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MU Peeves Thread
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I suck at RPing in crowds. The older I get, the more I suck.
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@Snackness said in MU Peeves Thread:
I suck at RPing in crowds. The older I get, the more I suck.
Maybe it’s not YOU that sucks. Maybe it’s RPing in CROWDS that sucks.
(aka, i feel you, i understand, i feel this too, this is what i tell myself to make myself feel better)
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I love big crowd scenes. I love one-on-one scenes. I am terrible in middle-sized group scenes because in RP, I either want a lot to react to (thanks, ADHD) or I want to dig deep into what makes the other PC tick. Mid-sized scenes that seem to dissolve into the RP equivalent of small talk, unless we are actively doing something, just lose me entirely.
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The magic number for me to lose all of my brain cells completely is around five. One-on-one is best, add a third and that’s fine, a fourth and you start running into some pose delays, but it’s usually okay, at 5 my brain breaks. I end up having to just basically skim poses in order to turn one of mine around in a timely manner.
By contrast, in huge scenes, no one is really expecting me to have massive hot takes and I can kind of just react the way the character would in small bite-sized pieces.
Midsize scenes are very hard.
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@Solstice said in MU Peeves Thread:
The magic number for me to lose all of my brain cells completely is around five. One-on-one is best, add a third and that’s fine, a fourth and you start running into some pose delays, but it’s usually okay, at 5 my brain breaks. I end up having to just basically skim poses in order to turn one of mine around in a timely manner.
By contrast, in huge scenes, no one is really expecting me to have massive hot takes and I can kind of just react the way the character would in small bite-sized pieces.
Midsize scenes are very hard.
I agree with the magic number there. More than five and it’s no.
But I also can’t do big scenes in the way you describe. I don’t have time to sit and play set dressing, when I could be doing something else.
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@Pavel I feel that larger crowds can be fine, but not if I am expected to keep track of what people are actually doing outside of my 'bubble.
Also of course an absolute no if people expect a whole room pose order. At that point I might as well go for a five mile walk or something instead of trying to RP.
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I use to LOVE large scenes, like a year ago. Then something happened in my brain and I no longer enjoy them. I get anxious that I’m leaving someone out or someone isn’t enjoying it or someone is feeling unwanted. Then I start to stress out and stop enjoying the scene myself.
I really think it’s my RL overwhelm carrying over to my RP overwhelm. It’s been a long few years.
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@hellfrog said in MU Peeves Thread:
The idea of ‘running people off of games’.
I dunno, I definitely have seen this sort of behavior. Usually it’s due to a past interaction, but I’ve seen folks come and join a game and then heard people say “Oh this is THAT person from THIS game and they did THAT thing that time”.
Legacies live for a long time in the MU world, and for all of the players that there are it’s a very small community. Odds are when you are interacting with someone now you probably interacted with them some other place and some other time, and unless they were a pernicious person OOCly it shouldn’t usually matter.
But I can tell you 100% I have seen people do this. I’ve seen games ban RP partners of players because the other player got banned, and so that person was banned “just in case”. That’s not great staffing, and I’m not saying it happens a lot, but it does happen.
The idea of deciding you don’t like someone ‘for no reason’.
You’re definitely right on this. People don’t just randomly decide to dislike someone, so if someone doesn’t like you, it’s because of something you did, and it’s best to just move along. Too often I see people feel like everyone has to like them so when they find that one person who doesn’t, for whatever reason, they end up like John Cusack in High Fidelity wanting to do an autopsy on the interaction and find a way to change their mind.
Like, dude, I just don’t like the way you used bemused or nonplussed in the totally wrong way, but now you’re really pissing me off paging me and asking me why 10 times. Go play with someone else.
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@Herja said in MU Peeves Thread:
I love big crowd scenes. I love one-on-one scenes. I am terrible in middle-sized group scenes because in RP, I either want a lot to react to (thanks, ADHD) or I want to dig deep into what makes the other PC tick. Mid-sized scenes that seem to dissolve into the RP equivalent of small talk, unless we are actively doing something, just lose me entirely.
So much this. If I’m interacting in a crowd with one or two people, great.
But I cannot follow a group of three or more with threaded conversations that run over ten poses or so without feeling like my pose is just a bullet list of reactions to four different PCs saying something.
To John, he says "…
He agrees with Jane. "…
“…” James gets the stink-eye.
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@RightMeow My love for large scenes has also shrunk over the last couple of years. I still enjoy it, but I don’t love it anymore. You know, like my Skechers, not like my Prada backpack. It’s definitely something that I’ve noticed in the past couple of years. One more thing to chalk up to overwhelmed brains, shifting preferences, and isolation, I guess.
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@RightMeow once, I’d have argued that I was AMAZING in large scenes. Responding to things, being social. Now I want to cry and the idea of big giant scenes literally fill me with existential dread.
I’m much better at very small and one on one these days. I just no longer have the focus for big ones.
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@schrodingerscig said in MU Peeves Thread:
@hellfrog said in MU Peeves Thread:
The idea of ‘running people off of games’.
I dunno, I definitely have seen this sort of behavior. Usually it’s due to a past interaction, but I’ve seen folks come and join a game and then heard people say “Oh this is THAT person from THIS game and they did THAT thing that time”.
Legacies live for a long time in the MU world, and for all of the players that there are it’s a very small community. Odds are when you are interacting with someone now you probably interacted with them some other place and some other time, and unless they were a pernicious person OOCly it shouldn’t usually matter.
The staffing example is weird and awk but I’m curious - how does this translate to ‘running someone off a game’? Remembering past interactions sure, it’s the active part of the accusation that always boggles me.
What actions do these people take that causes someone to leave a game? Are you just talking about getting them banned?
My objection is to the idea that disliking someone or not wanting to interact with them is actively trying to make them leave a place.
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There have definitely been times that a person has left the game I’ve been on and I have felt a deep and abiding relief about their absence, but I could not think of a single action I took towards them to encourage them to leave. Like … unless my not answering when someone I don’t want to rp with asks on the rp channel is somehow responsible for them leaving. In which case … shrug.
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@Raaspra This, but I go anyway because I need to make connections but then I don’t make connections because I’m miserable yay.
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I think it sort of goes back to the point that was made about needing to be liked. I don’t doubt that there might be super fucked up people that are out there, deliberately trying to get someone removed from a game or create whisper campaigns to make them leave. As someone that has been staffing a good sized game for over three years now, I can say that those people are fairly rare as long as the game culture is established in such a way to frown upon that sort of bullshit.
Most of the time, what happens is that people take someone not being as friendly or receptive as they expect or hooking up with someone they wanted as an IC partner or getting some story thing that they wanted, and blow that up into some sort of rivalry that is wholly unnecessary. Often, it is also one-sided as one side is all worked up about the other person existing in the same space as them while the other party just doesn’t care. It might be different for a really small game with a close-knit group, but for larger ones, there is usually enough going on that you can co-exist without ever having to interact. If someone is complaining about being ‘run off a game’ and it’s not because they fucked around, found out, and got banned, then it usually has a lot more to do with weird and wrong perceptions than an actual conspiracy to get rid of them, in my experience.
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@sao said in MU Peeves Thread:
There have definitely been times that a person has left the game I’ve been on and I have felt a deep and abiding relief about their absence, but I could not think of a single action I took towards them to encourage them to leave. Like … unless my not answering when someone I don’t want to rp with asks on the rp channel is somehow responsible for them leaving. In which case … shrug.
This. But also, the absence of someone I’m trying to avoid and then thinking to myself “Are they just playing someone else I’m not aware of because I’d really like to not interact with them…” And then paranoia sets in.
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@hellfrog said in MU Peeves Thread:
@schrodingerscig said in MU Peeves Thread:
@hellfrog said in MU Peeves Thread:
The idea of ‘running people off of games’.
The staffing example is weird and awk but I’m curious - how does this translate to ‘running someone off a game’? Remembering past interactions sure, it’s the active part of the accusation that always boggles me.What actions do these people take that causes someone to leave a game? Are you just talking about getting them banned?
My objection is to the idea that disliking someone or not wanting to interact with them is actively trying to make them leave a place.
I think I just misinterpreted what you were saying. I don’t understand the idea that not RPing with someone == running someone off the game, but I guess that’s what you were referring to. It must be something specific I haven’t encountered before.
I thought you were talking about someone actively trying to get someone to leave a game, versus a player perceiving things weird and feeling unwelcome. Certainly, in the context of your comment, that’s definitely that isn’t done, but that someone chooses to have done to them.
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@schrodingerscig said in MU Peeves Thread:
thought you were talking about someone actively trying to get someone to leave a game,
This is the claim I was talking about, yeah. I’m saying I don’t understand how this happens. I see a lot of accusations that so and so ran so and so off a game - or tried to - and there don’t ever seem to be examples of how that is done.
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I played on a game a few years back where a couple of players continuously gave me grief. I’d send stuff out to schedule scenes, one person would reply, I’d schedule it for the one person, those people would complain enthusiastically sometimes at me or just talk behind my back about how I wasn’t doing enough/doing it right, and it’d get back to me. Just lots of hm, petty things? I don’t know that they ever did it as some concentrated effort to get me to leave.
But it sure did get me to leave.
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I’ve definitely been run off of a game before, lol. I think at some point, staff has to co-sign those kinds of shenanigans when it goes beyond not just getting the scenes with who you want or whatever. Granted, in that case, it was later revealed that multiple staff bits and their associated alts were all more than likely one incredibly committed individual.
The last straw on this particular game for me was when I ran a slice-of-life scene as a mentor-type character for multiple players who weren’t getting a lot of attention due to timezone politics, and I invited anyone/everyone, people attended, it went fine, it was a perfectly normal situation – and then I got a passive-aggressive nitpicky @mail about how I could improve. From someone who not only didn’t attend but posted a log where-in their character shit all over the event in question and my character. Sooo cute.