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    Recent Best Controversial
    • RE: RPing with Nobody

      @Juniper Wait, for real?

      posted in No Escape from Reality
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    • RE: Strike Systems

      @Roz 11a1337b-5f89-43cb-87d2-822b48a864b0-image.jpeg

      posted in Game Gab
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    • RE: Strike Systems

      If someone gave me a strike bc someone got sick then the game sucks and their use of strikes is an indictment of the game.

      posted in Game Gab
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    • RE: Strike Systems

      I’m not sure if it’s just a big game to small game thing, tbh. Three strike systems were all the range in the early 2000s no matter the size of the game. It might be an aging hobby thing overall: we just had less time and less fucks to give.

      On Firan, documentation, existed in the form of lengthy on-game player files. On XMM, we had forum threads. One game large, in the hundreds; one game small-to-mid, never broke 100 in our life. I think there was a tendency in the early 2000s to treat staffing as very serious business which required structure and law.

      On the subject of temp bans, I think people should use them more. Everyone needs a cooldown period. Go away.

      posted in Game Gab
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    • RE: Strike Systems

      @Yam said in Strike Systems:

      Genuinely curious if the 3 strike system genuinely benefitted the health of any game.

      no

      posted in Game Gab
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    • RE: RPing with Everybody (or not)

      @Ashkuri said in RPing with Everybody (or not):

      No one thinks people should RP with players/characters they actively despise. But there is some gray area here in RPing with people who are not your top 8 favorites, RPing with people who are “just ok”, RPing with total strangers, and ST obligation (or lack thereof I suppose) toward attention/activity/fairness to the entire game population, crappy people and great people all.

      I’m interested in people’s thoughts here.

      I strongly, strongly, strongly believe that people should only tell stories for people that are fun. STRONGLY. BELIEVE.

      Storytellers are a precious commodity. Their time and attention is the lifeblood of a game. If there is a storyteller who only wants to tell stories for a certain group of people, then that’s GREAT,and those people are HANDLED, and other people can get their attention somewhere else. And if no storytellers want to tell a story for someone? Maybe that someone tries telling stories. Maybe that someone agrees to swap with someone.

      The above said, I do think Faraday is right here as well:

      @Faraday said in RPing with Everybody (or not):

      All that said, I do think it’s helpful to play outside your normal circles sometimes just for the overall health of the game. That benefits you as well, presuming you like playing there and want the game to continue.

      Temperature checks of a scene, a game, a hobby – whatever it takes. It’s not a bad idea for staff to keep your thumb in to gauge whatever it is, however you measure.

      There’s a difference to me between a scene, a story, and a game, and how much effort someone puts in is part of that as a player, a storyteller, and as staff.

      @Trashcan said in RPing with Everybody (or not):

      At the same time, a Mush is too big to be treated like a tabletop game and has more in common with a sports team or even a sports league. Past a certain size, you simply do not know enough people that are your favorite people to make up a team with, and necessarily there will be some you do not enjoy. While you are not obligated to pass them the ball every time they are open, if you never do, they will notice, your team will notice, and your team’s performance will likely suffer for it. If everyone on the team feels the same way, then that is a matter for the coach (staff) to resolve; that player should be removed from the team. The team will operate better without them, and there may be another team that that player coheres with more ably.

      I think a team captain – storyteller – should be able to pick whoever they want on a team – plot. I think the coach – staff – should try to encourage as many players to be team captains as can fit on the field, to give everyone a chance on the field. And yeah, the coach is the one to let someone know if it isn’t the right field for them.

      But players – including storytellers – should not have obligations to each other beyond the obligation of courtesy. You don’t have to play with people that you aren’t interested in playing with. There’s value in playing with people who are new to you, but making it an obligation makes it a chore makes it something that people don’t want to do. And if they don’t want to, they won’t, and if they do, they resent it. It’s a burden.

      If it’s not obligation, though, it can be a tasty treat and maybe a fun new surprise. Most of us have met our favorites via one fun new surprise or another. I just don’t think making it an obligation for players or storytellers is the way to go.

      Staff, tho, have some level of obligation – not as players, not to RP with people, but to create the conditions for play. I think that’s different.

      posted in Game Gab
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    • RE: MUing Snacks

      @dvoraen This is more true than not. I go to Trader Joes and buy a shelf full of pickle chips for Roz, a bag full of mochi rice nuggets for Pto, and all the focaccia bread Yam could want.

      posted in Game Gab
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    • RE: MUing Snacks

      Straight up some days we have a whole drawer in our fridge devoted to Sargento snack trays.

      posted in Game Gab
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    • RE: AI In Poses

      @bear_necessities You know what? You’re right. They shouldn’t have to. I’m just curious.

      posted in Rough and Rowdy
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    • RE: AI In Poses

      @MisterBoring I think it’s an interesting exercise but I’d want to talk to someone who does use it as such to understand how they use it and what the difference is for them and for others.

      posted in Rough and Rowdy
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    • RE: AI In Poses

      @bear_necessities I bet you did! And the AI trained on that 90s writing, too.

      It reads AI to me, yes, and pinged as AI on multiple websites that detect AI. Is it? I don’t know.

      posted in Rough and Rowdy
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    • RE: AI In Poses

      @Pavel Forked. Sorry, I wasn’t paying attention.
      a man wearing sunglasses a fur coat and a horseshoe necklace

      Dipping into my history of DMs with @Third-Eye, my favorite AI-detector, here are some things that pinged my AI-meter for @bear_necessities :

      There’s something truly mesmerizing about XXX’s presence. It’s like he’s emitting an intense, fiery glow from within. His eyes, mouth, and nostrils seem to burn with the ferocity of molten lava, casting an ethereal, otherworldly light. This inner fire not only enhances his formidable presence but also symbolizes the burning passion and strength that define him. Smoke, too, spills from his nose. With this newfound volcanic essence, XXX becomes a formidable guardian, infused with the ancient power and spirit of Mount Fuji.

      XXX’s unique blend of martial prowess and poetic talent makes him an intriguing character. Others might be drawn to his ability to balance the warrior’s discipline with the artist’s sensitivity, seeking him out for guidance or companionship.

      XXX is deeply committed to preserving his family’s legacy and cultural heritage. Others who value history or have similar missions might find common ground with him, collaborating on projects or seeking his expertise.

      The entity’s structure defies conventional understanding, exhibiting non-Euclidean geometry that suggests it exists both within and outside visible dimensions. This otherworldly appearance is alien, almost Lovecraftian in its visage, evoking a profound sense of awe and dread.

      YYY has a well-defined jawline and cheekbones, giving his face a chiselled and angular appearance. He typically maintains a clean-shaven look, accentuating his facial structure. His eyebrows are neatly groomed and often expressive, adding to his ability to convey emotions effectively. He has captivating, warm brown eyes that are typically lost in thought. His eyes can convey a wide range of emotions, from intensity and determination to warmth and empathy. His hair is usually styled in a contemporary and versatile manner. He has slightly tousled hair on top, with it much shorter on the sides. His hair colour is typically a shade of brown, complementing his overall appearance. YYY maintains a fit and healthy physique. While not overly muscular, he possesses a lean and athletic build that suits his active lifestyle.

      I have more examples, but it gives you, I think, an idea of the kinds of things that make me sit up and reach for my trusty fellow detectives.

      posted in Rough and Rowdy
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    • RE: MU Peeves Thread

      Forked off some AI chat.

      posted in Rough and Rowdy
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    • RE: Anime recs?

      Agree. I actually like Dandadan quite a bit. We watched it on a friend’s rec when she was visiting. She’d already seen it. When THAT ONE EP hit the rest of us were all staring at the screen crying while she was like 🙂 🙂 🙂

      posted in No Escape from Reality
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    • RE: Anime recs?

      @NotSanni You out here reccing dandadan to heal someone’s soul when THAT ONE EP just hits out of nowhere?!

      posted in No Escape from Reality
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    • RE: pvp vs pvp

      @RedRocket said in pvp vs pvp:

      Lame is not…

      Do not.

      Sorry to backtrack, carry on, just had to pull that one out and make it clear.

      posted in Game Gab
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    • RE: Real Life Struggles/Support/Vent

      @Nynrose holy shit. I’m so sorry you had to deal with that? I’m glad the cops stayed on the phone with you, but YIKES. Stay safe. ❤

      posted in No Escape from Reality
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    • RE: Celebrities We've Lost 2025

      From a friend, found @ https://bsky.app/profile/jasonrainville.bsky.social/post/3lupy2j3juc2o

      Ozzy and Hulk Hogan passing each other on the way to heaven and hell surprised where each one of them is headed
      a woman is sitting in a blue and white car looking out of the window .

      posted in No Escape from Reality
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    • RE: pvp vs pvp

      @Cygnus They are talking about the video games you noted such as CoD. They aren’t talking about PvP games.

      posted in Game Gab
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    • RE: pvp vs pvp

      This is on Game Gab. We’re here to, in theory, be constructive. If you want people to have a reasonable conversation about PvP, maybe don’t call all PvE games bland games filled with elderly romance novelists. Like?? It’s not a PvP conversation. It’s a conversation about PvP.

      posted in Game Gab
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