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    Posts

    Recent Best Controversial
    • RE: Seeking ancestral MU knowledge

      My pillow fort involves a pillow and me being covered by a blanket with my head parked on said pillow. On a comfortable surface, ofc.

      meow

      posted in Game Gab
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      dvoraen
    • RE: General Video Game Thread

      @KDraygo said in General Video Game Thread:

      @dvoraen Is Among Us as fun to play as it is to watch people play?

      Really depends on your lobby. I imagine I can dig up some of the clips from Arx folks’ shenanigans (after I get home) because there were some lolsy moments.

      I think with people you know who won’t REEEEEE too much - I am kind of guilty of that but I tried not to show it - you can get some quality entertainment.

      posted in Other Games
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      dvoraen
    • RE: General Video Game Thread

      Me calling out chaos gremlins named @Meg and @Tez again:

      https://store.steampowered.com/app/2592220/CUFFBUST/

      posted in Other Games
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      dvoraen
    • RE: Your first game?

      @bear_necessities Me toooo, for playing there.

      It was not my first game, tho.

      posted in Game Gab
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      dvoraen
    • RE: Missed Settings

      @Solstice said in Missed Settings:

      I’ve spent the better part of the last year utterly gobbling up everything in Brandon Sanderson’s Cosmere (Stormlight Archives, Mistborn, Warbreaker, etc.) catalog, and I am so freaking sad that there don’t seem to be any Cosmere-based games.

      Having an already-established world with a well-thought-out magic system that you can do tons of interesting things with?

      It would so be my jam, right about now.

      I have more than once seriously considered trying to make a RosharMU*, no lie, but I get extreme imposter syndrome from it.

      (Plus wtb all the deets on Voidbinding and the Unmade, pst.)

      posted in Rough and Rowdy
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      dvoraen
    • RE: Re: Dies Irae

      @Jumpscare The db and ndb attributes are AttributeHandler objects, to my recollection, and it’s my understanding that using db in particular will automatically handle the database-serialization and synchronization for you. Which is why I feel like I’m forgetting something if move_to() invocation is what fixed the DI problem in question.

      posted in Rough and Rowdy
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      dvoraen
    • RE: Character Death

      @somasatori said in Character Death:

      @MisterBoring said in Character Death:

      you’d want to go with the Game of Thrones approach to death

      So a wedding AND a funeral!

      a woman says they 're the same picture while sitting in front of a window

      The funeral IS the wedding. And vice-versa. (In GOT.)

      posted in Game Gab
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      dvoraen
    • RE: Re: Dies Irae

      @Jumpscare Welp, I had the wrong definition of serialization in my head on top of that! So that didn’t help anything.

      However, isn’t Evennia’s memory model for ORM supposed to also handle updating the database when you use the attribute handler? I feel like I’m missing something as far as the “disconnect” in location is concerned. I haven’t touched Evennia stuff in a while, so likely I’m forgetting something too.

      posted in Rough and Rowdy
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      dvoraen
    • RE: Character Death

      @sao said in Character Death:

      I love rping eulogizing a dead character. Non-sarcastic. I got a lot of practice at this and discovered I really enjoy it. Real characters are best, I also did a spider funeral at one point but that was for specific IC reasons and I had fun with that too.

      I want a eulogy from Aureth now. 😞

      posted in Game Gab
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      dvoraen
    • RE: Re: Dies Irae

      @Jumpscare said in Re: Dies Irae:

      @somasatori said in Re: Dies Irae:

      multiple deserialized calls to update self.db.location

      I run a horror game, and that line is scarier than anything I’ve ever written.

      I kind of need an ELI5 because I think I understand the scream-emoji worthy part, but I am not sure if I completely understand the nuance. Either way, WHY DESERIALIZED? (The all caps part is me going 😧 )

      posted in Rough and Rowdy
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      dvoraen
    • RE: PyReach

      This entire thread (about the programming bits) is making me want to make Evennia utility modules you can just plug in (e.g., basic dice rollers, generic scheduler stuff), but I’m so out of the loop on things now and I don’t have time in the day to do this. ;.;

      posted in Game Gab
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      dvoraen
    • RE: MU Peeves Thread

      @tsar said in MU Peeves Thread:

      @Cobalt said in MU Peeves Thread:

      @tsar I promise it wasn’t me.

      lol you aren’t banned

      It wasn’t me either. I’m too muppet flail mode and focused elsewhere to sneak anywhere. Even at 🐌 speed.

      (I just wanted an excuse to mention a 🐌.)

      posted in Rough and Rowdy
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      dvoraen
    • RE: Discussion: On Dragon Wings

      @somasatori I’m 50/50 on whether L&L is the Unseen Fifth™ or the honorable mention.

      posted in Game Gab
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      dvoraen
    • RE: FAT BEAR WEEK 2025

      FAT BEAR WEEK

      I used this same GIF when someone mentioned it in Discord who has - as far as I know - no relation to MU*dom or this board at all. Caught me off guard.

      posted in No Escape from Reality
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      dvoraen
    • RE: Re: Dies Irae

      @Roz said in Re: Dies Irae:

      @catzilla said in Re: Dies Irae:

      @Wyrmsign said in Re: Dies Irae:

      @Pavel
      I’m old! Gotta keep up with the kids lingo! In simplest terms, “You should play with me and not /them/ because I’m better at everything.”

      Also “I’m not like other girls.”

      yeah it’s an intensely sexist meme lol. i’m gonna side-eye anyone using it sincerely

      Don’t forget the favorite response when called out:

      “But I’m also one, so it’s okay if I use it.”

      posted in Rough and Rowdy
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      dvoraen
    • RE: Minigames in MUSHes

      @somasatori I’m guessing this is basically a lockstring variant you’re using for filtering out the accessibility of these hints/mysteries/clues?

      posted in Game Gab
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      dvoraen
    • RE: Minigames in MUSHes

      @Rucket said in Minigames in MUSHes:

      @dvoraen said in Minigames in MUSHes:

      @Tez So what I am hearing is I should make puppy-eyes at Tehom to do this for Arx II. Over Aion knows how many months.

      cries in database schema

      These are lying eyes and no one should trust them! Anyway, the real mini game should be a jumping puzzle. Everyone loves jumping puzzles.

      Using ASCII-art minis that you created/painted?

      posted in Game Gab
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      dvoraen
    • RE: Re: Dies Irae

      @Warma-Sheen said in Re: Dies Irae:

      I will say that in my time there, I never had much an issue with Scylla, personally, but I know others did. I think people have long memories in this hobby and reputations aren’t easily repaired, regardless of how you go about it. If anything, people just wait for a chance to use reputations and prior bad acts against you years/decades down the road. So sometimes, despite doing decent stuff in the present, you’re doomed to fail for your past mistakes and then… whatever you’re working on in the present goes down with it.

      baskin robbins always finds out

      posted in Rough and Rowdy
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      dvoraen
    • RE: Minigames in MUSHes

      @Tez said in Minigames in MUSHes:

      @dvoraen said in Minigames in MUSHes:

      @Tez So what I am hearing is I should make puppy-eyes at Tehom to do this for Arx II. Over Aion knows how many months.

      cries in database schema

      No one should ever make puppy-eyes at any coder for anything. If I want these things, I* will make them myself.

      *claude

      looks at spoiler block
      mmhmm

      Anyway, you misunderstand. I’d be the implementer, seeking permission to put it in.

      The argument: “Jayus would want us to BUILD THESE MINIGAMES.”

      posted in Game Gab
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      dvoraen
    • RE: Minigames in MUSHes

      @Tez So what I am hearing is I should make puppy-eyes at Tehom to do this for Arx II. Over Aion knows how many months.

      cries in database schema

      posted in Game Gab
      D
      dvoraen