Games we want, but will almost certainly never have
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@Roadspike Not if you have a command to just… change the type on the fly. combat/type, one might call it. If one had ever done such a thing.
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@Tat I don’t think that would work very well for vehicles - not without a bunch of extra work anyway. That’s why there’s no built-in command to do that.
@Jax Doing generic Mech v Mech combat isn’t hard in FS3. They’re just vehicles. You only run into trouble when you’re trying to model a pre-existing system. Battletech, for instance, has rules for heat, critical hits, finite ammo (not just clip-based), etc. - none of which are modeled in FS3. So you either get a very shallow approximation of Battletech, or you have a metric ton of additional custom code needed (at which point you should probably just make your own BTech specific combat system.)
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@Faraday Yeah, I’ve never tried it with vehicles, I do think that’d complicate matters.
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Re: Mechs in general - Eldritch Automata sure looks neat and has ways to incorporate literally all of the mech tropes. Like there is even a ‘get in the fucking robot, Shinji’ thing. Where it is beep-boop lever controls, a battletech style brainscan helmet, or a G-Gundam/Exalted Warstrider style suit you wear to control the thing, all interface methods are possible.
Lancer is also neat.
Battletech Specific - BTMux is still around, kind of. There is a discord and they boot up the game for simpods, it’s no longer a week-long thing where people login whenever to do their thing, which is a shame. A proper Battletech Lords & Ladies game would be hilarious, dibs on a mischievous wizard character (Comstar Agent)
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@Tat said in Games we want, but will almost certainly never have:
@Faraday Yeah, I’ve never tried it with vehicles, I do think that’d complicate matters.
Yeah, switching between types for regular characters is pretty straightforward. It mostly just switches their weapons/armor. But the vehicle is a separate entity with its own damage and stats. Theoretically you can change the vehicle’s type too, but then it gets a bit weird if it’s in Plane form and the damage list is like “Incapacitated wound to Right Arm”
Unrelated side note: changing combatant types also gets messed up if you try to go from Observer to regular combatant or vice-versa. -
All this talk about Battletech and Mech-based MUs, I’m surprised an enterprising coder hasn’t attempted to link a MU to MegaMek.
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@MisterBoring who needs megamek when you have THUD
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A solarpunk game where we use supernatural powers to take down corporations, heal the earth, and rebuild communities.
Or I’ll even compromise and ask for a cyberpunk game that doesn’t close within 3 months.
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@Jumpscare I have, at one point, looked intensely at the Genesys code for Ares, and bought different non-Star Wars Genesys books, including the Android: Shadow of the Beanstalk setting book.