PyReach
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@Jennkryst said in PyReach:
One of the NOLA games did this, too. Everyone could tell everyone else was a super, and there were Accords to keep cross-sphere from going ballistic. It was neat.
This has been a bit of a running trend in CofD games lately. There’s always been an agreement, an accords, an oath, a pact or something between the supernaturals of the game that let them interact and be aware of each other to some level in probably the last three games I was on.
I like it, mostly. I especially like that it lets Mortal+ types truly get involved. If they can sign the paperwork/get ‘accorded’ or whatever, then they’re not Masquerade breaches or whatever.
Were these the ones that had the blood magic to help make the babies? Because it’s silly enough I approve.
Yeah that’s one of the options haha. There’s a few different ways it can all happen. Including the old standard V:tR way of ‘I dunno, Vitae is weird and sometimes THINGS just happen!’
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@catzilla If it makes you feel any better, I had the exact same issue. I wanted to set up an original theme Ares game and just could not figure anything out, even the really basic stuff. Tried to go step by step in the tutorial, but didn’t understand what I was doing, and eventually gave up in embarrassment.
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@Pyrephox @catzilla Don’t feel bad. Coding is hard. Trying to jump into coding by making a CoD plugin (or worse, trying to get somebody’s else’s half-built one to work) is like trying to learn to play the piano by jumping right into a Mozart concerto. It’s frustrating to have to start with the code equivalent of Hot Cross Buns and work your way up, when all you want is to get a game going.
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@Pyrephox @catzilla Coding is a very hard process, for sure! @faraday’s analogy is spot on. For me, lots of people saw how awful the DI code was but going through that helped me learn some Python, and I also bought a bunch of those Humble book bundles on coding to help facilitate the process. As a happy accident for both me and the potential for a tax write off, I learned that my lab’s PI uses python for data analysis, where I was using R before. It’s really hard to fall into being familiar with code without previously seeking it out, and you definitely shouldn’t feel bad! There are so many skills involved in building a successful game, and coding is just one of them.
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@Faraday @somasatori But we are all former gifted kids, we have to pick things up immediately or we can never actually be good at it?!?
(edit: this is a joke)
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@somasatori said in PyReach:
I was kind of wondering when you or MisterBoring would notice Mummy in the screenshots I’ve been posting.
There are two editions of Mummy, so where is legacy_mummy?
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@Jennkryst said in PyReach:
@Faraday @somasatori But we are all former gifted kids, we have to pick things up immediately or we can never actually be good at it?!?
(edit: this is a joke)
@Pavel or I can talk to you about this at a very low hourly rate!
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@somasatori said in PyReach:
@Jennkryst said in PyReach:
@Faraday @somasatori But we are all former gifted kids, we have to pick things up immediately or we can never actually be good at it?!?
(edit: this is a joke)
@Pavel or I can talk to you about this at a very low hourly rate!
Thou shalt have no relationship other than clinicial, if thou forake this commandment thou shalt lose thine license.