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    Topics

    • TezT

      Metaplot: What and How

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      @Tez said in Metaplot: What and How:

      How often did you get players running things?

      I don’t remember off-hand, but I’d say it was probably somewhere around 75-25 Staff-run and player-run for straight up combat scenes. But this could also be because I had just fallen in love with the FS3 combat system and was running a ton of scenes.

      Seeding plot points to PrPs has to be done carefully, and if I’m being blunt, only with trusted plot-runners. On The Savage Skies we had a few player-run-plots that went off the rails and had to be reined back in via minor retcons. I would only provide metaplot seeds to plot-runners who have demonstrated a good handle on the basic setting, and only then after having an explicit back-and-forth conversation so that they knew what they were introducing and at least some of why they were introducing it.

      @Tez said in Metaplot: What and How:

      Did you get a feel from players or any feedback as to how the political side worked for them?

      There were certainly players who were chasing that side of things pretty hard. Interestingly, it was particularly the players who were on the side gaining power who were chasing after it, because they knew they weren’t doing anything, and yet their side was still gaining power and influence and they wanted to know who was doing it and why. Knowing players in general, I expect that they would have found the person who was gathering the power and done their best to shut them down – and I think they would have succeeded, but it would have caused a power vacuum in the Crown Council that would have caused short-term chaos in the war effort (but probably would have come out ahead in the long term).

      @Tez said in Metaplot: What and How:

      TWOP definition

      I had only tangentially heard of this source (Television Without Pity?). I think that my definitions came from working in gaming companies (tabletop and video) where there are some things that are immutable or relatively immutable (setting) and some things that can change with the story being told (metaplot). Looking at the wikipedia definition of metaplot, I don’t think that I disagree with the first two sentences at all:

      The metaplot (also, metastory) is the overarching storyline that binds together events in the official continuity of a published role-playing game campaign setting, also defined as an “evolving history of a given fictional universe”. Major official story events that change the world, or simply move important non-player characters from one place to another, are part of the metaplot for a game.

      I definitely think that that’s talking about metaplot – the events taking place in the setting that connect all the various storylines going on at once – rather than setting – the details of the world where the action is taking place – by my definitions.

    • TezT

      Big Update Thread

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      TezT

      @Jumpscare Time to immediately swap to it myself.

    • TezT

      Big Update

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    • TezT

      Server Crash

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      TezT

      Nothing obvious out of order. I’ll update us to catch us up just in case. I’ll do it later this week, mid-morning EST. Probably not tomorrow.

    • TezT

      Unspeakables: The Politics Thread 2024

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      KestrelK

      Kfir Bibas.

    • TezT

      Bot Slaughter 2.0

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    • TezT

      Inuki Ban Thread

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      @Roz said in Inuki Ban Thread:

      @dvoraen said in Inuki Ban Thread:

      @Meg said in Inuki Ban Thread:

      i have to admit, i feel like this is a situation where it deserved at least a warning. i get that the behavior was gross. i called it out as gross.

      but i think there’s a line where like, idk, i think that it wasn’t a clear cut ‘would i expect to get banned for this if it were me’ in the rules.

      of course, i’m not a mod and i don’t make these calls and i understand it can be frustrating to make these calls and no call is going to make everyone happy. that’s my disclaimer. just speaking an opinion, even if it is from the minority.

      tbh, I’m of the opinion that this (the ban) was warranted. Much like how some games have banned players for their behavior in other places, that felt applicable here. It was really pretty apparent, from multiple threads, that this person’s behavior has involved multiple questionable decisions and comments at best, with questionable intent attached to them.

      Mm, don’t totally agree there. Games do preban, or ban based on behavior on other games, but the forums generally haven’t. I think they’re pretty different venues with different risks.

      Yeah, I think I can agree with that on the surface (meaning, I trust our admins as far as this forum is concerned). I think, speaking for myself only here, that my mindset has changed on certain things, namely giving chances, especially when the scenario is: “Person X has repeatedly shown ban-worthy behavior in the past, and is clearly showing signs they haven’t changed, in the present.”

    • TezT

      Inuki Banned

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      TezT

      Please take any discussion here as usual.

    • TezT

      NEW DOMAIN

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    • TezT

      Royal Paynes

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      cheese log

      Not quite the cheese log I was looking for, but eh, close enough.

    • TezT

      Forum Upgrade - 2/23

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    • TezT

      City of Glass: CoD on Ares

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    • TezT

      MudStats

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      AposA

      @Pavel Arx has gotten like 4 or 5 apps from chinese players that definitely did not speak english over the years, and I vaguely recall hearing of some large chinese language games using evennia.

    • TezT

      Alveraxus

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      helveticaH

      @BeetPoet Stressful. Glad you were able to clear things up! I’d rather have a staff that bans than doesn’t.

    • TezT

      Plagiarism

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      PavelP

      @Testament said in Plagiarism:

      @Rathenhope

      431129ad-d5fa-42c9-8598-5dd2111d1d73-image.png

      Clearly you haven’t seen my Grindr matches.

    • TezT

      Staff Capacity

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      PavelP

      @Faraday said in Staff Capacity:

      Most players come to be entertained.

      While I agree with the sentiment, I want to change the wording of this just a tiny bit.

      Most players come to have fun. And that should absolutely include staff. It’s a game, after all, being on it should be fun. And that’s where a lot of this talk about staff capacity and limits etc, falls flat: it seems to forget that rather obvious point.

      If you, game runner/player/staffer/whateverer, are not having an appreciable amount of fun then something needs to change. Fun is the whole idea.

      ETA: To keep the thrust of this back with the ‘STrP vs Prp’ discussion: IF something isn’t fun, players won’t do it. Some players just always find running things fun, some players need encouragement for it to be fun, and some players will never find it fun. If you, as a game runner, can find a way to make the first two categories of player happy then you’ll get more stuff run by players.

    • TezT

      Bingus69 Ban Thread

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      KestrelK

      I’m glad they’re mad.

    • TezT

      Bingus69 Banned

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    • TezT

      HannahBananna Ban Thread

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      RinelR

      @Polk

      Wouldn’t have that problem if you used emacs

    • TezT

      HannahBananna banned

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      TezT

      @junipersky, @Pyrephox and I agreed on it being a permanent ban.