I’ve seen plenty examples of both extreme ends of the scale – where staff doesn’t play and stays uninvolved but winds up treating PCs as dolls they mess around with like…I dunno, Sid from Toy Story, and on the other end staff who center the entire plot around their personal characters and expect everyone to constantly gas them up and give them the spotlight.
I think choosing to play or not choosing to play are just different ways to engage with a game you make, each with their own unique challenges and pitfalls, and aren’t inherently problematic or better on their own.



