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    Bad Stuff Happening IC

    Scheduled Pinned Locked Moved Game Gab
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    • somasatoriS
      somasatori
      last edited by

      I put the top response because I do want it to happen regardless, but I think with the same caveat as everyone else. I also would prefer bad things to be done to my character by someone whose writing ability I respect, and who I think might have a plot or overarching theme in mind rather than just an arbitrary sniping situation.

      No one wants your death pose to be delivered by someone who can’t put together a decent goddamn sentence

      "And the Fool says, pointing to the invertebrate fauna feeding in the graves: 'Here a monarchy reigns, mightier than you: His Majesty the Worm.'"
      Italo Calvino, The Castle of Crossed Destines

      JennkrystJ 1 Reply Last reply Reply Quote 6
      • JennkrystJ
        Jennkryst @somasatori
        last edited by

        @somasatori said in Bad Stuff Happening IC:

        No one wants your death pose to be delivered by someone who can’t put together a decent goddamn sentence

        I feel attacked, having horri-bad pretendful words filling up my sentences with swollen, purple girthy prose. Luckily, I try not to kill people, instead trying to drag them to the fun dark side, so probably safe.

        Mummy Pun? MUMMY PUN!
        She/her

        1 Reply Last reply Reply Quote 0
        • RozR
          Roz @hellfrog
          last edited by

          @hellfrog said in Bad Stuff Happening IC:

          Fuck them up, but don’t embarrass them. I’ll embarrass my character if I feel like it.

          i am convinced that embarrassment is actually the number one thing MU players hate, way beyond any other bad stuff happening.

          she/her | playlist

          WizzW YamY 2 Replies Last reply Reply Quote 13
          • WizzW
            Wizz @Roz
            last edited by

            @Roz

            if the embarrassment feels like the other player’s intentions were to embarrass me as well on like an OOC level, I am 100% with them. but one of my fondest memories of the hobby was having my character unexpectedly embarrassed in front of others in a way that revealed something to me about him and their character, that we kept playing into and had so much fun with later.

            it absolutely comes back to trust, though. I knew that player was trying to make a compelling twist in the story, not be cruel or petty to me.

            1 Reply Last reply Reply Quote 4
            • YamY
              Yam @Roz
              last edited by Yam

              Unexpected, unintended, unplanned embarrassment is generally why when I hold the idiot ball, I try to only hold it in front of people I trust, because otherwise someone’s gonna’ post a proclamation the next morning LORD EIRAN, LAYABOUT OF THE LAURENTS, SEEN BEING AN UNMARRIAGEABLE IDIOT.

              But honestly, that’s rare! A lot of people are good sports.

              Bad things happening, botched shit, generally A+, gimme. It’s just that social thing of oops my character looks like a fool even if he’s not actually supposed to be a fool about this.

              1 Reply Last reply Reply Quote 2
              • JennkrystJ
                Jennkryst
                last edited by

                Unplanned embarassment is fine, I love botching rolls and coming up with BIG OH NO things that happen from them.

                … But that’s still me having some kind of say in the failure, so circles back to the control of it all. Meep morp.

                Mummy Pun? MUMMY PUN!
                She/her

                1 Reply Last reply Reply Quote 0
                • PavelP
                  Pavel
                  last edited by Pavel

                  Apparently, my requirements for Bad Stuff are the same as my requirements for Saucy Stuff.

                  If I trust you, if it’s more than just an excuse to roll combat dice with your big ol combatty combat combatter, and if it contributes to the game/character’s story rather than detracts or distracts from it.

                  Real talk, though, my characters are often designed to fail. They aspire to power, authority, etc, etc, but I’m lazy and very busy RL so I don’t want power, authority, or anything more than a cup of tea. If you can help me tell that story in a satisfying way? I’m yours forever.

                  He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                  BE AN ADULT

                  1 Reply Last reply Reply Quote 4
                  • P
                    Pyrephox Administrators
                    last edited by

                    I ended up putting Other, because yes, I like bad things to happen to my character, but as always there are caveats.

                    1. Proportionality. I like bad things to happen to my character - I don’t like ONLY bad things to happen to my character. Trauma conga isn’t all that entertaining, give me time to breathe, recover, and let the character have things worth fighting for when the bad things happen.

                    2. Trust. I’m a fairly trusting player, to be honest, and I’ll roll with what a GM throws unless I have a specific reason not to trust them, but once that trust is lost, it doesn’t come back.

                    3. Sexual assault/mind control. These are not entirely “no go” bad things to have happen, but they are things where I would need a larger than normal amount of trust, and where I want to be brought in OOC to ensure that it remains a fun game for me.

                    1 Reply Last reply Reply Quote 8
                    • J
                      Juniper
                      last edited by

                      People are always so scared to be mean to me! I wish they would do it more.

                      I promise I won’t whip around and start crying about being griefed if you do anything mildly cruel. I think players in general are pretty traumatised by bleedy targets and now they don’t even want to take the risk. A lack of trust all around.

                      1 Reply Last reply Reply Quote 1
                      • N
                        Nonsense
                        last edited by

                        Yeah, absolutely destroy my characters. I love the writing and the play that comes from difficult situations, poor outcomes, and otherwise “bad things” that affect a PC. Especially when it creates further story and RP opportunities in the aftermath. Of course there are limits, but these are also situations and lines that are already a hard ‘no’ in any game I’m going to play - and, as has also been mentioned a few times in this thread - trust is an important factor.

                        I’m generally very much of the opinion that failure is more thematically interesting than success. I love a failed roll, I love a failed mission, I love the drama. That has been where I’ve found my best success as a player and learned the most about the character.

                        P 1 Reply Last reply Reply Quote 4
                        • hellfrogH
                          hellfrog
                          last edited by

                          Oh man, I took this as GMs being mean to characters. Are you ok with/do you like to be mean to players as a player is a whole other can of worms. And I do! I do not like the ooc assumptions that most often come with playing something other than 100% friendly

                          fr fr
                          (she/her)

                          somasatoriS D 2 Replies Last reply Reply Quote 7
                          • somasatoriS
                            somasatori @hellfrog
                            last edited by

                            @hellfrog said in Bad Stuff Happening IC:

                            And I do! I do not like the ooc assumptions that most often come with playing something other than 100% friendly

                            Exactly this, and I feel like due to this I often will take on a more affable demeanor because my characters can be assholes and I don’t want to be labeled OOCly in the same vein as my IC.

                            "And the Fool says, pointing to the invertebrate fauna feeding in the graves: 'Here a monarchy reigns, mightier than you: His Majesty the Worm.'"
                            Italo Calvino, The Castle of Crossed Destines

                            1 Reply Last reply Reply Quote 2
                            • D
                              dvoraen @hellfrog
                              last edited by

                              @hellfrog said in Bad Stuff Happening IC:

                              Oh man, I took this as GMs being mean to characters. Are you ok with/do you like to be mean to players as a player is a whole other can of worms. And I do! I do not like the ooc assumptions that most often come with playing something other than 100% friendly

                              Who is/was your favorite Arx character and why is it Sapphire?

                              1 Reply Last reply Reply Quote 0
                              • P
                                Pyrephox Administrators @Nonsense
                                last edited by

                                @Nonsense said in Bad Stuff Happening IC:

                                Yeah, absolutely destroy my characters. I love the writing and the play that comes from difficult situations, poor outcomes, and otherwise “bad things” that affect a PC. Especially when it creates further story and RP opportunities in the aftermath. Of course there are limits, but these are also situations and lines that are already a hard ‘no’ in any game I’m going to play - and, as has also been mentioned a few times in this thread - trust is an important factor.

                                I’m generally very much of the opinion that failure is more thematically interesting than success. I love a failed roll, I love a failed mission, I love the drama. That has been where I’ve found my best success as a player and learned the most about the character.

                                I admit, here’s the flipside of the question (and this is not aimed at you specifically - I don’t think we’ve ever played together):

                                I don’t necessarily trust when a player says this, either to me-as-player or me-as-GM because often they do not mean it, so I am absolutely reluctant to actually pull the trigger on negative consequences because it is exhausting to deal with a lot of people after you do, and perhaps even more so the people who are very vocal about “Oh yeah, destroy my life, I can take it!”

                                And you can never know whether a person genuinely means it and is totally fine with things actually going south, or not.

                                The only real way, I’ve found, to know is to see how people handle small failures in play, before trying to work through the big setbacks with them.

                                somasatoriS 1 Reply Last reply Reply Quote 4
                                • somasatoriS
                                  somasatori @Pyrephox
                                  last edited by

                                  @Pyrephox said in Bad Stuff Happening IC:

                                  The only real way, I’ve found, to know is to see how people handle small failures in play, before trying to work through the big setbacks with them.

                                  So, there’s this really interesting inverse effect that I have noticed clinically in many of my patients with large capital-T trauma: People who have experienced particularly traumatic events tend to react really negatively to very small events*, or what might be might be considered pretty minor-to-moderate annoyances by a lot of people, but on the flip-side they tend to be very blasé or even good when something major happens.

                                  Not saying that every MUSHer who endorses this attitude has this going on (though surprisingly more than one would think), but I feel like my approach to someone saying this would be more to introduce a negative element and then slowly increase the tension. Alternatively, I would have them be witness to people who I know would react well to their characters’ lives getting ruined and seeing what their opinions and perspectives are on those events. I also tend to temper my approach to evaluate someone’s reaction to certain things, which is partially because my perspective as a trauma-informed clinician is that I must be aware that we all got something that’s a no-go.

                                  *this is obviously an “it depends” thing and isn’t intended to be diagnostically relevant in this instance, where I speak about MUSHing; while it has some research on it under the term “trauma reactivity” it’s also very anecdotal in this case

                                  "And the Fool says, pointing to the invertebrate fauna feeding in the graves: 'Here a monarchy reigns, mightier than you: His Majesty the Worm.'"
                                  Italo Calvino, The Castle of Crossed Destines

                                  P 1 Reply Last reply Reply Quote 0
                                  • AshkuriA
                                    Ashkuri
                                    last edited by

                                    Interesting to me that no one (yet) voted for “Yes but only physical peril, not social.” Social to me covers the like

                                    @Yam said in Bad Stuff Happening IC:

                                    someone’s gonna’ post a proclamation the next morning LORD EIRAN, LAYABOUT OF THE LAURENTS, SEEN BEING AN UNMARRIAGEABLE IDIOT

                                    that kind of thing. I would consider that a Social Bad Thing for a person to encounter.

                                    But I think it’s pretty clear across the board that bad-things-likers enjoy them from a trusted source and people who decide to humiliate your character socially are maybe not a trusted source.

                                    FaradayF 1 Reply Last reply Reply Quote 2
                                    • P
                                      Pyrephox Administrators @somasatori
                                      last edited by

                                      @somasatori I think the big thing is that I’m not running a controlled intervention to see if someone can handle bad IC events - I’m just observing what happens naturally. And I’ve never really see someone who, for example, throws a sulking fit when they have a couple of bad dice rolls, who can also handle a big loss with grace and mutual fun.

                                      I’m sure they exist! And people have bad days, where one small event is just the grimy cheese on the shit sandwich and you are just done. Which is why I try not to judge people too harshly for one bad reaction.

                                      But if, over time, I notice someone who melts down regularly about the small stuff, I’m definitely not going to even hang around for the big stuff. It’s not worth my time or my hobby joy, and I don’t really care if it’s trauma, or a multitude of bad days, or whatever.

                                      somasatoriS 1 Reply Last reply Reply Quote 0
                                      • somasatoriS
                                        somasatori @Pyrephox
                                        last edited by

                                        @Pyrephox Oh, fair enough, yeah! I was mostly using that as an example where people might be good at handling the big stuff but might have issues with more minor inconveniences. Definitely not to excuse the behavior or attempt to convince anyone to engage in it, for sure. My point was that levels of reactivity might vary or be surprising based on what the stimulus is. I think I’m also perceiving this from the older school staffer perspective of “everyone gets to play” even if the person isn’t a good fit for the game (and also not from a player perspective).

                                        I’ve met a handful of people who get really aggravated when small rolls in social scenes don’t go their way, but who can handle poor rolls in larger scenes. I feel like this maybe falls into the “mushers don’t like to be humiliated” point mentioned elsewhere in the thread.

                                        "And the Fool says, pointing to the invertebrate fauna feeding in the graves: 'Here a monarchy reigns, mightier than you: His Majesty the Worm.'"
                                        Italo Calvino, The Castle of Crossed Destines

                                        1 Reply Last reply Reply Quote 0
                                        • FaradayF
                                          Faraday @Ashkuri
                                          last edited by

                                          @Ashkuri said in Bad Stuff Happening IC:

                                          Interesting to me that no one (yet) voted for “Yes but only physical peril, not social.” Social to me covers the like

                                          @Yam said in Bad Stuff Happening IC:

                                          someone’s gonna’ post a proclamation the next morning LORD EIRAN, LAYABOUT OF THE LAURENTS, SEEN BEING AN UNMARRIAGEABLE IDIOT

                                          that kind of thing. I would consider that a Social Bad Thing for a person to encounter.

                                          One thing I find interesting is that other people tend to transfer IC humiliation onto the humiliated player. Like I had one character who was constantly screwing up (by design), and a non-trivial number of players acted like I was the idiot. It was very puzzling. I don’t know if it was just so alien to them that someone would willingly set their own character up for humiliation, or if they just genuinely thought I was dumb because my character did something stupid or what. But it wasn’t a particularly fun experience.

                                          WizzW 1 Reply Last reply Reply Quote 9
                                          • R
                                            Roadspike
                                            last edited by

                                            For me it depends in large part on what’s going on in my RL. If I’ve had a frustrating day, and my warrior gets hammered in a combat scene because the dice betray me on the GM messed up the balance, I can get frustrated. If I’ve had a normal day or a good day, I’m much more open to random disappointment in my gameplay.

                                            That being said, I’m also a big fan of screwing my character up through choices that I make myself (whether it’s choices that the character makes or the player). I also want to be able to react to the bad stuff and maintain some player agency through it. If there’s nothing that I can do about the bad stuff (either to mitigate it or to have some fun with it on the way down), it’s a lot less fun for me.

                                            I agree with a lot of the statements above, but particularly @Pyrephox’s note about Proportionality; if my character has been doing great lately, having them be absolutely humbled can be entertaining, but if they’ve been on a bad streak, sometimes one more failure is all it takes for me to not have a good time.

                                            Formerly known as Seraphim73 (he/him)

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