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    Minigames in MUSHes

    Scheduled Pinned Locked Moved Game Gab
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    • FaradayF
      Faraday @Gashlycrumb
      last edited by

      @Gashlycrumb said in Minigames in MUSHes:

      I never found the pool tables and stuff tedious. Some spewed more text than one would want, though, and I can see preferring to use fewer, simpler rolls. The decks of cards seem dated, since you can now use a web-based virtual deck of cards simultaneously with RPing.

      Yeah, I mean, I’m not wrongfunning anybody who enjoyed them. More power to you.

      For me, it was just a matter of goals. When I MU, I’m there to tell stories. If my char is playing poker with their bestie, I don’t actually care how the poker game went. I don’t personally enjoy poker. The poker game / basketball game / whatever is just a background thing for the actual connections between the characters. The code just got in the way. Similarly, if I’m in the zombie game @Jenn described, I’d like to be able to just RP getting some supplies—or NOT getting them, if that befits the story. I don’t want to be constrained in my storytelling by what the code says. (There are situations where constraints are necessary to prevent powerplaying, resolve disputes, etc. but I prefer those guardrails to be minimal.) But then I don’t mind minigames in a MMO, because I’m there more for achievement/progression/questing stuff, and it feels less invasive. It’s just a matter of preference.

      1 Reply Last reply Reply Quote 3
      • YamY
        Yam
        last edited by

        Lately I’ve been enjoying the element of chance when it comes to the narrative. Sure, narrative above all else. That’s given. But sometimes, sometimes, it’s nice to be a bit surprised by the system that was originally built with the fiddly bits in mind. And I think, judging by the responses, other folks have had decent experiences. Ideally they’re tools to kind of pad things out between RP. Hanging out in your room, everyone’s gone to bed, now I can work on descing my glorious wardrobe.

        GashlycrumbG 1 Reply Last reply Reply Quote 5
        • GashlycrumbG
          Gashlycrumb @Yam
          last edited by

          @Yam said in Minigames in MUSHes:

          Ideally they’re tools to kind of pad things out between RP.

          I tend to pad things out between RP by watching Korean horror movies. (No, I don’t understand Korean, that’s part of the fun.)

          I don’t want to need to play a mini-game for my PC to function on the MU, 'cause I’d probably rather not play a mini-game.

          @Faraday said in Minigames in MUSHes:

          I don’t actually care how the poker game went. I don’t personally enjoy poker. The poker game / basketball game / whatever is just a background thing for the actual connections between the characters. The code just got in the way.

          Yeah, this. I liked the pool tables etc because they introduced a little random detail, and spare you from having to negotiate with another player about how the game might turn out. Waaaaay back when, on the original PernMUSH I used to show people how to insert the MUSH dice fuction into poses to roll a couple of d6 so we could play craps, and this is still a favourite for me, meshed right into the poses.

          "This is Liberty Hall; you can spit on the mat and call the cat a bastard!"
          – A. Bertram Chandler

          1 Reply Last reply Reply Quote 1
          • D
            dvoraen @Tez
            last edited by

            @Tez said in Minigames in MUSHes:

            @dvoraen said in Minigames in MUSHes:

            @Tez So what I am hearing is I should make puppy-eyes at Tehom to do this for Arx II. Over Aion knows how many months.

            cries in database schema

            No one should ever make puppy-eyes at any coder for anything. If I want these things, I* will make them myself.

            *claude

            looks at spoiler block
            mmhmm

            Anyway, you misunderstand. I’d be the implementer, seeking permission to put it in.

            The argument: “Jayus would want us to BUILD THESE MINIGAMES.”

            1 Reply Last reply Reply Quote 0
            • P
              Pyrephox Administrators
              last edited by

              It’s been interesting to read all the different takes on minigames, it’s made me think about what I actually like in minigames, and what I don’t.

              When I think about minigames that I’ve genuinely enjoyed, I like something where I get to use my character’s skills and abilities (especially ones that maybe don’t get used a lot in scenes, like research, finance, social, etc.) to create something (including just an experience) that enhances my enjoyment of the game.

              I don’t like grind, or minigames I must engage with on a regular basis or face negative consequences. I don’t like minigames that replace a fun scene or that become a bottleneck to being able to do the things I’m there to do.

              So something like a poker game that takes into account character stats (luck, for example) or skills (gaming/gambling/bluff/sleight of hand)? That’s pretty cool. +hunt code that I must remember to use every couple of days or else Bad Things Happen? Not so much. A crafting minigame would be fun (as long as I don’t have to do ASCII), or an investigation or research minigame.

              1 Reply Last reply Reply Quote 1
              • Third EyeT
                Third Eye
                last edited by Third Eye

                I’m not a mini-game person so I’ve kinda stayed out of this thread. This kind of thing will never attract me to a game, it’ll either me an ‘oh that’s nice’ thing I engage with sometimes but appreciate being able to avoid, or a I think that just makes me nope the fuck out because, Not For Me! That’s OK.

                So, grain of salt.

                For me, the big question with all this stuff is, why aren’t you just playing a single-player video game or MMO to get your engagement fix? They do a lot of ‘mini-game’ things better. So, what’s the appeal, for a person into this sort of thing, of not just having that open on your secondary monitor? What does it add to an experience that’s unique to a MUSH?

                ANSI art and object descing absolutely do this. While I didn’t do much with them personally, I always enjoyed seeing what people created, and it’s a unique form of creativity you can do on a telnet-based client you can’t do anywhere else.

                I want something else to get me through this
                Semi-charmed kinda life, baby, baby
                I want something else, I'm not listening when you say good-bye

                She/Her or They/Them

                JennkrystJ 1 Reply Last reply Reply Quote 2
                • JennkrystJ
                  Jennkryst @Third Eye
                  last edited by

                  @Third-Eye Generally, because ‘Pose, minigame, other person pose, I respond, minigame, repeat’ keeps my attention focused on this window. If I tab away, I could ADHD and forget to check back for hours.

                  Mummy Pun? MUMMY PUN!
                  She/her

                  GashlycrumbG 1 Reply Last reply Reply Quote 0
                  • RucketR
                    Rucket @dvoraen
                    last edited by

                    @dvoraen said in Minigames in MUSHes:

                    @Tez So what I am hearing is I should make puppy-eyes at Tehom to do this for Arx II. Over Aion knows how many months.

                    cries in database schema

                    These are lying eyes and no one should trust them! Anyway, the real mini game should be a jumping puzzle. Everyone loves jumping puzzles.

                    D 1 Reply Last reply Reply Quote 0
                    • D
                      dvoraen @Rucket
                      last edited by

                      @Rucket said in Minigames in MUSHes:

                      @dvoraen said in Minigames in MUSHes:

                      @Tez So what I am hearing is I should make puppy-eyes at Tehom to do this for Arx II. Over Aion knows how many months.

                      cries in database schema

                      These are lying eyes and no one should trust them! Anyway, the real mini game should be a jumping puzzle. Everyone loves jumping puzzles.

                      Using ASCII-art minis that you created/painted?

                      1 Reply Last reply Reply Quote 1
                      • GashlycrumbG
                        Gashlycrumb @Jennkryst
                        last edited by

                        @Jennkryst said in Minigames in MUSHes:

                        @Third-Eye Generally, because ‘Pose, minigame, other person pose, I respond, minigame, repeat’ keeps my attention focused on this window. If I tab away, I could ADHD and forget to check back for hours.

                        Legit. But if you wanted to do it by making your client beep at you when a new pose comes up, that feature is probably there? Or no.

                        Once some MOOs had a @beep command, which was handy, but you couldn’t easlily prevent people making your machine beep and I’m sure you can imagine what happened.

                        "This is Liberty Hall; you can spit on the mat and call the cat a bastard!"
                        – A. Bertram Chandler

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