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    RP Safari - Pacing Styles

    Scheduled Pinned Locked Moved Game Gab
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    • bear_necessitiesB
      bear_necessities @Roz
      last edited by

      @Roz for what it’s worth I was attempting to show you my definition of.social RP by providing an example of what I consider to be social RP.

      1 Reply Last reply Reply Quote 0
      • RozR
        Roz @KarmaBum
        last edited by

        @KarmaBum said in RP Safari - Pacing Styles:

        @Roz said in RP Safari - Pacing Styles:

        i wasn’t asking what types of RP she dislikes

        Thank you for clarifying, as I also read it that way, and was like… damn, I tried to explain that it just doesn’t hit me as fun, and people were like NO I BELIEVE YOU DO LIKE IT!!!

        what i really meant is that — i think social RP is a fairly broad category, and it’s moreso that i think there’s gonna be stuff under discussion here that myself and some others are going to categorize as social RP. so it’s more just like. “i don’t believe people hate all social RP ever because i think the category is broader than they’re suggesting”

        • YES - Action, adventure, travel, cool scenery (and then generally something theme-specific, like “dark magic” or “rebel alliances” or something)
        • NO - Slice of life

        i’d count a lot of “travel” and “cool scenery” stuff as being social!

        and slice of life is another hugely broad category for me tbh. like in talking about fiction in various forms, it’ll get applied to everything from “high schoolers getting into comedy hijinks that’s entirely fluff” to “following a family’s life in the aftermath of a serious loss as they deal with the process of grief.” so again, it may just be a question of definition

        • Always enjoy playing weird NPCs for story purposes, so currently enjoying storytelling with some friends; historically enjoyed lots of scenes on GH where I got to play the weird creatures.
        • The whole zombie arc on Crimson Compass.
        • On Horror2 where we used the holy water in the stupidest possible way, which I think was just a 2-3 scene arc?
        • The training montage on LA (even though I wasn’t actually in that scene).
        • When my character exploded himself as a weyrling on HT.
        • “Travel” scenes are always fun for me, especially travel to a surreal or impossible place. Preference for me is as a storyteller, but I’m down to be along for the ride.

        some of these i just don’t have enough context for cause it’s just referencing events on games i’m not familiar with. but stuff like training scenes, travel scenes, etc.? those are social to me. hijinks with items just for fun is social to me.

        playing NPCs, doing a zombie plot arc (i say just from assumption without context), etc., sounds like it’d just all fall into the ‘plot RP’ bucket for me

        Hopefully, this helps.

        i do legitimately appreciate you writing it out, thank you

        she/her | playlist

        1 Reply Last reply Reply Quote 2
        • M
          mietze
          last edited by mietze

          I tend to be okay with “just talking” social RP if the characters involved are engaging enough. When I think of BaRP, I tend to think of more “primarily talking” social scenes. If that’s all I had access too would be sad after awhile though.

          I think for some (maybe most?) people that may also include what I would count as more actiony type of social RP (playing a game/researching/building something) but I think that’s because I kind of like rolling dice too. I would put using abilities or little one-shot exploration stuff that isn’t really GMed and isn’t tied to a metaplot thing as mostly social too. But I can be perfectly happy with that for a long time. I’m not sure if that counts as slice of life (it certainly could, depending on the context!) or not. And then for some people dice rolling breaks immersion if it’s not important enough or it really stresses them out OOCly, or it is totally possible for someone to be a colossal showboating ass with dice rolls OOC too which isn’t super fun except to them).

          1 Reply Last reply Reply Quote 0
          • GashlycrumbG
            Gashlycrumb @Faraday
            last edited by Gashlycrumb

            @Faraday said in RP Safari - Pacing Styles:

            Are people trying and failing to run live scenes? If so, why? Perhaps there are tools to help.

            I’m gonna just take a guess…

            Scheduling is a pain and if you’re doing it through messages that somebody might take a day to answer the proposed date can roll past before you’ve heard back from everyone that it’s good.

            With asynch on the game a player is more likely to discover and interact with players whose habitual online-times don’t match their own. This creates RP groups with greater than usual scheduling conflicts. And it meaans that timing-incompatibility problems that you’d otherwise never even know about become evident on an Ares game. Of course, you also wouldn’t know about the player and characters either.

            "This is Liberty Hall; you can spit on the mat and call the cat a bastard!"
            – A. Bertram Chandler

            1 Reply Last reply Reply Quote 0
            • FaradayF
              Faraday @Roz
              last edited by

              @Roz said in RP Safari - Pacing Styles:

              i think for me and some others, social RP is largely the vast majority of RP that isn’t super directly plot RP. and if that’s not the case for others, then this is an argument about semantics.

              Yes, I think that this is absolutely a semantic difference in definitions. Since there is no one true universal definition of “social RP”, everyone’s going to come at it with their own personal definition. So it is entirely plausible that some people will say “all social RP is boring” based on their definition of social RP.

              Personally, I don’t think RP fits neatly into boxes like “social”, “plot”, etc. for reasons that folks have described already. It’s a more nuanced dial. But if I were forced to define “social RP” it would be smalltalk / slice of life where it’s only about the social aspect and nothing else interesting and/or plot-related happens. I generally don’t like that. I’m not here for Life Simulator. I want a little drama or adventure.

              I’m not saying I’ll never do social RP, but it’s not something I particularly enjoy.

              1 Reply Last reply Reply Quote 0
              • catzillaC
                catzilla
                last edited by

                To me, Bar RP is “let’s just throw our characters somewhere and socialize about whatever”.

                Social RP can be Bar RP but it can also be picking up a scene with these intentions:

                • building/furthering a relationship between PCs
                • discussing plot
                • sharing plot or other activity happening in the game
                • doing an activity together to help raise stats (like the mentioned training scene)
                • meeting a PC I haven’t met yet
                  Etc.

                The difference is intent. “Let’s just see what happens” vs “Let’s have our characters gossip about NPC X.”

                All Bar RP is social RP but not all social RP is Bar RP. 🤷

                MisterBoringM PavelP 2 Replies Last reply Reply Quote 2
                • MisterBoringM
                  MisterBoring @catzilla
                  last edited by

                  @catzilla said in RP Safari - Pacing Styles:

                  All Bar RP is social RP but not all social RP is Bar RP.

                  I still want to make a game with a single IC grid square: The Bar.

                  All RP is Bar RP. The only plot is The Bar.

                  Proud Member of the Pro-Mummy Alliance

                  GashlycrumbG 1 Reply Last reply Reply Quote 1
                  • GashlycrumbG
                    Gashlycrumb @MisterBoring
                    last edited by

                    @MisterBoring a man is standing at a bar talking to a group of men sitting at tables .

                    "This is Liberty Hall; you can spit on the mat and call the cat a bastard!"
                    – A. Bertram Chandler

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                    • PavelP
                      Pavel @catzilla
                      last edited by

                      @catzilla Where does interrupting a totally innocent demon while he is trying to enjoy his succulent Chinese meal in the comfort of his penthouse apartment come on your scale?

                      He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                      BE AN ADULT

                      1 Reply Last reply Reply Quote 1
                      • MisterBoringM
                        MisterBoring
                        last edited by

                        I’ve thought up a new pacing style:

                        Tedium game pacing. The MU will be connected to a generic incremental idle game (like Cookie Clicker), and each player will be given a number of pose tokens. Each pose will cost a number of tokens based on length, and if you run out of tokens, you must play the idle game to generate more tokens, which can also be spent to make the idle game work faster. Scenes will progress at a speed decided by the various players progression in the idle game generating the tokens.

                        Proud Member of the Pro-Mummy Alliance

                        hellfrogH JumpscareJ RucketR 3 Replies Last reply Reply Quote 1
                        • hellfrogH
                          hellfrog @MisterBoring
                          last edited by hellfrog

                          @MisterBoring 8cd74d95-0f11-4b1d-aa08-d6dca10d4211-image.png

                          fr fr
                          (she/her)

                          1 Reply Last reply Reply Quote 4
                          • PavelP
                            Pavel
                            last edited by

                            Auto clicker


                            According to all known laws of aviation, there is no way a bee should be able to fly.
                            Its wings are too small to get its fat little body off the ground.
                            The bee, of course, flies anyway because bees don’t care what humans think is impossible.
                            Yellow, black. Yellow, black. Yellow, black. Yellow, black.
                            Ooh, black and yellow!
                            Let’s shake it up a little.
                            Barry! Breakfast is ready…

                            He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                            BE AN ADULT

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                            • O
                              Ominous @Faraday
                              last edited by Ominous

                              @Faraday

                              Life got busy, so here is a very belated reply.

                              Anyways, it may be something different. It was sort of like the SCP stuff that’s popular today. The most prominent one that I remember was a wiki, and you could go to a page and edit it, retconning things, continuing the scene by writing new material, whatever. There were some rules of engagement about how much you could edit in a day, what sorts of things you could do, etc. I think some of it ended up on An Archive of Our Own at one point.

                              Ceterum censeo Carthaginem esse delendam

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                              • JumpscareJ
                                Jumpscare @MisterBoring
                                last edited by

                                @MisterBoring said in RP Safari - Pacing Styles:

                                I’ve thought up a new pacing style:

                                Tedium game pacing. The MU will be connected to a generic incremental idle game (like Cookie Clicker), and each player will be given a number of pose tokens. Each pose will cost a number of tokens based on length, and if you run out of tokens, you must play the idle game to generate more tokens, which can also be spent to make the idle game work faster. Scenes will progress at a speed decided by the various players progression in the idle game generating the tokens.

                                Ah, Gemstone IV, where people would abruptly leave the scene when their RPXP ran out.

                                Game-runner of Silent Heaven, a small-town horror MU.
                                https://silentheaven.org

                                bear_necessitiesB 1 Reply Last reply Reply Quote 1
                                • bear_necessitiesB
                                  bear_necessities @Jumpscare
                                  last edited by

                                  @Jumpscare said in RP Safari - Pacing Styles:

                                  Ah, Gemstone IV, where people would abruptly leave the scene when their RPXP ran out.

                                  Was that the one on AOL along with Modeus Operandi that went pay-to-play? Modeus Operandi was my first game, I miss it 😞

                                  JumpscareJ 1 Reply Last reply Reply Quote 0
                                  • RucketR
                                    Rucket @MisterBoring
                                    last edited by

                                    @MisterBoring said in RP Safari - Pacing Styles:

                                    I’ve thought up a new pacing style:

                                    Tedium game pacing. The MU will be connected to a generic incremental idle game (like Cookie Clicker), and each player will be given a number of pose tokens. Each pose will cost a number of tokens based on length, and if you run out of tokens, you must play the idle game to generate more tokens, which can also be spent to make the idle game work faster. Scenes will progress at a speed decided by the various players progression in the idle game generating the tokens.

                                    Now I’m imagining TS scenes being on hold for days while people play cookie clicker to be able to put out their next pose.

                                    1 Reply Last reply Reply Quote 0
                                    • S
                                      Superbia
                                      last edited by

                                      Aegis Company runner here, just want to belatedly chime in to say our scenes, especially events, do skew live. Async certainly happens but it’s generally reserved for interpersonal RP.

                                      KarmaBumK 1 Reply Last reply Reply Quote 1
                                      • JumpscareJ
                                        Jumpscare @bear_necessities
                                        last edited by

                                        @bear_necessities said in RP Safari - Pacing Styles:

                                        @Jumpscare said in RP Safari - Pacing Styles:

                                        Ah, Gemstone IV, where people would abruptly leave the scene when their RPXP ran out.

                                        Was that the one on AOL along with Modeus Operandi that went pay-to-play? Modeus Operandi was my first game, I miss it 😞

                                        I’m afraid I don’t know. A few years ago, a friend who is into MUDs told me to check it out for inspiration. It was so very strange and not in a fun way, haha.

                                        Imagine you’re sitting down to dinner at a restaurant and having a great conversation with someone. You’re engaged and chatting for a good 30 minutes. But then he finishes his meal, says, “My time is up,” and immediately leaves in the middle of the discussion. Then someone else comes in, gets a meal, sits down in front of you, and expects you to start a new conversation from the beginning.

                                        Game-runner of Silent Heaven, a small-town horror MU.
                                        https://silentheaven.org

                                        1 Reply Last reply Reply Quote 0
                                        • KarmaBumK
                                          KarmaBum @Superbia
                                          last edited by

                                          @Superbia said in RP Safari - Pacing Styles:

                                          Aegis Company runner here, just want to belatedly chime in to say our scenes, especially events, do skew live.

                                          Please note that this isn’t a value judgment. I personally don’t care about the live/async split. But I’m a data analyst, and confirmation bias is one of my biggest peeves. So just to give you a very small sample set:

                                          As of 3/18 -
                                          Scenes already shared with the dates posted - 9 live

                                          • 3/17 - 2 scenes
                                          • 3/16 - 0 scenes
                                          • 3/15 - 4 scenes
                                          • 3/14 - 3 scenes

                                          Scenes started yesterday+ with those dates - 12 async

                                          • 3/17 - 7
                                          • 3/16 - 0
                                          • 3/15 - 2
                                          • 3/14 - 3

                                          Looking at those four days, 43%* of your scenes are live.

                                          *Ares doesn’t have a publicly available ‘scene shared date’, so I’m assuming that scenes posted on those days were also played those days (credit for “live” scenes).

                                          Just for the sake of conversation, the other two games mentioned as having a live component - Empty Night and Keys - have even less, with no scenes posted on 3/16 or 3/17 for either game. So your game’s still ahead of the curve. 🙂

                                          FaradayF 1 Reply Last reply Reply Quote 1
                                          • FaradayF
                                            Faraday @KarmaBum
                                            last edited by

                                            @KarmaBum said in RP Safari - Pacing Styles:

                                            *Ares doesn’t have a publicly available ‘scene shared date’, so I’m assuming that scenes posted on those days were also played those days (credit for “live” scenes).

                                            To really do a data analysis you’d have to see scenes played, which is not directly connected to scenes posted, and have a way to tell whether those scenes were truly live or async (which may not always correspond to the option the person picked when they created the scene). Ares just doesn’t provide that data in form that you can easily query after the fact.

                                            MisterBoringM KarmaBumK 2 Replies Last reply Reply Quote 7
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