MU Peeves Thread
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@Cobalt said in MU Peeves Thread:
I love a great deal of people in this hobby but this hobby became a chore for me.
WORD.
For me, it was just realizing that I really don’t want to play what most people want to play. I have zero interest in RPing flirting or slice-of-life; since that’s pretty much the meat-and-potatoes of every game…
…meh.
I don’t feel like I’m missing anything right now. If another game like Horror or LA came along, where every scene felt like it was building toward a comprehensive story, I’d absolutely be down to clown.
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@MisterBoring said in MU Peeves Thread:
A lot of people don’t realize they’ve become a chore until well after the fact. We’re not often conscious of annoying social behaviors because we’re used to acting a specific way, even in an online text form.
There’s also the whole concept of reputation in our very tiny community. If you have a reputation of being someone difficult to deal with, that may manifest in ways you don’t anticipate. Something you gotta’ just roll with and improve upon. People forget as folk cycle in and out, but I wonder how many people will forget Polk trying to torch 2 game servers in like… 1 year.
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@Yam said in MU Peeves Thread:
People forget as folk cycle in and out, but I wonder how many people will forget Polk trying to torch 2 game servers in like… 1 year.
People forget, the North (me) remembers.
Though I remember in the same way I remember my moods: I know that I’m mad, I don’t remember why I’m mad.
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@Yam said in MU Peeves Thread:
There’s also the whole concept of reputation in our very tiny community. If you have a reputation of being someone difficult to deal with, that may manifest in ways you don’t anticipate. Something you gotta’ just roll with and improve upon. People forget as folk cycle in and out, but I wonder how many people will forget Polk trying to torch 2 game servers in like… 1 year.

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@KarmaBum said in MU Peeves Thread:
I don’t feel like I’m missing anything right now. If another game like Horror or LA came along, where every scene felt like it was building toward a comprehensive story, I’d absolutely be down to clown.
I’ve been having a blast running Silent Heaven for nearly 3 years. The players constantly surprise me with the things they come up with. I don’t know if I ever played with you (I missed out on Horror and I was too busy with SH to play LA). But I’ve heard you’re a legendary player, and you’re welcome to play!
You may have checked it out in the past. I know there were a few people who weren’t a fan of the spatially-consistent grid, nor the real-time public RP. I admittedly cribbed from Arx on that matter, haha. So, no worries if it’s not your thing.
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@Jumpscare Thanks, the offer is very much appreciated.
The theme/setting/whatever always seemed exactly up my alley, and it’s one of those things I’m sure I’d enjoy if I took the time to get into it. But Evennia and me just don’t jive.
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@MisterBoring said in MU Peeves Thread:
@Gashlycrumb said in MU Peeves Thread:
If I have become an insufferable chore recently and this is the reason I’ve had this experience, then staffers have developed time travel. You really can’t say staff is refusing to interact with a player because the player is a chore when there was never a period when they did actually interact with that player.
A lot of people don’t realize they’ve become a chore until well after the fact. We’re not often conscious of annoying social behaviors because we’re used to acting a specific way, even in an online text form.
I try my best not to be a problem for other players and staff, even when it means a much worse player experience for me. It’s better overall for me in terms of how I feel about myself, but I’ve been finding I dislike most other players more and more over the years, for what appears to be the exact opposite type of behavior.
I find myself trying to “yes and”, find places for us all to work together, give us all story elements to work with, and then when it’s handed off, none of that seems to be returned or very rarely. Which makes playing harder and harder the more time I sink into games.
Mix in the number of times sunk into apps, building characters, opening jobs, and just things falling into black holes where staff seems to think player time doesn’t equal any amount of their concern, and it all leads to a horrible overall vibe. But maybe there are better games out there that I could find and play. If anyone has suggestions, hit me up!
I usually slip off and go to the PS5 or PC, but I love to write, and it’s just not the same, you know?
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@KarmaBum said in MU Peeves Thread:
@Jumpscare Thanks, the offer is very much appreciated.
The theme/setting/whatever always seemed exactly up my alley, and it’s one of those things I’m sure I’d enjoy if I took the time to get into it. But Evennia and me just don’t jive.
Thank you! If I may be curious, what about Evennia don’t you jive with? If it’s about the syntax, I’ve removed a lot of the default commands and made them much more user-friendly. For example, there’s none of that desc/brains=“Very smart.” syntax. Now you just type desc, choose the thing you want to edit, and start typing. Much of the game follows the principle of “just start typing; it’ll likely know what you want to do.”
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@Jumpscare There are two big barriers for me. This is speaking to Silent Heaven specifically.
1 - Client dependency. I play a lot from my iPad with a keyboard attached. Between the sucky options for mobile clients and the inability to keep firmly connected via the web, I’m pretty well locked out.
2 - “Join our Discord!” This is a big turnoff for me. I don’t want to have to join a Discord for a game; it makes me uncomfortable. While I’m not sure that joining Discord is mandatory on this game, it IS one of three prominent buttons on the home page, so it comes across that way. Keep it on the MUSH, thanks.
The syntax and stuff isn’t a deal-breaker, as long as it’s documented. I am admittedly a very independent player and do not like asking for help with commands. I am much more likely to just logout than to page a staffer if I can’t figure out a command - which always left a bad taste in my mouth on the Big Evennia Game That Shut Down That Shall Not Be Named, so that’s probably created a general bias in my head against the platform.
I’m also not into coded crafting, playing with coded NPCs, etc. That feels like video game stuff, not RP stuff to me. So the fact that there’s commands for things like “Food,” “Gaming” and “Gardening” suggests this won’t be up my alley.
All that to say… it’s mostly a vibe thing. Evennia does a lot of things very well, from what I can gather, but it doesn’t support casual, web-based RP very effectively.
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That’s perfectly understandable! And thanks for expounding, it really helps me to understand where Silent Heaven stands in the MU ecosystem, haha.
Here are some responses to your points. Don’t worry, I’m not trying to convince you to play. I’m just providing clarifications.
1- I understand the frustration with mobile closing the connection the instant you tab out. I’ve recently learned about split screen being a feature for Android phones to help with web connections. It’s still not ideal, but maybe someone reading this doesn’t know about split screen and could benefit from it. (Tap the button that lets you switch apps, then tap the icon at the top, and choose “Split Screen.”)
2- The Discord server is absolutely not necessary. It’s just for OOC chatter. I’ve seen a number of issues for when public OOC is on the same medium as IC, involving people blurring the lines between the two. And for a game like Silent Heaven that could carry higher bleed than usual, I felt it prudent to separate the two. Everything else, such as event scheduling and notifications about OOC updates, are available in-game.
3- I worked hard on making an intro sequence that sets the tone while teaching the most necessary commands, so there are no worries there, haha. The first 30 minutes of any new player’s experience are the most important minutes, because those are when they’re most likely to bail if they can’t figure something out.
4- I fully understand that the “crunchiness” of the game mechanics is a dealbreaker. I did my best to make it support RP, not supplant it. For example, the automated NPC responses are to help when PCs or Storytellers aren’t available, with teaching commands, providing basic setting information, and suggesting safe places to explore. While it helps with some of the cognitive offload of initiating new players into a setting, as well as standardizing rules around certain aspects of the game, it is ultimately gamier, and I accept that that reduces freedom.
Thank you again for responding!