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Why is Pack closing?
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Thank you for posting this, this shit is deplorable but this person needs to be put on blast. My God.
It also hit the ‘this isn’t how this works, this isn’t how any of this works’ in my brain when this abomination of a player used a Luck point to try and sexually assault another PC (FS3 is a cooperative system!) but misuse of the game system is the least of this creature’s problems.
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@Pavel Also for the reason ‘it’s funny’ made me full cringe. The awareness and still lack of accountability. I wish I could say it made me feel better to have my own experiences and views of the person validated, but it honestly makes me feel ill.
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I appreciate the support from the community greatly. I feel terrible for Character X, because imagine sitting through this scene.
I’ve done that in the past, RP’d out scenes I wasn’t comfortable with because the other person was a) a friend I didn’t want to make mad at me, b) a staff member or staff member friend I didn’t want to make mad.
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@Cobalt said in Why is Pack closing?:
No response. Nothing. He continues turning the phone around and around in his hands, soothed by the mindless motion.
ok but was he looking at tinder or cat videos
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@Apos asmr
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There is no TS so good that it is worth making yourself a creepy manipulator to try to get. Not even mine and I am fantastic.
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@Herja this is exactly how you get people trying to fuck a meteor
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@helvetica this is the funniest fucking thing I’ve read all day
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@helvetica said in Why is Pack closing?:
@Herja this is exactly how you get people trying to fuck a meteor
I feel attacked.
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@helvetica said in Why is Pack closing?:
@Herja this is exactly how you get people trying to fuck a meteor
Hey, don’t you judge.
Also I wonder if certain types of games attract OOC bad actors, or if they attract the ‘right’ type of audience for them to pester.
I used to assume it’d be at least harder to pull that kind of thing off in a smaller game where there aren’t hundreds of players around making it tricky for staff to sift through but I guess that’s not true either. Meh.
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@Arkandel I think it’s probably more accurate that some themes lend permissiveness to/normalize behaviors that can bleed into bad actions.
I don’t really think there are a lot of purposeful bad actors out there. They exist, for sure, but the majority of people have narratives about themselves and their actions that make them right and reasonable. I don’t think many people at all are looking at a game and thinking “There is the perfect place for me to stalk/abuse others”.
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@Arkandel said in Why is Pack closing?:
@helvetica said in Why is Pack closing?:
@Herja this is exactly how you get people trying to fuck a meteor
Hey, don’t you judge.
Also I wonder if certain types of games attract OOC bad actors, or if they attract the ‘right’ type of audience for them to pester.
I used to assume it’d be at least harder to pull that kind of thing off in a smaller game where there aren’t hundreds of players around making it tricky for staff to sift through but I guess that’s not true either. Meh.
I think certain sort of themes are at risk of attracting bad actors. Not because they’re bad or shouldn’t be played, but because they provide plausible deniability for someone to say “Oh, hey, I’m just playing my character/the theme.”
Horror games are, I think, rife for it. Because “bad things happen” and often PCs aren’t archetypal heroic sorts - it’s a lot easier to play a jerk on a horror game and still get RP because hey, jerk protagonists in horror is a thing. Games with set hierarchies where at least IC, superiors are stated or assumed to have power over subordinates’ autonomy in a lot of ways, able to punish them or reward them without necessarily having to justify those actions. Double the risk if those hierarchies can be imposed or reinforced by mechanical powers that ensure subordinate compliance. Games about playing ‘monsters’ or ‘bestial’ or ‘villains’ are also at risk, because there’s a fair amount of violence and sex overlap with villainy (and there is nothing wrong with that, or playing that out with people who are enthusiastic and consenting about inhabiting that space) so you get the one-two punch of the creep being able to say “I’m just playing my character” AND quite a lot of bystanders saying, “Why did you play with that character if you didn’t want X?” which makes it even harder to be able to say, “Yes, I wanted to be thrown against a wall and screwed silly, but I did not want this other stuff that happened and consenting to that first part did NOT mean consent to all the rest.”
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Like a few of the previous posters, I couldn’t finish reading the log. It was disgusting. The use of the Luck point to gaslight a character “because it’s funny” was particularly heinous.
Apart from and beyond the horrific content, I also found the future-imperfect tense (or whatever ‘will’ and ‘would’ and the like are) posing grating.
Sorry, @Cobalt, that you had to deal with that, but also thank you for dealing with it so that it didn’t continue (even if it led to you closing your game down).
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@Pyrephox The thing is, my theme files outright point out there is no alpha/beta/omega/whatever designation in this world. And I had reinforced that whenever anyone brought up theme questions of “but are scary predators more respected than those silly foxes?”.
But I think the idea of Alpha Wolf is too ingrained the zeitgeist to really be combatted. Or I just have too much going on RL to combat it.
It just tells me that if I want to do shapeshifter stuff, I either need to get off of my ass and write my own damned book or just do something small and invite only where people are vetted as they come in, rather than fling the doors open for any and all.
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@Cobalt said in Why is Pack closing?:
my theme files outright point out
Welcome to Gray Harbor, a game set in a small town in the Pacific Northwest, where you will be playing a human with low-key psychic powers!
“Can I play a pokemon? let me explain to you why this fits in with your theme and then stomp off and call YOU the bad guy when you disagree”
People just decide what a game is.
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I don’t mean to be harsh, but the idea that certain themes attract creepers comes off very “but what were you wearing?” to me.
Creeps don’t occur because Cobalt or anyone else was injudicious in picking a theme that wouldn’t attract creepy players. Creeps occur because they want victims, and they hunt for victims in places they feel they are likely to find some. The only guilt a game bears for creeps being on it is if staff is unwilling or unable to act when creeps are reported, which doesn’t sound like the case here.
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@Cobalt Yeah. People to some extent play the game in their heads whenever you have any sort of common tropes, too. I’m sorry! You had a good theme!
It’s just that playing whack-a-creep is an ongoing thing, and it’s exhausting.
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@GF
Thank you for putting my gut reaction into words! -
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@Cobalt I think you also could have used another 2 staffers to help you, and help make decisions on bad actors, direction, etc. Taking on that size of a game all alone is kind of daunting. Especially without help, backup, and reinforcement and differing viewpoints and sounding boards.