Hayden Panettiere. Only 36. 
Posts
-
RE: Arx
@ten thereâll always be good players who can handle a tricky thing well! but. itâs a matter of what you get out of allowing the option versus the risks of the plenty of folks who will be weird about it. to me, thereâs little benefit to it, no necessity, and itâll just muddy the waters between the games.
-
RE: Arx
so is the implication that these are possibly characters from Arx 1 that survived the finale? or is it pretty firmly not anybody who was ever on screen?
The latter and I hadnât really thought too much about someone wanting to do the former, but with how separate the stories are, and how every Sleeper has no memories, I donât think it would be that disruptive, frankly.
while it might not be disruptive in theory, i would definitely expect this to become a very popular request if itâs made to be possible, and people are gonna have quiet expectations to maybe someday hopefully get memories back. it may not provide mechanical benefit in your head, but i wouldnât underestimate the sense of, like â cachĂ©? that people might lean into with it. my initial instinct is to say ânooooooo donât let people do that, theyâre gonna be weird about it even if you know thereâll be no benefit from your end.â
-
RE: MU Peeves Thread
begging people to at least try a single keyword search in the extensive documentation of the thing theyâre always asking about
-
RE: MU Peeves Thread
@Kestrel said in MU Peeves Thread:
I think itâs a good rule. It prevents a couple things simultaneously:
- Newbies being hounded out the gate for TS
- The game turning into a âsex gameâ because people join just for that and ignore everything else. A 2 week pause means you need to focus some on story first.
itâs not going to prevent either of those things, and people having shippy RP early isnât what turns a game into a sex game.
plus now if someone even just mixes up dates and the other person gets super toxic on them, there is leverage hanging over them to not report bad behavior to staff.
That said, maybe Iâm just prude, but I canât help but victim blame Patâs e-bedmates a little. Because you couldnât be deceived about someone being on the game for under two weeks if you yourself were waiting at least two weeks to get to know another player/character before you jump to TS.
In terms of outrage if not enforcement, the spirit of the rule matters a little more than me than the rule itself. And idk guys. Like how indiscriminate are you being that you manage to get âtrickedâ by someone running through half the who list in half a month? When are you finding enough time for proper introductory scenes and flirting in between? For this to work, a substantial portion of the playerbase would already have to be treating the game like an orgy.
yeeeeeeah this all just sounds slut-shamey. youâre literally like âwell if you hadnât been so slutty to jump into TS so fast, you wouldnât have gotten lied to.â
-
RE: MU Peeves Thread
itâs super sketch and not okay to lie about anything to get TS
but simultaneously
@howyadoin said in MU Peeves Thread:
There is a prohibition on relationship roleplay with characters that have been in the game for less than two weeks. The rule applies even to returning players playing a new character.
this is a weird rule for a game to have
-
RE: Arx
@Jennkryst said in Arx:
populace had forgotten a lot of stuff
I think the neatest thing is that it wasnât just forgetting about magic and history, but you could come down with a bit of amnesia, which my understanding is the whole reason for the journals, so you could write little reminders for yourself in case you forgot (and also so if/when you dropped the character and someone else picked them up, they obviously had a case of the forgets and the journals are right there to remind them of things)
i donât think that was the thematic reason for the journals; the practice existed long before the Big Plot Point of Forgetting. it was a religious practice to honor wisdom and knowledge and such.
but also super duper useful for picking up a roster who had been played before, yeah.
-
RE: Arx
@Juniper we donât really know the big Arx 2 selling points at this point, since it hasnât opened yet and apos hasnât publicized details at this point.
but for the original arx, iâd say the biggest selling point was the very extensive lore and the sense of mystery in exploring it. the setting was built in such a way that ignorance was baked into the theme: there were magical reasons the populace had forgotten a lot of stuff about magic and their landâs history, so there was a very deep sense of discovery that i think was pretty addictive for a lot of people. and the really rich lore meant that the world felt very real, and thus very rich and rewarding to play in.
that was my personal favorite part of it, at least!
-
RE: Age Verification & Games
@KarmaBum said in Age Verification & Games:
Heâs aware of MUSHing, has seen me do it, has even chatted with me and brainstormed a few times, but heâs not going to join a hobby full of middle-aged women pretending to be sexy vampires.
the contempt is dripping off your wordsWhile I think our janky reliance on telnet is definitely a barrier to entry, my take is just that young people arenât joining 'cause this just isnât fun. If you were a young person, would YOU find any of this interesting or fun? Even those of us in the hobby lament that thereâs shit-all for fun new games right now.

if the hobby werenât at all fun for anyone, it would just die. itâs not dead. because people keep having fun
i think the biggest barrier to MU*s in terms of younger generation is just ignorance. they donât know itâs around as a medium
-
RE: Staff Bits Linking Handles
@bear_necessities said in Staff Bits Linking Handles:
My two cents? If you donât have a handle, you have something to hide, and my brows immediately raise. I feel that way about everyone, players or admin, but I give players way more grace because I know not everyone wants to slap their handle on right out of the gate and sometimes itâs nice to have a haven alt.
okay while i think whatâs going on specifically on NP with staffers apparently being super weird about their own alts and pretend-interacting with them and stuff is very weird and offputting.
but i think the idea that someone is immediately sus for simply preferring privacy is â not it. the âwhat do you have to hideâ argument about peopleâs right to privacy is consistently a bad one.
-
RE: Neon Protocol
@bear_necessities said in MU Peeves Thread:
@helvetica whatâs even worse IMO is that the staff alt will submit jobs under their alt and then they will answer themselves in said job as the staff bit. Which is just⊠lol crazy IMO
okay THAT is fucking WILD. what the hell
-
RE: Neon Protocol
yeah, especially if the game setting is such that there can be a lot of ICly cycling in and out, people can get tired of doing intro type scenes all the time. but itâs good that folks are still trying to loop new PCs into plots.
-
RE: Neon Protocol
@MisterBoring said in MU Peeves Thread:
Possibly a new peeve of mine (Iâm still mulling it over and trying to decide whether it irritates me or not):
When a player is trying to do certain scenes to help them establish a new character and get used to playing that character and speaking in that voice, but others are trying to handwave that stuff and just operate as though the character has always been around and has in depth IC knowledge of current events with no actual scenes to back that up.
has the PC always been around ICly? because i feel like thatâs an important point. if the PC literally just moved to the place or something, then wouldnât they just respond accordingly IC that they just got there?
but if theyâve been in the place ICly off-cam, then it makes sense for other PCs to treat them that way.
-
RE: MU Peeves Thread
@Jennkryst said in MU Peeves Thread:
@helvetica said in MU Peeves Thread:
Is raising a skill mid-scene really that rampant of a problem that we really need to twist ourselves into knots over this? Like, do people do this for real or is this some mythologized outlier situation? Rather than preemptively punish everyone for one theoretical idiot, why not simply toss out that idiot if and when this occurs?
I gotta tell you, I was just in a scene rolling quite possibly my highest skill the entire time⊠and I still (hilariously, in a fun way) got my ass kicked by the dice. Specifically, basically a huge chicken attacked my ass. You can raise a skill all you want. Itâs no guarantee.
Followup question - if a game makes it so you can only raise things via +job⊠do staffers processing those jobs also have to make sure youâre not doing any RP before raising stuff, lest THE DIRTY CHEATING happen, or whatever?
well i for one also hate XP spends only being allowed to happen via job. like if itâs because of code limitations or whatnot, i get it. but the sort of, like â staff has to approve each and every job because players canât be trusted to spend XP even when those spends meat the mechanical requirements? hate it. (but iâm a hater.)
@howyadoin said in MU Peeves Thread:
If it wasnât for the mid-scene âoh shit!â skill raise, my XP would never be spent.
this is honestly incredibly valid and i think probably something that is also forgotten. people can be RPing towards a thing and forget to hit spend until theyâre reminded of the XP impact. which isnât even people trying to cheese the system; itâs that people are naturally most reminded of the system when itâs the most relevant to them.
@MisterBoring said in MU Peeves Thread:
Wouldnât the easiest way to avoid mid-scene advancement be to keep the commands to advance only in one specific OOC room on the grid? An XP Room.
this is what got suggested up-thread and my god i hate this too. this feels like SUCH an overcorrection to a fringe issue.
-
RE: MU Peeves Thread
tbh i just canât bring myself to care that much about mid-scene skill raises. like, itâs not like theyâre sneaking it for free, theyâre still spending the xp. theyâve presumably been working on the skill, either on-cam or off. whoâs to say that mid-swing isnât when they break the arbitrary, artificial threshold of skill level 3 to 4 in swording?
i know there were absolutely mid-scene skill raises happening plenty on arx and i think it just wasnât a big deal in the end. (although a vague memory of someone asking for a mid-scene train to make the cost cheaper was p funny.)
-
RE: MU Peeves Thread
@Trashcan 5 weeks is at least more generous than iâve seen elsewhere. iâll just say that iâve seen the cap hit people who are being actively engaged in the game and RPing and just sometimes lose track of how much XP they have. and i just think preventing those folks from missing out is worth the potential for some occasional cheesiness.
-
RE: MU Peeves Thread
@junipersky Folks who prefer cooldowns on XP spends and caps to unspent XP tend to cite instances where a PC has spend a ton of XP all at once, to go from not having a skill to being an expert, particularly if the timing was particularly convenient, i.e., a situation arose where the skill would be useful so they spend their hoard of XP to suddenly be good at it. Some folks find this immersion breaking and obnoxious to deal with.
But I just canât really bring myself to find it a compelling argument, particularly when weighed against the cons that happens: people getting behind where their PC could be due to entirely OOC reasons. Those reasons could be medical (very easy to forget for some ADHD folks), RL emergencies happening, even normal stuff like vacation. I just donât think itâs fun, nice, or kind to turn this into a game of OOC homework just because of some potential edge cases that â arenât really a practical problem other than temporarily bugging some people.
And youâd have the exact same impact from someone spending their XP regularly on raising a skill and just not really mentioning it/RPing it. It will look the exact same as them spending the XP all at once. Or theyâre just not someone you know and RP with! Or sometimes someone IS RPing about it, but they miss a weekly XP spend cutoff, and then they lose out on that week of OOC progress even though itâs an active part of their story.
(And if the impact of raising skills is statistically negligible, as it can be in some systemsâŠthen it also doesnât matter if someone raises it a bunch at once. If the numbers donât matter one way, they donât matter the other.)
