@Gashlycrumb said in Player Ratios:
If Bridget and Camille are in exciting GMed events every week or two and Abelard tries to get involved in things that lead to that but still doesn’t get to participate, or only ends up in such events three times a year, Abelard will be justifiably annoyed.
I get your point, but that circles back around to this issue for me:
@Pyrephox said in Player Ratios:
I wonder if a shift in expectations is also in order. Big, multi-scene plots that have a lot of people involved are exhausting. Sometimes the fun outweighs the effort, but it still IS a lot of effort and so many of us are at a point in our lives where we’ve got other things to do.
Maybe Abelard is just a drag.
I don’t want staff to be the gate on story. I want storytellers to be the keepers of their own stories. Staff gives storytellers the tools they need, but I would rather storytellers be able to tell the stories they want for the people they want.
Abelard wants a big plot? He can offer to run things for someone and then they run something for him, and maybe Abelard learns something along the way.
There’s also one thing @L-B-Heuschkel said which I stick on:
@L-B-Heuschkel said in Player Ratios:
We don’t have storytelling staff in the first place. We have a plot that is very easy for players to tell stories in – and we expect them to do so.
Again, shifting the expectation. Some players wait for story to happen. Some players make story happen. Admittedly, Keys makes it very easy for that, but any time we can lower barriers to make it easier for people, it seems like an obvious win. See: Tat and Roadspike’s prepackaged plot pitches.
@Gashlycrumb - On your pother point, the spreading plot / etc. system. It reminds me a bit of Firan’s community points. I don’t think their documentation lingers anywhere, but if anyone has it, I’d love to see it. One thing that I liked about the system is that people got CP (sorry) for running stories, obviously, BUT ALSO for helping out with admin tasks and helping people. I’d think any system would have to account for the value in both.
You’re right, though. People love points go up, and having a visible badge. (Achievement unlocked.)