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    Non-toxic PvP

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    • JumpscareJ
      Jumpscare
      last edited by Jumpscare

      There’s social conflicts, espionage, vandalism, and more on SH. But just because something is IC doesn’t mean it’s automatically fun. Here are three examples of when a PP became too much effort to allow them to continue playing.

      One PP was secretly exploiting code to stalk other players in order to show up immediately where the RP was happening in order to get in the way. I’ve since patched those exploits.

      Another PP had been given a no-contact request from a number of characters who were tired of their shenanigans. (A no-contact request is a last resort when two people’s RP styles are untenable with each other. It means no direct RP, no plotting against each other, and to keep interactions minimal in public events.) The PP then sent their friends to get in on the scenes on the PP’s behalf, then report back so the PP could influence things nearby (e.g. vandalism) in an “I’m not touching you” plausible deniability manner, giving the people on the no-contact list zero recourse to react.

      A third PP was asked to tone down the snark. When the snark was not toned down, we said to stop the snark entirely. This resulted in the PP repeatedly saying IC something along the lines of, “I have no opinion I can voice on this matter,” as a way of getting around the snark ban.

      In all three examples, their goal isn’t to provide fun conflict, it’s to wear down the other players by getting in the way as often as possible, while also denying any satisfying resolution. They typically don’t care about the win or the loss in the plot, because they score a win simply by disrupting the scene and forcing everyone to deal with their antics.

      Game-runner of Silent Heaven, a small-town horror MU.
      https://silentheaven.org

      bear_necessitiesB 1 Reply Last reply Reply Quote 5
      • bear_necessitiesB
        bear_necessities @Jumpscare
        last edited by

        @Jumpscare That has nothing to do with these people playing pacifists. It sounds like you have some jerk players. But there are jerk pacifists and there are jerk combatants and there are jerk everythings. It’s not a pacifist thing.

        KestrelK 1 Reply Last reply Reply Quote 1
        • KestrelK
          Kestrel @bear_necessities
          last edited by

          @bear_necessities said in Non-toxic PvP:

          @Jumpscare That has nothing to do with these people playing pacifists. It sounds like you have some jerk players. But there are jerk pacifists and there are jerk combatants and there are jerk everythings. It’s not a pacifist thing.

          In a thread about non-toxic PvP it seems pretty on-topic to bring up the issues caused by both jerk combatants and jerk pacifists? And I notice that people often discuss the former but rarely acknowledge the issues with the latter. No one is saying you can’t play a pacifist, pacifists ruin PvP games, any more than anyone is saying that all combat characters are domineering murderhobos. But problematic pacifists exist, as do problematic combatants. There are specific issues with each that healthy community management needs to account for.

          FaradayF 1 Reply Last reply Reply Quote 6
          • FaradayF
            Faraday @Kestrel
            last edited by Faraday

            @Kestrel said in Non-toxic PvP:

            No one is saying you can’t play a pacifist, pacifists ruin PvP games

            That was literally the statement that kicked off this entire tangent. A proposed zero-tolerance policy towards pacifist characters in high-conflict factions.

            R 1 Reply Last reply Reply Quote 1
            • R
              Roadspike @Faraday
              last edited by

              @Faraday said in Non-toxic PvP:

              That was literally the statement that kicked off this entire tangent. A proposed zero-tolerance policy towards pacifist characters in high-conflict factions.

              Looking back to @Jumpscare’s original post about zero tolerance for this type of player, I want to know that they are describing an archetype that they’re calling “the pacifist,” not players playing pacifist characters at all.

              Here’s the actual description.

              @Jumpscare said in Non-toxic PvP:

              The pacifist is a player archetype who will join a moderate or high conflict group, then do as much as they can for their faction without engaging in the central conflict. Then, when they get backed into a position where they’re called upon to resolve a conflict by fighting it out, they’ll agree to the fight but refuse to fight back, letting the opposing side win, in order to give the other players the most unsatisfying resolution possible.

              @Juniper then clarified with:

              Pacifists don’t just sit out, they tend to belittle everyone participating and take a revisionist approach to the faction’s raison d’être.

              Again, referencing the character archetype, not anyone who wanted to play a character with pacifist beliefs.

              @Kestrel kept up with the idea that this was about a character archetype who uses their character’s pacifism as a bludgeon to wrongfun people playing characters who fit with the purpose/vibe of the faction.

              I admit that I lost the thread a little bit with the specific example mentioned later, since it refers to some situations and mechanics specific to a game that I don’t play, but I don’t believe that there was ever an intention to ban people from playing pacifist characters, just characters who fit the archetype of a character who is (irony intended) a militant pacifist who uses their beliefs to demean and socially bludgeon characters who engage in violent IC actions within the designed theme and setting of the game.

              Formerly known as Seraphim73 (he/him)

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