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    Recent Best Controversial
    • RE: World Tone / Feeling

      The grim/noble dark/bright alignment system might be helpful: https://www.reddit.com/r/worldbuilding/s/bB0gvqrwjL

      I am firmly on the Noble side of settings. I am down for anything on the Bright-Dark setting with slight leaning towards Bright, but I don’t have Grim in me anymore. As @DrQuinn said, if I want Grim I’ll look at the damned window, and I’ve been in that state for about a decade now.

      EDIT: After thinking about it more, I’m going to take it back. I’m down for anything but Grimdark. I’ll take Grimbright. Arx felt Grimbright to me.

      posted in Game Gab
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      Ominous
    • RE: Missed Settings

      This may have already been brought up, but I’m too lazy to scroll up and see.

      A setting in the X-Files, Delta Green, SCP, Control, Triangle Agency, etc. vein. You could even include World of Darkness stuff, but the setting would mostly from the viewpoints of a government agency of “Hunters” and the occasional Mage, Vampire, Werewolf, whatever that decided to work with the agency. The server is mostly PVE as PCs work together on missions they take, but the server could also can go the Paranoia TTRPG route by having some NPCs and PCs belong to secret societies, have ulterior motives, be given contrary secret missions from the Directorate, etc. to keep people a little uneasy and wary. Operations could be investigations into weird shit, neutralization of weird shit (more tactics and combat oriented), covert ops (cause weird shit to happen so we get a funding increase), etc.

      posted in Rough and Rowdy
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      Ominous
    • RE: The 3-Month Players

      @KarmaBum Eh. I know how it is. You can run an event every hour, 24 hours a day, and some people will still only do BarP for all their interactions while complaining that there is nothing to do.

      posted in Game Gab
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      Ominous
    • AI PBs

      @catzilla That’s clever and a good use of AI for MU* purposes.

      Honestly, I am coming more and more around to the idea that all PBs should be custom created art and/or AI generated images. The use of images of real people who didn’t agree to be used for such purposes has been making me more and more uncomfortable over the years.

      posted in Game Gab
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      Ominous
    • RE: AI PBs

      I have hesitated to post anything in this thread, because I very much do not appreciate being drafted into the role of OP for this particular topic. Anyways…

      @ProperPenguin said in AI PBs:

      Hi, tech writer here.

      I am job hunting (as I left a toxic work environment right before the AI obsession began in corporations). I have been job hunting.

      The work disappeared for a good while. And reports from people who weren’t laid off basically came down to them being piled on so high with work they couldn’t manage. One person even reported that her coworkers had nicknamed her AI. ‘Send it to AI.’
      Which was hugely demoralizing (understandably) to her.

      I know a developer who runs a team: he was made to lay off his tech writer and told ‘just use AI.’ Except he’s in the financial sector. They cannot use it (for security, accuracy, etc.) and when he pointed it out, was told ‘it’s just writing, do it yourself.’

      And this is the core issue, the lack of appreciation and respect to a profession from other professionals and industries. “Anyone can write. Anyone can draw. Anyone can take a photograph. Anyone can shoot film. Anyone can work an assembly line.” No, anyone can’t, and no a robot cannot give you as good a quality, yet. If you need specialized, expert, professional work done, you need to pay for a specialist, expert, and professional.

      I like AI for hobbyists, people who don’t have the cash or the level of personal investment into whatever hobby it is to pay for a professional. “I want a PB that isn’t a photograph of a real person, I don’t have any artistic talent at all, and I don’t want to pay $150 for an image I am going to slap on a wiki and never really think about again.” “I need a desc, but I hate writing them. I’ll just have an AI write one over and over until I get one I like.”

      And I am now going to exit the thread again. Have fun, y’all.

      posted in Game Gab
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      Ominous
    • RE: MUing Snacks

      The snack of all gaming champions, both tabletop and video: Cheetos. With a Mountain Dew to drink, because it compliments my X-TREME hobby that involves sitting at a table and/or computer for hours at a time.

      posted in Game Gab
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      Ominous
    • RE: Stupid Memes

      @catzilla Who gave you permission to access my MU* TS logs?

      posted in No Escape from Reality
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      Ominous
    • RE: MU Peeves Thread

      Belated reply. Put me in the “prefer the grid” group. I very much dislike off-grid RP rooms. Why even log into a server? You might as well just be RPing on Discord or by email at that point. I am fine with small or large grids, but I prefer location based.

      posted in Rough and Rowdy
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    • RE: The 3-Month Players

      I think that there are a lot of MU* players out there that have very specific unmet interests. Most MU* players have been playing the game for a while now and know exactly what they want. A new game comes along that sounds close grabs their interest, they give it a shot, it doesn’t check all their boxes, and they move on.

      posted in Game Gab
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      Ominous
    • RE: Celebrities We've Lost 2025

      Altered.png

      Because at this point, I think how much the leopards are being force fed is intentional.

      posted in No Escape from Reality
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      Ominous
    • RE: Missed Settings

      I am surprised there hasn’t been a primitive fantasy setting, a tribal culture trying to survive amongst the fantasy monsters and the ruins of previous civilizations. Though this would probably need to be more RPI-ish because it’s begging for coded survival mechanics, like hunting, fishing, cooking, weapon crafting, clothing making, etc.

      posted in Rough and Rowdy
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      Ominous
    • RE: The 3-Month Players

      @MisterBoring I have also been wondering about this recently. This thread and my partner watching a lot of reality TV series like the Bachelor(ette), the Mole, Million Dollar Secret, and also a bit of Bridgerton have combined with me recently playing Fire Emblem and Unicorn Overlord with their harem anime elements and my constant desire to run a lord and ladies game, resulting in the crazy idea of doing a parody lord and ladies MU*.

      At first I was going to call it Pretty Princess Simulator, but maybe The Courtship of the Crown Prince might be better. Basically every season will start with that generation’s crown prince having his debut and all the eligible noblewomen of the land coming to try to woo him into marriage, using their wits, wiles, political connections, etc. to do so. At the end of the season, the best noblewoman (or nobleman, maybe we will have a gay crown prince or a crown princess every so many seasons to mix things up) will win. All of the kingdom’s politics, wars, natural disasters, regime changes, economic swings, etc. will take place in the background during the intervening years. Every season will have a crown prince with a different personality, tastes, hobbies, etc and the noblewomen will need to figure them out and try to use them to their advantage to snag the future queenship. Hopefully the time skips between seasons changing the world would be enough of a change to bring the bubble players back to try again with a new season.

      posted in Game Gab
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      Ominous
    • RE: Missed Settings

      Since we are talking Weird West, how about Weird West but D&D fantasy? This is a really good OSR adventure: Tomb Robbers of the Crystal Frontier

      Here’s a YouTube review of it: https://www.youtube.com/watch?v=pUkPt9VcsWw&pp=0gcJCRsBo7VqN5tD

      And here’s the creator’s blog posts on the expanded universe: https://alldeadgenerations.blogspot.com/search/label/Crystal Frontier

      posted in Rough and Rowdy
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      Ominous
    • RE: The 3-Month Players

      @KarmaBum said in The 3-Month Players:

      @Ominous this idea sounds neat but what will people RP?

      Blatantly ripping off @Roadspike 's template:

      Woo the crown prince of the kingdom with wits, wiles, or wyrdings in this fantasy setting. Characters will be trying to find out what they can about the prince, use that to their advantage, and try to thwart the efforts of others in getting closer to the prince. They will attend balls, gossip amongst themselves, participate in duels, attend events to showcase their brilliance to the royal family, and plot against one another.

      Pretty Princess Simulator is a game of romantic intrigue and politicking in a fantasy renaissance setting. Players might be eligible noblewomen trying to win the future queenship, the family members of those noblewomen working to help them, servants of those noblewomen or of the royal palace, or a small cadre of the prince’s friends, tutors, and personal staff who hold the secrets to the prince’s heart.

      All characters will belong to one of the many noble families of the kingdom or their servants. You will be endeavoring to get your one of the eligible noblewomen in your house selected as the bride to the crown prince or you will be one of the prince’s inner circle working to achieve a personal secret agenda. The first month will be the arrival of the eligible noblewomen to the royal palace leading up to the crown prince’s debut. The next few months will be filled with varying events to attend and make oneself known, leading up to the crown prince’s final selection and marriage.

      But yeah probably a lot of BarP. Unless the royal family goes full reality show and has the eligible noblewomen participating in ridiculous contests. And, since this idea started as a parody of L&L, that might actually be the route to go in.

      posted in Game Gab
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      Ominous
    • RE: Missed Settings

      @somasatori said in Missed Settings:

      @bear_necessities said in Missed Settings:
      Take the guiding principles behind a West Marches game for this: make the standard town area be your home base where people get refueled and are generally safe. The plots and scenes run by GMs/Keepers/player-STs-if-you-allow-PrPs are where the danger comes in. All of the in-town stuff is handled by players and any player ST reps you have, the only staff involvement in plot stuff happens when you assemble investigatory teams to search out the Mythos lore. You wouldn’t be running a town MUSH, the players would just be doing their social RP and whatnot while you occasionally (weekly or semi-weekly basis) come in to run mythos stories.

      This is what I was going to say. In my vision of the game, the base the agents are stationed at is like Los Alamos for the Manhattan Project, Groom Lake (Area 51), or something. The base is the town and has facsimiles (bars, restaurants, a theater, etc. staffed by soldiers or their family members) and no one leaves except for missions, until they and their family, if any, are “decommissioned”. Mages, vampires, werewolves, etc. can’t be decommissioned; well, they can, but the agency uses the sun, silver bullets, etc. instead, which probably adds to the uneasiness people have around their supernatural allies. Just how allied are they, when there is no opt out option?

      posted in Rough and Rowdy
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      Ominous
    • RE: The 3-Month Players

      @RedRocket This speaks to my OSR D&D gaming heart.

      @Tapewyrm You’ve got to have some crunch somewhere for the social RP fluff to be based on. How can we bemoan the ongoing war with the orcs, if there is no battles in the background? How can we gossip about the King divorcing the past Queen and marrying some nobody from a backwater house if that doesn’t happen? Meringue topped with marshmallow fluff topped with whipped cream is sweet but not very filling. You can’t make a good dessert with just that. You’ve got to have some substance under it all.

      posted in Game Gab
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      Ominous
    • RE: The 3-Month Players

      @RedRocket said in The 3-Month Players:

      The same thing is true of people who hang out in bars just to hook up for TS. Why are you on a roleplay game with a complicated combat and stat system when you could just go to one of many games where you can literally be anything and bang anything you can imagine.

      Some people like plot with their porn or porn with their plot. Romance novels sell better than Hustlers. DeepThroat, the highest grossing pornographic film, made $22.6 million inflation adjusted at the box office; Fifty Shades of Gray grossed $569 million. Sure, you could log onto Shang, find a willing partner, and hammer out your best IKEA instructions for Peg A going into Slot B with gusto, but where’s the flirting, the foreplay, the slow simmer, the romance?

      posted in Game Gab
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    • RE: World Tone / Feeling

      @real_mirage said in World Tone / Feeling:

      I think the issue is so often when the consequences come around those consequences are out of the player’s control. Which can be completely reasonable/logical! But they feel helpless and more easily feel slighted/pissed/unaccepting of the outcome. Especially if there is a hand behind the outcome such as a GM/Staff telling them what happened.

      When bad results happen, I think you have to push it back on the player and let them make a choice. I was recently watching Critical Role’s new campaign and their use of their new system Daggerheart and I thought it was perfect for handling the scenario of a bad outcome/consequences in a MU*.

      As an OSR GM, when my players tell me what action they want to take, if the consequence of failure isn’t already clear, I try to make it clear and confirm that they still want to take the action.

      "Player: My character is going to jump the chasm to get to the other side.

      Me: That’s going to be a d20 roll under strength with a -2 for they length of the jump. If you succeed, your character will be on the other side of the chasm. If you fail, your character will fall into the chasm and, while your character can’t determine the exact depth, it’s enough that there is a strong potential for their death. Do you wish to continue?"

      GMs should treat action declarations more like hovering over the options in a Paradox Interactive strategy game story event. Tell the player what the odds of success and failure or what die their going roll, the difficulty number or whatever, and whatever bonuses or penalties they have. Tell them what success looks like (because what they’re attempting may not get them what they’re actually after), and tell them what failure looks like.

      posted in Game Gab
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      Ominous
    • RE: Minigames in MUSHes

      I am all for mini games. It’s part of why I lean more towards RPI than MUSHes.

      posted in Game Gab
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      Ominous
    • RE: Pretty Princess Simulator

      @bear_necessities Well, it’s not all about wooing the CP. These are more decisions made by the Imperial Family. The CP just gets a say. So there are other individuals to be making your case to. Also the fighting over who gets to sit next to the CP at dinner, who gets to dance with them at the ball, etc. is part of the competition. Perhaps there might be leaderboards for the differing events to show who currently has what spot at what event. Want to move up the ranks at the banquet? Better start schmoozing up the staff member in charge of the seating arrangements for that event or maybe try the Empress or the Chamberlain. Have you ever played the card game Love Letter? That, only more detailed and with more roleplaying.

      EDIT: I forgot that that review of the card game does a poor job of explaining the fluff of the game. The idea is that whatever character you have in your hand is the member of the court you have convinced to take your letter to the Princess. When you draw a card you can either choose for the character who currently has your letter to pass it off to the new character, enacted by playing the character you had in your hand and holding onto the new character, or use your influence with the new character to have them do something to help you, enacted by playing that character. It an abstract game about using your influence at court to win the heart of the Princess.

      EDIT 2: Also one person won’t play the CP. It’s going to rotate amongst staff, so hopefully no one gets too exhausted being the focus at any event they attend.

      posted in Helping Hands
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      Ominous