@Roz said in World Tone / Feeling:
But we did make some pretty big changes over the years, both in regards to regaining magic in the setting and in pretty notable cultural shifts, such as restoring the Lost Gods to the Faith and all the plots surrounding thralldom in the Mourning Isles.
I’m curious if you can share any specific examples of player actions driving this. (NB: I don’t know if you were staff on Arx. I think no? But I am looking for player perspectives if people have them.) Was this something players started and staff facilitated? Was it part of the metaplot plan all along and waiting for players to engage with it? Genuinely curious. 
@Tez Thanks for the examples. I love the idea of the visual look of the game matching the story and the temporary room descs.
@Roadspike Those are good conceptual examples. Can you share any specific examples from the perspective of you, as a player?
@Jumpscare Also thanks! I appreciate the examples. I’d be really curious to hear about it from the player side - not “they” but “us.”
Admittedly, as a player, this isn’t something that drives my RP (I don’t want my character to be the star of a plot; it makes me feel uncomfortable), but I do have an example to share of how I think it was done well.
On Horror 2, everything we did affected the apartment complex. We were really in charge of the scenery (other than Brett doing his Kool-Aid Man charge through the wall, but that just set the stage imo). Doors remained locked or unlocked, monsters directly responded to PC actions, and the tension of the story was at least partially predicated on the worry that the fellow PCs would do something dumb and get us all killed.
To bring this long post full circle: this is the world tone/feeling that I also prefer. I thrive in D A R K settings where the world seems bleak and the last glimmer of hope is dying right before our eyes… but it’s ultimately about a setting that creates a good backdrop for character interactions.
I want a world where I can have my Bar RP without actually having to set foot in a bar. We can talk about what happened in the last scene (“Me and @Pyrephox’s PC got into a fight 'cause that’s how we ROLL.”) while moving into the next one (…KB explains while painting a smiley on the ICBM she plans to use to retaliate.) without ever having to stop for exposition.
tl;dr thank you for the examples! Please keep them coming! 