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MU Peeves Thread
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I thought I would love async because I have very few windows of 2+ hours of time that I can spend just sitting at the computer.
But it turns out I like playing characters that enjoy conversation too much and it just doesn’t model that well at async pace.
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@Selira @mietze Not all Ares games are designed around async play. It’s a feature Ares enables, but it’s not a requirement.
I only play on Ares, and I ST in “real-time,” personally. If people can attend events when I can run them, yay! If not, see above re: I’m sorry I can’t run things on alt-timezones. I make exceptions, and I’ll set up async scenes for people I otherwise just can’t catch - which is why it’s awesome that the feature exists!
We just closed scene #40 last night on Glitch; about 5 scenes total have been async, and none were story/plot scenes.
If anything, I probably pose more reliably/faster because of Ares, since it means I don’t have to walk back to my desk to write my pose.
Edit: This post is all over the place but my point was: Ares and async aren’t the same thing. There may be Ares games out there whose pace better suits yours - whether that’s async/distracted or traditional/real-time.
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@KarmaBum said in MU Peeves Thread:
@Selira @mietze Not all Ares games are designed around async play. It’s a feature Ares enables, but it’s not a requirement.
I only play on Ares, and I ST in “real-time,” personally. If people can attend events when I can run them, yay! If not, see above re: I’m sorry I can’t run things on alt-timezones. I make exceptions, and I’ll set up async scenes for people I otherwise just can’t catch - which is why it’s awesome that the feature exists!
We just closed scene #40 last night on Glitch; about 5 scenes total have been async, and none were story/plot scenes.
If anything, I probably pose more reliably/faster because of Ares, since it means I don’t have to walk back to my desk to write my pose.
I do the same thing on Seven Nations. Every plot-related event or really, just any event that’s run, will be run live and on the game itself. If players want to run or do async-type scenes between each other, have at it! It’s no skin off my back if they play that way. I’m just happy that they’re playing in the world to begin with.
So while I like to say I have no issue at all with async-type scenes in any way or function, I’m an old fuddy-duddy when it comes to running events. I like to do it live and in real time.
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@KarmaBum Oh I know! I’ve played on some in the past where it didn’t feel that much different than a mush. But at least when I started poking around like a year or two ago, it seemed like the ones that interested me /tended/ to be more async focused. It was also the case that at the time I was also working a job where my online times were pretty rigid (not until after 5-7 PM Pacific depending on which job it was) so it might have been that since I was definitely off prime time, maybe that’s just what tended to be available.
I love pretty much everything about ares. I wish that i was better at async. But that would be the case even on a non-ares game. I can still handle ares asych 1000 times better than Arx flashbacks. It’s just a weird weird weird brain thing.
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My MU Peeve is that Ares is written in my least favorite language to work with. The interface is a huge step forward and I’m a big booster of seeing the hobby move onto better tech. I just don’t enjoy Ruby development.
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As with everything else, communication is key – and so is reading the room.
If your scene is going to be async, make sure everyone knows. If it’s going to be real-time, same.
If everyone’s taking 8 hours to write a novel, fine. If everyone else is quick-posting, match speed. I tend to alternate between novels and rapid-fire as matches the actual scene and player combination.
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I have an unrelated MU peeve!
If everyone’s indenting their poses, indent yer feckin’ pose to match it. If nobody’s indenting their poses, don’t indent yours.
This is absolutely just peeve territory, not a serious demand, but c’mon. It looks nicer.
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@Pavel I insist on maintaining my personal indenting style just because of how many people forget/refuse to indicate in the text whose pose it is, so in case I ever forget, at least you’ll have that indicator.
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Not really a peeve with MU*ers, a peeve with myself, when occasionally someone is posting meta-dialogue as narration (I don’t deeply mind this, if your writing style is your writing style go nuts) in poses.
And I’ll somehow misinterpret it as dialogue because my brain is a plate of scrambled fucking eggs and respond to it conversationally.
And then somebody will catch it a few rounds later and I feel like a complete dumbass.
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@Pavel said in MU Peeves Thread:
I have an unrelated MU peeve!
If everyone’s indenting their poses, indent yer feckin’ pose to match it. If nobody’s indenting their poses, don’t indent yours.
This is absolutely just peeve territory, not a serious demand, but c’mon. It looks nicer.
Absolutely not. I don’t indent in poses.
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@Roz Gross.
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@Pavel NEVER
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Sometimes the concept of inclusivity as a virtue is my peeve.
It’s OK to have a preferred writing style, and to prefer writing with people whose writing style is compatible with yours.
I personally don’t try to match the way I write to anyone else. I write the way I like to write, the way that makes me happy. If it seems like no one else on the game is vibing that style, I leave. If some people vibe it and others don’t, I play with the ones that do.
My RP partners don’t need to write in a style identical to mine, because I can appreciate a variety. But if we’re wildly mismatched on pace, length or ethos, I don’t think it’s a virtue to force it. It doesn’t mean either party is bad, it just means play with people who spark joy, for whom you spark joy in return.
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@Kestrel said in MU Peeves Thread:
it just means play with people who spark joy, for whom you spark joy in return.
And that’s why I play with myself.
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@Kestrel said in MU Peeves Thread:
Sometimes the concept of inclusivity as a virtue is my peeve.
It’s OK to have a preferred writing style, and to prefer writing with people whose writing style is compatible with yours.
yes but also i’m gonna hunt down @Pavel and aggressively not indent my poses at him
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My MU peeve is that I want to try a new game to jump start my creativity. However, I’ve found that I’m (a) leery of games now (b) don’t like having to establish myself in a game culture that I think I won’t be accepted in think I should put that effort in my current game (d) A little bit of b here thinking no one wants to RP with me (e) I feel tired just thinking about it.
It’s all on me, but goodness it annoys me. Self peeve.
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Who the fuck is indenting poses?
Joke outrage, but I didn’t know this was a thing.
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@Juniper said in MU Peeves Thread:
Who the fuck is indenting poses?
Joke outrage, but I didn’t know this was a thing.
Sorry, that async conversation ended eight hours before you joined, so we’re going to ignore your desire to contribute.
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This is something I’ve noticed in the last few days after talking to various friends within the hobby. And that is the getting over the ‘sunken cost fallacy’ regarding their involvement with mushes that prevents them from moving onto something else that might make them happier.
I think this is a general sentiment among a great number of folks, and not just indicated in exclusivity with mushes, so this could just as easily be a RL Peeve too. At least three conversations I’ve had this week have been from how they are unhappy with the game their on, but haven’t decided to cut their losses. To note, this is not regarding the same game, but three different ones. I tried asking why they still stayed and almost always the answer is usually something revolving around ‘I still have friends here’ or ‘I’ve put a lot of time into it’ or ‘I don’t like giving up’ to name a couple things I’ve heard. All valid responses, but I suppose my usually thought is if that fact overrides how unhappy you seem when you(general you) talk about it. And well, I get that so hard. I think it just sucks because they’re my friend seeing them unhappy in a hobby that I know they enjoy.
Speaking for myself, I know I’ve used all those reasons myself as an explanation to stay on a game. But I was still relatively unhappy until I realized I was logging in more because I enjoyed talking to people than actually doing anything on the game itself, so I sought more that social element than playing. It took a long time to just move on and find another game to try. I also think there may be some kind of stigma still about leaving a game. Or at least, maybe a self-perceived stigma that isn’t actually there. I dunno, just something I had been thinking about this morning.