MU*ing is much less collaborative as everyone in a scene tends to be looking out for number one with number one being their character. It’s a different mindset.

                                      You don’t consider one character in the scene just yours. All of the characters are yours and all the other participants’ to work with to craft a good story. What you control is a portion of the scene not a character. It’s like improv with a lot of “Yes, and…” The other writers become partners and you have to work with what they give you and they in turn have to work with what you give them to craft an interesting fiction.

                                      The focus is on having a good scene that, if an uninvolved person read, they would go “Damn, that’s a good bit of writing and a good story.” If this were in person, it would be less D&D and more story-game, like Microscope, City of Winter, and Fall of Magic, with something like a talking stick that gets passed around the table with the person having the stick getting to come with whatever they want but the other players have some form of veto power. Also there tends to be way more OOC discussion, figuring out where everyone wants the scene to go, what they want accomplished with which characters etc. Also also, it leads to people being more willing to have bad things happen to the characters, since there is less personal investment in a particular character. A character is just one of many that you use to write a story. I have argued that MU*s should adopt this style more but everyone tends to react to it like I’m suggesting we sacrifice infants to the Elder Gods, so whatever.

                                      Ceterum censeo Carthaginem esse delendam

                                      YamY FaradayF 2 Replies Last reply Reply Quote 0
                                      • YamY
                                        Yam @Ominous
                                        last edited by

                                        @Ominous I think the very nature of large, multi paragraph posts (presumably with actions beyond fluff within them) doesn’t quite lend itself to the kind of flowing granular exchange most RP interaction needs.

                                        In my experience with novella, at least in the recent years, what happens is people don’t want to wait another week for their turn, so they pack as much as they possibly can into a post, interacting with other characters and then presuming vague responses, so you get a kind of backed up out-of-order situation. If people play on the safer side, they opt to do a bunch of thought-posing, which I think is actually something that at least part of the crowd appreciates or is pleased with, in style of “Yay someone is thinking about my character”.

                                        I’m unsure how it was decades ago, but at least presently, there is no controlling a portion of the scene. JUST your character. I got pretty severe responses when I indicated another character may be able to see some headlights or something entirely innocent like that, something to just move the scene along.

                                        I’m actually unaware of any RP setting in which you are basically writing a book together and you aren’t controlling your character. This is the first I’ve heard of it. @Faraday is Storium something like that?

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                                        • FaradayF
                                          Faraday @Ominous
                                          last edited by Faraday

                                          @Ominous said in RP Safari - Pacing Styles:

                                          If I am doing novella stuff, which I call collaborative writing and I haven’t done in decades because I’m picky and it has an even smaller population than MUs do, it HAS to be async. Someone (I’m not scrolling up to see who) was poo-poo-ing on this style, suggesting that such a framework focuses on the writing aspect at the expense of collaboration. That is incorrect. I would actually argue that MU*ing is much less collaborative as everyone in a scene tends to be looking out for number one with number one being their character. It’s a different mindset.

                                          I think we’re maybe talking about different things. The long-form async style I’ve seen in venues like Storium and forum play still has the one-character-per-player hallmarks of MUs, only the poses are way way longer. Due to the length of time between everyone’s poses, it’s basically impossible to have a meaningful conversation or to coordinate actions with one another. Mostly folks either just do their own things separately (resulting in less collaboration) or are forced to go off-game to collaborate more directly in discord/google docs/whatever.

                                          @Yam No - in Storium you mostly just control your own character. They’re a little more tolerant of power-posing someone else in the interests of expediency, but most of the moves I’ve seen are just one character.

                                          O 1 Reply Last reply Reply Quote 0
                                          • WizzW
                                            Wizz
                                            last edited by Wizz

                                            sorry-not sorry but the tendency here to frame async play as bad roleplaying somehow by default stylistic choice is not just inaccurate, it is rude.

                                            I absolutely gaurantee you will find bad roleplayers everywhere regardless of pacing choices. the MU Peeves thread from the very earliest incarnation of this board 10+ years ago was full of people complaining about purple prose passhole-aggresshole meta posing before async was even a twinkle in Faraday’s eye, it didn’t just magically appear when we stopped sitting down for arbitrary four hour blocks and good, engaging roleplay didn’t disappear when people moved to other mediums.

                                            FaradayF 1 Reply Last reply Reply Quote 9
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