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MU Peeves Thread
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@Testament I don’t know if this will help or not, but I’ve heard of or talked to several people that have been on your game (or are on it currently!) and they have all only told me good things about it. That the setting is interesting, that they enjoyed setting things up with you. That they were excited to play.
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@Snackness said in MU Peeves Thread:
@Testament I could be way off base on this but I’m throwing it out here in case I’m not the only one…I always got the impression from your posts here that you were trying to run a small game, which kinda kept me from checking it out.
Oh no, not at all. I would never turn someone away who wanted to play. Sure, having a smaller game has it’s perks, but my desire was to always make something that a number of people could play. I probably said once that I had a number that I would probably cap the game at, but it’s certainly not there, mostly because I know my limitations and I don’t want people to feel like I’m ignoring them.
No, there’s only one goal I have; making people happy. Bringing some kind of joy. That they feel appreciated, valued, seen, and they feel important. I realize that’s what brings me joy as GM, far more as it did when I was player. I can affect more people. I can tell the story I have my head while making them feel like they matter. Because they do.
@tsar You don’t know how much I appreciate hearing that. Really, it means a lot.
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@Testament I got the same impression that @Snackness did. I’m not going to comb through your post history but you’ve made a lot of comments about liking how small your game was because it felt intimate and you were able to run one-on-one scenes with people to make them feel special. Which is really cool honestly and I hope you can maintain that.
That being said, some games are more successful than others. Gray Harbor was a surprisingly huge success for me and @KarmaBum and we were never quite able to bottle that lightning again. We even made one game that was a huge flop and I don’t even think our friends ended up joining LOL But it just is the nature of this hobby - some games work, and some games don’t, and that’s OK. It’s cool that you made a game that people are enjoying but more importantly that YOU are enjoying and isn’t that what really matters in the end?
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@bear_necessities said in MU Peeves Thread:
We even made one game that was a huge flop and I don’t even think our friends ended up joining LOL B
lol was that the game where you made a small town in Maine have a population in the millions
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@tsar lol I temporarily forgot about the absolute chaos that caused and you’ve made me remember and now I’m laughing all over again
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@bear_necessities lol it’s making me laugh too. That was amazing. What a peak MUing argument.
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@bear_necessities You may be right. There may of been a point early on where I was trying to get my bearings on running a game, so I was inherently trying to keep things smaller. As I’ve expanded in my ability, added more staff and storytellers, I never really did put a modified post to say “Hey, we can take more people now.” While at the same I’ll be the first to say I never had any kind of grand plans to have this huge massive game like The Reach or Firan had in their heydays. Not want I wanted at all. In fact I always appreciated the fact that Tat when she ran Spirit Lake had a hard cap number of how many players could be active at one time. I actually pulled that page out and decided that 40 to 45 was number with active goal of 25 if I had to set myself with a goal of what would be idea.
I always assumed that 7N’s biggest detracting point was how slow it moves. Which I haven’t hidden, because I intentionally pace it the way it is because people are generally busy, hence why I make that point clear.
I personally apologize for not adjusting my earlier posts to suggest that I would turn people away. Never would I do that. And I’d like to smack around previous Testament for wording it that if I did(I probably did, but now I’m going to look at my previous posts).
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@Testament It’s also worth keeping in mind that @Tat has a reputation for running a game that a lot of people remember very fondly.
and also lol mushers are the weirdest fucking bunch of people, active games right now are like 2 comic book games, one about werewolves in wyoming, i still don’t know what keys is about except ponies, one about pretending to be people pretending to be actors, & now alt-pern except on earth with magic
I wouldn’t let this group’s opinion worry you overmuch.
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@KarmaBum Keys is about ponies?
You make good points, but I know I was also just talking through my own feelings, while still be rational of those feelings.
I’m apparently supposed to feel them, accept them, and just keep going on after, but don’t let them hold you. Also, my other staffers smacked me around in a very affectionate manner.
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@Testament
From what I’ve seen, games that are too large get crushed under their own weight, and games that are too small flop. It sounds like you’ve hit the spot in between, and that’s good!@Testament said in MU Peeves Thread:
Keys is about ponies?
Go to Chincoteague. They have ponies.
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Is only human to compare self to others and decide you’re lacking in said comparison, because you don’t give yourself the credit that everyone else does. You’re not lacking.
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FOMO, even when I know I need to MO for my own mental wellbeing.
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i fucking hate when the first impression i’m going to give is falling flat on my face, but…this week has been so exhausting outside of game time that i guess that’s just what’s going to happen. i’m not even physically tired per se. i’m just emotionally drained AF. RP helps quite a bit, it’s frustrating to not be able to do more than that though. next week i’m taking significant time off so maybe that will help.
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Wanting to get back into a MU I haven’t really touched in over a year, but I am just constantly getting distracted by fun things that don’t require a ton of effort and focus.
I wish finding fun RP times didn’t feel like such work to me.
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When sitting down and really reflecting on my relationship with MU*ing makes me realize I’ve got to get into therapy.
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@GF i really felt this
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@GF said in MU Peeves Thread:
When sitting down and really reflecting on my relationship with MU*ing makes me realize I’ve got to get into therapy.
Same. Only I got confused and decided to make it a career instead.
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Keys is urban fantasy slash magical apocalypse is lurking – set in a town famous for its wild ponies.
… Not that we haven’t run a story or two about those ponies too.
That said, I understand perfectly what you mean, Testament. I don’t think that there is a magical formula; even people known to write great games sometimes create a flop and sometimes, what you thought would be five buddies just doing their thing takes off and becomes huge. It’s largely outside our control, really, because it depends so much on who joins up and what else is available at the moment.
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@Pavel In a weird way, I’ve kind of turned it into a career too and I need to stop it before it kills me.
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@L-B-Heuschkel That’s kind of the thing I’m learning. What I find myself doing so often is worrying about what I’m doing, and if what I’m doing is enough, and if it’s not enough, is that some kind representation on me as a person. I understand that those thoughts aren’t the most rational, and really it’s my own depression working against me. Which is ironic, because writing, plotrunning, and creating lore is some of the very things that make me less depressed.
But you’re right, there’s no magical formula and I’ve played on plenty of games that I often wondered weren’t bigger because of how good they were. Maybe Seven Nations won’t be bigger than 14 or so players that it currently has. Maybe it’ll get 40, I don’t know. But I really should be happy to have people that seem to enjoy it.