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    RP Safari - Pacing Styles

    Scheduled Pinned Locked Moved Game Gab
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    • GashlycrumbG
      Gashlycrumb @MisterBoring
      last edited by

      @MisterBoring a man is standing at a bar talking to a group of men sitting at tables .

      "This is Liberty Hall; you can spit on the mat and call the cat a bastard!"
      – A. Bertram Chandler

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      • PavelP
        Pavel @catzilla
        last edited by

        @catzilla Where does interrupting a totally innocent demon while he is trying to enjoy his succulent Chinese meal in the comfort of his penthouse apartment come on your scale?

        He/Him. Opinions and views are solely my own unless specifically stated otherwise.
        BE AN ADULT

        1 Reply Last reply Reply Quote 1
        • MisterBoringM
          MisterBoring
          last edited by

          I’ve thought up a new pacing style:

          Tedium game pacing. The MU will be connected to a generic incremental idle game (like Cookie Clicker), and each player will be given a number of pose tokens. Each pose will cost a number of tokens based on length, and if you run out of tokens, you must play the idle game to generate more tokens, which can also be spent to make the idle game work faster. Scenes will progress at a speed decided by the various players progression in the idle game generating the tokens.

          Proud Member of the Pro-Mummy Alliance

          hellfrogH JumpscareJ RucketR 3 Replies Last reply Reply Quote 1
          • hellfrogH
            hellfrog @MisterBoring
            last edited by hellfrog

            @MisterBoring 8cd74d95-0f11-4b1d-aa08-d6dca10d4211-image.png

            fr fr
            (she/her)

            1 Reply Last reply Reply Quote 4
            • PavelP
              Pavel
              last edited by

              Auto clicker


              According to all known laws of aviation, there is no way a bee should be able to fly.
              Its wings are too small to get its fat little body off the ground.
              The bee, of course, flies anyway because bees don’t care what humans think is impossible.
              Yellow, black. Yellow, black. Yellow, black. Yellow, black.
              Ooh, black and yellow!
              Let’s shake it up a little.
              Barry! Breakfast is ready…

              He/Him. Opinions and views are solely my own unless specifically stated otherwise.
              BE AN ADULT

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              • O
                Ominous @Faraday
                last edited by Ominous

                @Faraday

                Life got busy, so here is a very belated reply.

                Anyways, it may be something different. It was sort of like the SCP stuff that’s popular today. The most prominent one that I remember was a wiki, and you could go to a page and edit it, retconning things, continuing the scene by writing new material, whatever. There were some rules of engagement about how much you could edit in a day, what sorts of things you could do, etc. I think some of it ended up on An Archive of Our Own at one point.

                Ceterum censeo Carthaginem esse delendam

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                • JumpscareJ
                  Jumpscare @MisterBoring
                  last edited by

                  @MisterBoring said in RP Safari - Pacing Styles:

                  I’ve thought up a new pacing style:

                  Tedium game pacing. The MU will be connected to a generic incremental idle game (like Cookie Clicker), and each player will be given a number of pose tokens. Each pose will cost a number of tokens based on length, and if you run out of tokens, you must play the idle game to generate more tokens, which can also be spent to make the idle game work faster. Scenes will progress at a speed decided by the various players progression in the idle game generating the tokens.

                  Ah, Gemstone IV, where people would abruptly leave the scene when their RPXP ran out.

                  Game-runner of Silent Heaven, a small-town horror MU.
                  https://silentheaven.org

                  bear_necessitiesB 1 Reply Last reply Reply Quote 1
                  • bear_necessitiesB
                    bear_necessities @Jumpscare
                    last edited by

                    @Jumpscare said in RP Safari - Pacing Styles:

                    Ah, Gemstone IV, where people would abruptly leave the scene when their RPXP ran out.

                    Was that the one on AOL along with Modeus Operandi that went pay-to-play? Modeus Operandi was my first game, I miss it 😞

                    JumpscareJ 1 Reply Last reply Reply Quote 0
                    • RucketR
                      Rucket @MisterBoring
                      last edited by

                      @MisterBoring said in RP Safari - Pacing Styles:

                      I’ve thought up a new pacing style:

                      Tedium game pacing. The MU will be connected to a generic incremental idle game (like Cookie Clicker), and each player will be given a number of pose tokens. Each pose will cost a number of tokens based on length, and if you run out of tokens, you must play the idle game to generate more tokens, which can also be spent to make the idle game work faster. Scenes will progress at a speed decided by the various players progression in the idle game generating the tokens.

                      Now I’m imagining TS scenes being on hold for days while people play cookie clicker to be able to put out their next pose.

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                      • S
                        Superbia
                        last edited by

                        Aegis Company runner here, just want to belatedly chime in to say our scenes, especially events, do skew live. Async certainly happens but it’s generally reserved for interpersonal RP.

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                        • JumpscareJ
                          Jumpscare @bear_necessities
                          last edited by

                          @bear_necessities said in RP Safari - Pacing Styles:

                          @Jumpscare said in RP Safari - Pacing Styles:

                          Ah, Gemstone IV, where people would abruptly leave the scene when their RPXP ran out.

                          Was that the one on AOL along with Modeus Operandi that went pay-to-play? Modeus Operandi was my first game, I miss it 😞

                          I’m afraid I don’t know. A few years ago, a friend who is into MUDs told me to check it out for inspiration. It was so very strange and not in a fun way, haha.

                          Imagine you’re sitting down to dinner at a restaurant and having a great conversation with someone. You’re engaged and chatting for a good 30 minutes. But then he finishes his meal, says, “My time is up,” and immediately leaves in the middle of the discussion. Then someone else comes in, gets a meal, sits down in front of you, and expects you to start a new conversation from the beginning.

                          Game-runner of Silent Heaven, a small-town horror MU.
                          https://silentheaven.org

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