Don’t forget we moved!
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Good things in Mushing
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I’ve had a vague roadmap in my mind of where I’d like a long-running character to be by the time their story eventually ends, and I couldn’t have ever predicted how those milestones were eventually met.
Today… I don’t want to say they received closure, but were the mantle to be set down right now in this moment (not saying I want to), it would be on a really nice note, which is all I could wish for an OC that was created in… like, 2016 or some bullshit… who’s been put through the fucking wringer in a lot of different ways. I’m really grateful for their story going to a peaceful, positive place.
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Good thing in mushing: other people reacting to a big dramatic thing you did as a big dramatic thing.
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@sao said in Good things in Mushing:
Good thing in mushing: other people reacting to a big dramatic thing you did as a big dramatic thing.
AURETH SHAVED HIS HAIR?!
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Using ChatGPT to create my BGs and desc. Enter in an idea, edit the response to cater towards what you need it to, and good to go.
Might be a hot take, but damn it’s made my life easier.
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@Testament No lies. It requires some tinkering because it’ll stick some powerposey stuff in there, but if I’m on an Ares game or somewhere where I just do not give a shit what my long desc looks like, it’s a lifesaver.
I also use it to summarize long-ass theme files. Or even swaths of RP that occurred before I drop into a scene so I can get an idea of what I’m walking into.
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When you are exhausted from major life changes and just winging everything but it seems to turn out at least okay.
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Cutie lil character first kisses. 🥹
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People who actually act like a welcome wagon when you’re new and don’t know anybody and ask “do you want to meet so-and-so? They match your concept in such-and-such way.” It makes me feel like I joined a more natural community.
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Feeling like I get to flex a little with the kind of character I love to play, in my preferred genre, finally having the mental capacity to actually feel like I can both RP and be creative at the same time, and starting a storyline I’m getting really excited about.
I really missed RP. It feels so good to be back.
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Ares for having Asynch. My life is too much for real scenes, but I can at least show up to these and run them!
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Absolutely. Over the past two months or so, essentially 100% of my RP has been Ares Asynch. But I’m still attached to the overall game, with the possibility of getting back into live play in the future. I have really come to appreciate that feature, though I know it doesn’t work for everybody, just like traditional play isn’t working out for me right now.
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@CUmush said in Good things in Mushing:
Absolutely. Over the past two months or so, essentially 100% of my RP has been Ares Asynch. But I’m still attached to the overall game, with the possibility of getting back into live play in the future. I have really come to appreciate that feature, though I know it doesn’t work for everybody, just like traditional play isn’t working out for me right now.
We’ve enjoyed having you!
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When you/your character go into a scene with a certain idea and it evolves into something even better because of the added views and inputs of other characters.
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Based on how big the MU Peeves Thread is, I was expecting to run into a lot of issues now that I’ve become a game-runner.
To my surprise, I absolutely love it. Silent Heaven is one month in, and I love all the players. I haven’t run into anything that’s made me want to crawl away and hide. Making and running a game has been one of the most fun and rewarding things I’ve ever done in my life.
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@Jumpscare There are days, maybe even weeks, when running a game is more stress than fun. Sometimes there’s a span of time when it feels like So Much, and sometimes even Too Much.
But mostly? It’s really great. The people are great, the stories are great, the folks who sign up to do work for free with me are great, the community is great, and it’s all super rewarding.
I’m glad your game running experience is being awesome!
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@Jumpscare said in Good things in Mushing:
Making and running a game has been one of the most fun and rewarding things I’ve ever done in my life.
Gives me hope, thank you for sharing this.
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Didn’t want to post this in their ad thread, so I’ll say so here.
Not really sure if I’ll play Wyrdhold, but I will say this: whoever did all their custom CSS work for their wiki is very impressive.
Showed it to my SO, who professionally builds websites as apart of her job in advertising and she said that this ‘is very good work and their CSS coding is very ‘clean’’(I have no idea what she meant by clean, but I’m assuming it’s a good thing).
And I’ve spent more time doing a ‘left-click -> Inspect’ than I have actually reading the wiki itself since the SO has been teaching me bits and pieces of CSS.
It’s an odd compliment, but. Really, well done.