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    RozR Offline
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    • Posts 1,001
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    Posts

    Recent Best Controversial
    • RE: The SA In Games Thread (Good Luck)

      @Jennkryst said:

      @Pavel said:

      Code should never override a player’s agency in such a way; it is anathema to how I believe MU stories should be told.

      Hyperbolic example that is hyperbolic on purpose because I think there are some things that should actually be enforced, roleplay vs rollplay (everyone take a drink!):

      note the “in such a way” in that sentence. it wasn’t using an example for a general point about code vs player consent. it was talking specifically about that specific topic. that is: sexual assault of a character forced on a player.

      it’s not hyperbole; it’s the literal topic of the thread.

      posted in Rough and Rowdy
      RozR
      Roz
    • RE: Haven

      this is getting wildly over the paygrade of a MU hobby forum but i’ll just say that it’s real common for people to get titillated by taboo in fictional format that has literally zero presence in their real life attractions. because the human brain is fucking weird. oftentimes the taboo is doing all the heavy lifting.

      posted in Rough and Rowdy
      RozR
      Roz
    • RE: The SA In Games Thread (Good Luck)

      game staff are in the position of basically needing to be available to potentially arbitrate whatever content they allow on their game. so if a game’s staff doesn’t want to deal with a particular topic, they should feel free to disallow it. game themes are naturally exclusionary: every game has to define what it’s about and what’s allowed there, and that includes everything from “no guns in our medieval-esque fantasy game” to “none of this particular topic that is likely to need to be arbitrated eventually that i don’t personally want to arbitrate.”

      i think decisions like that can be made alongside the acknowledgment that this is just one gamerunner deciding what they want to deal with on their game, and not a statement about whether it’s okay for two adults to RP a thing. it doesn’t have to be a judgment or condemnation.

      posted in Rough and Rowdy
      RozR
      Roz
    • RE: The SA In Games Thread (Good Luck)

      @Yam said:

      I want everyone’s opinion of what counts as gritty realism GO

      everyone’s parents have now been murdered. Revenge Orphan MUSH

      posted in Rough and Rowdy
      RozR
      Roz
    • RE: Children NPCs, yay or nay?

      @MisterBoring said:

      @Roz There’s also the idea of a setting that focuses on children as the main character. That can be acceptable as long as the content isn’t horrible. Examples would be things like Kids on Bikes or Tales from the Loop. Both focus on kids as PCs, but in both cases they’re very Goonies / Stranger Things adjacent, so the worst thing that happens to the kids is minor injuries or getting chased by a robot bent on rewriting history.

      i’d say that’s a whole different topic. that’s children as PCs, not children as NPCs.

      posted in Game Gab
      RozR
      Roz
    • RE: Haven

      @bear_necessities said:

      If you log into a game and there’s people trying to rape your character immediately upon chargen why did you continue playing there?

      i mean, it was stated pretty clearly on the post?

      @Jumpscare said:

      I knew of all the horrible stuff that went on in Haven, so my quest was to study it to ensure nothing of that sort could happen in Silent Heaven.

      @Jumpscare said:

      So I went into Haven with the intention of taking notes.

      posted in Rough and Rowdy
      RozR
      Roz
    • RE: Children NPCs, yay or nay?

      @MisterBoring said:

      Mentioning them in passing without them being present in a scene is fine, but them actively being a part of the ongoing scene / storyline is not (for me).

      to me, a child NPC being part of a scene is very different from them being part of an ongoing storyline. the latter implies an actual plot. the former can be a passing accessory or flavor to the scene.

      posted in Game Gab
      RozR
      Roz
    • RE: Children NPCs, yay or nay?

      i had a kid NPC i greatly enjoyed on Arx and it definitely wasn’t wish fulfillment lmao. i don’t want kids at all. but he was specifically a weirdo kid i’d just bring along now and then (if it was the right season for him) to be weird. and tbh he was specifically curious about other characters and would ask them questions about themselves, which is usually a good route for RP fun.

      anyways yeah what sao said. when done well it’s fun, when not it’s annoying. and tbf there’s a lot of mileage may vary. some people hate it no matter what. i tended to ask first if people were interested/okay with it.

      posted in Game Gab
      RozR
      Roz
    • RE: Celebrities We've Lost 2026 Edition

      Dolly Parton. Legitimately devastating. What an amazing positive force in the world she was.

      posted in No Escape from Reality
      RozR
      Roz
    • RE: Filtering player temperament through game design

      @NotSanni said:

      @Kestrel said:

      I’m super unconvinced by the term CvC, tbh. Just seems like a company marketing themselves as “ethical capitalism”, I’m not sure the verbal rebrand makes any kind of difference.

      if you’re competing against a player, it’s no longer a cooperative game

      i don’t think anyone’s confused about the definitional semantics. i agree with kestrel’s point in that i think both terms aremostly seen synonymously in practice and it doesn’t make any real difference to make up a new, less recognizable term for it. most people when talking about PVP in MUs are already talking about it being an IC thing between characters.

      posted in Game Gab
      RozR
      Roz
    • RE: Celebrities We've Lost 2026 Edition

      Hayden Panettiere. Only 36. 😞

      posted in No Escape from Reality
      RozR
      Roz
    • RE: Arx

      @ten there’ll always be good players who can handle a tricky thing well! but. it’s a matter of what you get out of allowing the option versus the risks of the plenty of folks who will be weird about it. to me, there’s little benefit to it, no necessity, and it’ll just muddy the waters between the games.

      posted in Game Gab
      RozR
      Roz
    • RE: Arx

      @Apos said:

      so is the implication that these are possibly characters from Arx 1 that survived the finale? or is it pretty firmly not anybody who was ever on screen?

      The latter and I hadn’t really thought too much about someone wanting to do the former, but with how separate the stories are, and how every Sleeper has no memories, I don’t think it would be that disruptive, frankly.

      while it might not be disruptive in theory, i would definitely expect this to become a very popular request if it’s made to be possible, and people are gonna have quiet expectations to maybe someday hopefully get memories back. it may not provide mechanical benefit in your head, but i wouldn’t underestimate the sense of, like – caché? that people might lean into with it. my initial instinct is to say “nooooooo don’t let people do that, they’re gonna be weird about it even if you know there’ll be no benefit from your end.”

      posted in Game Gab
      RozR
      Roz
    • RE: Arx

      @InkGolem i think the other areas have just been existing/surviving outside of the arx bubble this whole time. it’s just that arx was isolated and protected

      posted in Game Gab
      RozR
      Roz
    • RE: Arx

      @Apos said:
      The Isles of Inferna really aren’t that warm. Pretty mild, actually, depending on the season. Nice sea-breeze.

      sounds like a great place for cultivating mangos to make mango vodka

      posted in Game Gab
      RozR
      Roz
    • RE: Arx

      @Apos 👀👀👀

      posted in Game Gab
      RozR
      Roz
    • RE: MU Peeves Thread

      begging people to at least try a single keyword search in the extensive documentation of the thing they’re always asking about

      posted in Rough and Rowdy
      RozR
      Roz
    • RE: MU Peeves Thread

      @Kestrel said in MU Peeves Thread:

      I think it’s a good rule. It prevents a couple things simultaneously:

      1. Newbies being hounded out the gate for TS
      2. The game turning into a “sex game” because people join just for that and ignore everything else. A 2 week pause means you need to focus some on story first.

      it’s not going to prevent either of those things, and people having shippy RP early isn’t what turns a game into a sex game.

      plus now if someone even just mixes up dates and the other person gets super toxic on them, there is leverage hanging over them to not report bad behavior to staff.

      That said, maybe I’m just prude, but I can’t help but victim blame Pat’s e-bedmates a little. Because you couldn’t be deceived about someone being on the game for under two weeks if you yourself were waiting at least two weeks to get to know another player/character before you jump to TS.

      In terms of outrage if not enforcement, the spirit of the rule matters a little more than me than the rule itself. And idk guys. Like how indiscriminate are you being that you manage to get “tricked” by someone running through half the who list in half a month? When are you finding enough time for proper introductory scenes and flirting in between? For this to work, a substantial portion of the playerbase would already have to be treating the game like an orgy.

      yeeeeeeah this all just sounds slut-shamey. you’re literally like “well if you hadn’t been so slutty to jump into TS so fast, you wouldn’t have gotten lied to.”

      posted in Rough and Rowdy
      RozR
      Roz
    • RE: MU Peeves Thread

      it’s super sketch and not okay to lie about anything to get TS

      but simultaneously

      @howyadoin said in MU Peeves Thread:

      There is a prohibition on relationship roleplay with characters that have been in the game for less than two weeks. The rule applies even to returning players playing a new character.

      this is a weird rule for a game to have

      posted in Rough and Rowdy
      RozR
      Roz
    • RE: Arx

      @Jennkryst said in Arx:

      @Roz said in Arx:

      populace had forgotten a lot of stuff

      I think the neatest thing is that it wasn’t just forgetting about magic and history, but you could come down with a bit of amnesia, which my understanding is the whole reason for the journals, so you could write little reminders for yourself in case you forgot (and also so if/when you dropped the character and someone else picked them up, they obviously had a case of the forgets and the journals are right there to remind them of things)

      i don’t think that was the thematic reason for the journals; the practice existed long before the Big Plot Point of Forgetting. it was a religious practice to honor wisdom and knowledge and such.

      but also super duper useful for picking up a roster who had been played before, yeah.

      posted in Game Gab
      RozR
      Roz