Paroxysm - split off
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I completely understand that this will be a deal breaker for some people. I am sorry to lose anyone over it. I would still rather be upfront about what the game allows than have somebody discover it after investing time into a character. Nobody will ever be forced to roleplay anything they are uncomfortable with and players will always have the option to fade to black.
How is the bolded an opt-out in any way shape or form if the ftb insinuates that it happened to that character anyway, meaning the topic is likely coming up later which means they’re… still roleplaying about it? Because let’s be real, I don’t know of anyone who can just black hole memory that kind of event to the point it doesn’t become relevant later in any form. (Ignoring supernatural things being involved, obviously.)
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I completely understand that this will be a deal breaker for some people. I am sorry to lose anyone over it. I would still rather be upfront about what the game allows than have somebody discover it after investing time into a character. Nobody will ever be forced to roleplay anything they are uncomfortable with and players will always have the option to fade to black.
How is the bolded an opt-out in any way shape or form if the ftb insinuates that it happened to that character anyway, meaning the topic is likely coming up later which means they’re… still roleplaying about it? Because let’s be real, I don’t know of anyone who can just black hole memory that kind of event to the point it doesn’t become relevant later in any form. (Ignoring supernatural things being involved, obviously.)
I might have worded that poorly.
What I mean is that nobody would be required to actually emote through a scene they are uncomfortable with. They could fade to black rather than roleplay the act itself.
You are right that this does not mean the event simply disappears from the character’s history. The consequences would still exist and could still matter afterwards.
If anything that is probably my preferred way for this sort of content to be handled. I would much rather the focus be on the narrative consequences and what it does to the characters involved than on playing out the act itself.
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Anyway. I want to show off a few things I have been working on.
None of this has been pushed to the live server yet because it still needs a bit more polish on localhost. But I do want to make it clear that development is moving quickly and there are a lot of genuinely exciting new systems and features being added behind the scenes.



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Absolutely wild to be like “I prefer there’s no kinky stuff but no I will not be removing the SA code. Check out this map tho”
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Do you want to talk about Paroxysm or do you want to keep talking about sexual assault?
If it is the latter then that is fine but I am probably going to dip out and leave you guys to it. I have explained my position and I do not think repeating the same discussion over and over is going to add much. I understand that people disagree with the decision and I am not expecting to change anyone’s mind about it.
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I refer you to my earlier statement, which was not intended to be a derailment so much as mildly helpful. this is not likely to be your crowd.
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T Tez forked this topic
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Forked some posts out of pity
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So there’s been a recent optimisation pass on operations. Amazingly the game can now run them on a shitty £5 a month server without crashing or noticeably lagging.
People in cover also now show as underscored. I kind of want to eventually make character initials display in brackets on the map too so you can immediately tell who is where. There are still some bugs around operations and I’m working through them. But considering the state the code was in on the public release I think this is a pretty solid step in the right direction.

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Funnily enough the use of LLMs is more of a dealbreaker for me than the SA code. Good luck with it all.
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So we’ve early deployed NPCs. The long term intention is to make them an actual part of the game’s resource loops rather than relying on offscreen assumptions. Eventually vampires will need to hunt NPCs for blood. Demonborn will need to torture them to maintain high Sadism and its associated buffs.
Cortex also has a monthly citizen arrest quota while being required to keep civilian deaths below a certain limit. So there should be some actual tension between enforcing the regime and simply turning the city into a corpse pile.


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