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    RP Safari - Pacing Styles

    Scheduled Pinned Locked Moved Game Gab
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    • catzillaC
      catzilla
      last edited by

      To me, Bar RP is “let’s just throw our characters somewhere and socialize about whatever”.

      Social RP can be Bar RP but it can also be picking up a scene with these intentions:

      • building/furthering a relationship between PCs
      • discussing plot
      • sharing plot or other activity happening in the game
      • doing an activity together to help raise stats (like the mentioned training scene)
      • meeting a PC I haven’t met yet
        Etc.

      The difference is intent. “Let’s just see what happens” vs “Let’s have our characters gossip about NPC X.”

      All Bar RP is social RP but not all social RP is Bar RP. 🤷

      MisterBoringM PavelP 2 Replies Last reply Reply Quote 2
      • MisterBoringM
        MisterBoring @catzilla
        last edited by

        @catzilla said in RP Safari - Pacing Styles:

        All Bar RP is social RP but not all social RP is Bar RP.

        I still want to make a game with a single IC grid square: The Bar.

        All RP is Bar RP. The only plot is The Bar.

        Proud Member of the Pro-Mummy Alliance

        GashlycrumbG 1 Reply Last reply Reply Quote 1
        • GashlycrumbG
          Gashlycrumb @MisterBoring
          last edited by

          @MisterBoring a man is standing at a bar talking to a group of men sitting at tables .

          "This is Liberty Hall; you can spit on the mat and call the cat a bastard!"
          – A. Bertram Chandler

          1 Reply Last reply Reply Quote 2
          • PavelP
            Pavel @catzilla
            last edited by

            @catzilla Where does interrupting a totally innocent demon while he is trying to enjoy his succulent Chinese meal in the comfort of his penthouse apartment come on your scale?

            He/Him. Opinions and views are solely my own unless specifically stated otherwise.
            BE AN ADULT

            1 Reply Last reply Reply Quote 1
            • MisterBoringM
              MisterBoring
              last edited by

              I’ve thought up a new pacing style:

              Tedium game pacing. The MU will be connected to a generic incremental idle game (like Cookie Clicker), and each player will be given a number of pose tokens. Each pose will cost a number of tokens based on length, and if you run out of tokens, you must play the idle game to generate more tokens, which can also be spent to make the idle game work faster. Scenes will progress at a speed decided by the various players progression in the idle game generating the tokens.

              Proud Member of the Pro-Mummy Alliance

              hellfrogH JumpscareJ RucketR 3 Replies Last reply Reply Quote 1
              • hellfrogH
                hellfrog @MisterBoring
                last edited by hellfrog

                @MisterBoring 8cd74d95-0f11-4b1d-aa08-d6dca10d4211-image.png

                fr fr
                (she/her)

                1 Reply Last reply Reply Quote 4
                • PavelP
                  Pavel
                  last edited by

                  Auto clicker


                  According to all known laws of aviation, there is no way a bee should be able to fly.
                  Its wings are too small to get its fat little body off the ground.
                  The bee, of course, flies anyway because bees don’t care what humans think is impossible.
                  Yellow, black. Yellow, black. Yellow, black. Yellow, black.
                  Ooh, black and yellow!
                  Let’s shake it up a little.
                  Barry! Breakfast is ready…

                  He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                  BE AN ADULT

                  1 Reply Last reply Reply Quote 0
                  • O
                    Ominous @Faraday
                    last edited by Ominous

                    @Faraday

                    Life got busy, so here is a very belated reply.

                    Anyways, it may be something different. It was sort of like the SCP stuff that’s popular today. The most prominent one that I remember was a wiki, and you could go to a page and edit it, retconning things, continuing the scene by writing new material, whatever. There were some rules of engagement about how much you could edit in a day, what sorts of things you could do, etc. I think some of it ended up on An Archive of Our Own at one point.

                    Ceterum censeo Carthaginem esse delendam

                    1 Reply Last reply Reply Quote 0
                    • JumpscareJ
                      Jumpscare @MisterBoring
                      last edited by

                      @MisterBoring said in RP Safari - Pacing Styles:

                      I’ve thought up a new pacing style:

                      Tedium game pacing. The MU will be connected to a generic incremental idle game (like Cookie Clicker), and each player will be given a number of pose tokens. Each pose will cost a number of tokens based on length, and if you run out of tokens, you must play the idle game to generate more tokens, which can also be spent to make the idle game work faster. Scenes will progress at a speed decided by the various players progression in the idle game generating the tokens.

                      Ah, Gemstone IV, where people would abruptly leave the scene when their RPXP ran out.

                      Game-runner of Silent Heaven, a small-town horror MU.
                      https://silentheaven.org

                      bear_necessitiesB 1 Reply Last reply Reply Quote 1
                      • bear_necessitiesB
                        bear_necessities @Jumpscare
                        last edited by

                        @Jumpscare said in RP Safari - Pacing Styles:

                        Ah, Gemstone IV, where people would abruptly leave the scene when their RPXP ran out.

                        Was that the one on AOL along with Modeus Operandi that went pay-to-play? Modeus Operandi was my first game, I miss it 😞

                        1 Reply Last reply Reply Quote 0
                        • RucketR
                          Rucket @MisterBoring
                          last edited by

                          @MisterBoring said in RP Safari - Pacing Styles:

                          I’ve thought up a new pacing style:

                          Tedium game pacing. The MU will be connected to a generic incremental idle game (like Cookie Clicker), and each player will be given a number of pose tokens. Each pose will cost a number of tokens based on length, and if you run out of tokens, you must play the idle game to generate more tokens, which can also be spent to make the idle game work faster. Scenes will progress at a speed decided by the various players progression in the idle game generating the tokens.

                          Now I’m imagining TS scenes being on hold for days while people play cookie clicker to be able to put out their next pose.

                          1 Reply Last reply Reply Quote 0
                          • S
                            Superbia
                            last edited by

                            Aegis Company runner here, just want to belatedly chime in to say our scenes, especially events, do skew live. Async certainly happens but it’s generally reserved for interpersonal RP.

                            1 Reply Last reply Reply Quote 0
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