Brand MU Day
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Bad Stuff Happening IC

    Scheduled Pinned Locked Moved Game Gab
    70 Posts 33 Posters 1.6k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • saoS
      sao
      last edited by

      I voted for “just fuck me up,” because if I trust the GM, that’s generally where I’m at. I have a few absolute hard “nos” (and I have… even rped around one or two of them with a GM that I trusted) but generally speaking, the bad stuff happening to PCs is where a lot of the development comes from.

      But like, I’m not a magical unicorn and if something bad happens to my PC that feels unearned or like it doesn’t belong in the story I’m sure I’ll still probably be upset.

      let it be a challenge to you

      PavelP 1 Reply Last reply Reply Quote 3
      • PavelP
        Pavel @sao
        last edited by

        @sao said in Bad Stuff Happening IC:

        I’m not a magical unicorn

        a woman in a blue shirt is holding a cup and asking since when

        He/Him. Opinions and views are solely my own unless specifically stated otherwise.
        BE AN ADULT

        1 Reply Last reply Reply Quote 4
        • JumpscareJ
          Jumpscare
          last edited by

          I want bad stuff to happen sooner rather than later, to see how the staff and community make it fun, because that’s going to be a great way to know whether or not the game is right for me.

          Game-runner of Silent Heaven, a small-town horror MU.
          https://silentheaven.org

          1 Reply Last reply Reply Quote 4
          • juniperskyJ
            junipersky Administrators
            last edited by

            I love me some negativity consequences. I remeber a prp where Norwood was 100% sure he was doing the right thing by killing the bad guy. But since the fight had ended it ended up being viewed as straight up murder. I went “oh damn” to have my straight laced do-gooder suddenly having ‘murderer’ on his soul. It was awesome though because it spun a whole other prp where Norwood went on a redemption arc. It also made him more thoughtful of what was righteous. More gray, less black and white.

            Or when K’vvan kept lipping off to leadership because he was an asshole and got eviserated. Led to massive RP chances and him slowly becoming an asshole that some people were okay with. He never did become someone people generally were chill with, but there was some growth.

            somasatoriS 1 Reply Last reply Reply Quote 5
            • somasatoriS
              somasatori @junipersky
              last edited by somasatori

              @junipersky I have no idea who these people are but these sound like very cool plots. That Norwood one is very neat and more consequences like that need to happen on games.

              It always seems like there’s an overemphasis on wounding a character physically, where combat is going to be the thing that has the big negative consequences (speaking for WoD games mostly here), but it would be great to have more of those plots where the consequence is some kind of moral injury.

              "And the Fool says, pointing to the invertebrate fauna feeding in the graves: 'Here a monarchy reigns, mightier than you: His Majesty the Worm.'"
              Italo Calvino, The Castle of Crossed Destines

              1 Reply Last reply Reply Quote 3
              • EvilgraysonE
                Evilgrayson
                last edited by

                What happens, happens. A roll of the dice - and my dice luck is legendarily horrific - or someone outplaying my character intellectually, politically, whatever. Bring it on, as long as the playing field is level. And as long as I’m allowed to come up with what happened because of a bad roll, botches are almost always some form of hilarious, because my characters often take themselves too seriously and I love the chance to poke a hole in that.

                But when it’s not a fair playing field? When you wake up in the morning, log in and find out your character died while you were asleep for no reason? When your plot fails because staff doesn’t want their friend to be discomfited but you can go hang and they didn’t bother to mention that X won’t be changing in advance? When it’s written in the stars that you’re going to be the universe’s punching bag forever and always because you created what the source material says is absolutely normal? No. Not playing that game.

                If the only real way to advance on a game is to TS a staffer’s alt, they can go fuck themselves because I’m not going to indulge them. If the only real way to succeed is to follow this nice set of rails, but no-one does me the courtesy of telling me they exist and I just have to kind of guess at what to do next and hope this is the right answer, I’m derailing myself right out of the game. Let my actions have consequences, and let me do things you haven’t foreseen. And if those consequences fuck me over sideways, as long as it’s all fair or I had some sort of chance, I’m happy with that. And if everything I do has no consequence at all, because the plot’s already written and all the roles are filled and that person over there is the shining hero who saves the world? No thanks.

                WizzW ClarionC 2 Replies Last reply Reply Quote 10
                • YamY
                  Yam
                  last edited by

                  Damn!!!

                  hellfrogH 1 Reply Last reply Reply Quote 3
                  • hellfrogH
                    hellfrog @Yam
                    last edited by

                    @Yam said in Bad Stuff Happening IC:

                    Damn!!!

                    lol+

                    fr fr
                    (she/her)

                    1 Reply Last reply Reply Quote 1
                    • WizzW
                      Wizz @Evilgrayson
                      last edited by

                      @Evilgrayson

                      that last part read like something Liam Neeson should have been growling into a phone and now I feel like I missed something, lol.

                      GashlycrumbG 1 Reply Last reply Reply Quote 4
                      • GashlycrumbG
                        Gashlycrumb @Wizz
                        last edited by

                        @Wizz Maaan I wish I felt like I missed something after reading that.

                        "This is Liberty Hall; you can spit on the mat and call the cat a bastard!"
                        – A. Bertram Chandler

                        1 Reply Last reply Reply Quote 0
                        • ClarionC
                          Clarion @Evilgrayson
                          last edited by

                          @Evilgrayson said in Bad Stuff Happening IC:

                          When you wake up in the morning, log in and find out your character died while you were asleep for no reason?

                          God I don’t even remember the circumstances but I know at least one person that happened to on Haven, and I remember thinking if it were me I would probably just… go on a multi-year rage hiatus from RP.

                          General +100 to the consensus of enjoying occasionally failing or losing or having terrible things happen so long as it feels like part of fun collaborative storytelling, not just torture porn or unsatisfying bad luck or impersonal griefing.

                          1 Reply Last reply Reply Quote 5
                          • J
                            Juniper
                            last edited by

                            I think permadeath should be wholly excluded from the Bad Things Bucket just because it’s so difficult to give a character death a satisfying amount of story lead up. Character deaths shouldn’t be a side note in someone else’s story, it should be part of a story explicitly dedicated to wrapping up your character in a respectful and awesome way.

                            PavelP 1 Reply Last reply Reply Quote 0
                            • PavelP
                              Pavel @Juniper
                              last edited by Pavel

                              @Juniper I disagree that death should be entirely off the table, but I do think it should be intentional on the part of the player. An OOC check-in of “Hey now, if we keep going down this road, then death is very much a potential outcome” would be something I’d suggest, even if you’ve previously established that certain acts, areas, character types are more likely to provoke lethality.

                              Now, this doesn’t necessarily suit all game genres and types. To me, it probably suits a WoD game, or similarly mechanically driven game, than something like your high politicking Lords and Ladies game. Though I also disagree with the idea that character deaths should be solely dedicated to wrapping up a character in a respectful way. Awesome would be the ideal, sure, and it should serve the game’s story, but a death that’s inadvertent and unexpected IC is prime story fodder.

                              I can’t help but raise the death of Mollymauk in Critical Role’s Mighty Nein campaign as an excellent example of unexpected death impacting the story in a way that might have been unsatisfying and distressing to the player in that moment, but became foundational to the story as a whole.

                              ETA: But as with all high risk stories, you’d need a strong level of trust, rapport, etc, etc, etc.

                              He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                              BE AN ADULT

                              1 Reply Last reply Reply Quote 3
                              • O
                                Ominous
                                last edited by

                                I am still of the opinion that players identify too closely with their characters in MU*s for most people to be divorced from feeling bad when bad things happen to them. I think exploring other story game designs, such as Everyone is John Dread, Microscope, Band of Blades, The Quiet Year, The Fall of Magic, Swords Without Master etc.

                                Ceterum censeo Carthaginem esse delendam

                                MisterBoringM 1 Reply Last reply Reply Quote 0
                                • MisterBoringM
                                  MisterBoring @Ominous
                                  last edited by

                                  @Ominous said in Bad Stuff Happening IC:

                                  Everyone is John Dread,

                                  You didn’t put a comma between Everyone is John and Dread and I immediately started looking for a strange new hybrid of two really cool games.

                                  Proud Member of the Pro-Mummy Alliance

                                  1 Reply Last reply Reply Quote 0
                                  • First post
                                    Last post