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    Numetal/Retromux

    Scheduled Pinned Locked Moved Rough and Rowdy
    442 Posts 70 Posters 60.4k Views
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    • AutumnA
      Autumn @somasatori
      last edited by

      @somasatori said in Numetal/Retromux:

      That said, PVP is a difficult one. On one hand, if you explicitly prohibit PVP in a WoD environment, it takes some of the bite out of inter-sphere relations. On the other hand, allowing for a no-holds-barred environment will make the game – from examples I’ve seen – into a tedious free-for-all. I’m not sure if it’s just my perception based on the people I talk to, but I feel like interest in PVP has dropped off in the last little while.

      I would agree on both counts. Very little turns me off a game faster than players who think threatening murder is an appropriate first response … but there are some things that ought to get you killed in a WoD game. If there’s no downside for a vampire who feels like rolling up onto the heart of the local werewolf caern, then vampires who feel like it are going to do that, and there are a non-zero number of vampires who will feel like it.

      On the gripping hand, there isn’t always clear agreement on what those things are. I’ve met people who felt that “I think you might have figured out that I belong to splat X” falls into the “warrants death” category, and people who felt that executing characters from a different splat did not fall into that category. Unsurprisingly, people tend to have separate standards for when they should be allowed to murder someone and when someone else should be allowed to murder them.

      “Don’t PVP someone unless staff agrees with you that they have done something galactically stupid” is a little unsatisfying, and prone to the usual complaints about staff favoring one party over the other, but I find I still prefer it to either of the other two extremes.

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      • KDraygoK
        KDraygo @somasatori
        last edited by

        @somasatori said in Numetal/Retromux:

        That said, PVP is a difficult one. On one hand, if you explicitly prohibit PVP in a WoD environment, it takes some of the bite out of inter-sphere relations. On the other hand, allowing for a no-holds-barred environment will make the game – from examples I’ve seen – into a tedious free-for-all. I’m not sure if it’s just my perception based on the people I talk to, but I feel like interest in PVP has dropped off in the last little while.

        I have not played WoD before but another issue with PvP or even RP that is PvP adjacent player interests clash, even with staff resolution, there may be claims that staff favoritism is involved or that they are part of the popular clique, that is why they ‘won’. PvP is extremely difficult to do properly in cooperative RP.

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