Grid vs Web Scenes
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@bear_necessities said in RP Safari - Pacing Styles:
I think what is meant by starting a scene from the grid is that you can be on a MUSH client and scene/start in any room on the grid.
That is what I’m referring to, correct. I never saw it happen.
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@Trashcan I’m not sure how you would be able to “see” it happening because there’s no indication one way or another if a scene was started from the grid or started from the web. I will say that in my very early Ares days, I would start scenes from the grid all the time.
It is only recently (when Ares got rid of their web portal thing) that I stopped logging into the game, because I don’t have a MUSH client. So now I just use the buttons on the website. But I know a lot of people that still log into Ares using a MUSH client and start scenes from the grid.
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@Trashcan said in RP Safari - Pacing Styles:
‘Create a Scene’ and fill out the fields, which you will need to do anyway to share it and it’s clunky to do them all from the client.
The power of web UI cannot be overstated. If you want to start a game and you want it to have a forum, working mail, working pages, play screen, events, scene system, modular profile fields, a wiki, literally all of the QoL features that apparently all of these other platforms fail to package into the core code… you go to Ares. It is a game in a box and there is a one click install mode.
I realize there are still tinymux islands out there, traditional moos, etc, but I gather most of this forum is or has been on at least one Ares game. Who would win, a stack of text syntax you have to dig up from the help file to fill out a bunch of fields, or one webpage input field boy.
I’ve run 3 ares games. I set up a grid, people go through the grid to get a feel for it, then permanently retreat to web scene system. I cannot remember the last time I started a scene on the grid. What would happen on Shattered is that I’d log into the client to do a combat scene from the grid because it was easier than working with the combat UI (I think? I never looked into the combat UI too hard), but then I’d also have the web scene open too just in case I missed a pose. And then I’d also have the combat UI open anyway! Three interfaces!
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So, at least on the client, Ares does tell you whether the scene was started on the grid or from the web (which is always a temp room).

You can also easily check how many scenes were a temp room or not, where the grid is always not a temp room. On Shattered, the ratio of temp rooms vs not (i.e. started on the grid) was 4204 to 83.
It’s not never but that’s 50:1.
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@Trashcan Oh shit! I stand corrected, that’s a pretty cool metric.
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@Trashcan said in Grid vs Web Scenes:
TEZ, THIS IS OFF TOPIC, fork me if you want.
fork u
(from https://brandmu.day/topic/643/rp-safari-pacing-styles/80)
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T Tez referenced this topic
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@Yam said in Grid vs Web Scenes:
I realize there are still tinymux islands out there, traditional moos, etc, but I gather most of this forum is or has been on at least one Ares game.
This is YET ANOTHER OFF-TOPIC POST in a thread that was forked already, but a lot of this is ease of actually finding a game. I used to troll MudConnector for games but that site is imo basically unusable now and no replacement has stuck. They certainly exist, I have some of them bookmarked, but they’re neither particularly user-friendly or complete. Ares and Evennia has complete and easy-to-view game listings, so that’s what people know about, at least this audience.
I honestly have no idea how I’d even go about finding a new MUSH/MUX at this point apart from hollering into the wilderness either here or on Reddit’s r/mud section with mixed results.
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@Trashcan I used to do it all the time specifically so that I could avoid having to come up with the required location name. Physically go to place, scene/start. Sometimes, I would start the client, go to the place, scene/start, then RP the whole scene on the portal via web.
Otherwise I would do whole scene and try to post and realize I didn’t have a location set and it wouldn’t let me because apparently knowing where you are in rp is critically important.
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@sao said in Grid vs Web Scenes:
because apparently knowing where you are in rp is critically important.
this is why I came up with “Somewhere out there” and “Textlandia” as locations because I am, in fact, out there somewhere.
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@sao I used to do this, too. If it helps you any…
You can also do this by going to the /locations directory on the game, finding the room, and clicking “Start Scene” from there.


It still marks them as Temp Rooms, but it imports location name and room description into the scene for you. Which I like.

The only flaw I’ve found is that, if you then change the location using the portal, it keeps the original room desc in the scene info.
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@KarmaBum Yes! That is the only way I ever found anywhere on Shattered while I existed there, because at that time I was no longer using a client much for a variety of reasons.
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Oh good, other people use the ‘Locations’ menu to start scenes, whenever I say this is almost exclusively how I do it people are surprised.
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@KarmaBum said in Grid vs Web Scenes:
The only flaw I’ve found is that, if you then change the location using the portal, it keeps the original room desc in the scene info.
I thought this for a long time before discovering that instead of going to ‘Edit Scene’ and changing the value for Location, there is an honest-to-god ‘Change Location’ BUTTON under the ‘Play’ menu.
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@Trashcan I’ll be damned.
Thank you!!!
