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Good things in Mushing
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New to me people who turn out to be awesome.
It still happens and it’s always awesome when it does.
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Just some nice storytelling that has you long pause to think - how would my character react to this. How would they feel? Oh they could do X and Y and we’ll see how this story develops on.
That’s been delightful these last few weeks.
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I’m still struggling with a lot extreme depressive mood swings. But I haven’t abandoned the game I built. I still find time to help players that want to develop their characters or bring some new idea to world building.
It’s…nice when I’m told how thoughtful I’ve been in wanting them to feel like they matter. That’s hard to take but it’s nice. I try to remind myself of those things, even if I don’t really believe it myself. Or worth their time. It is a demon I continue to deal with. But the little signs I see tell me that it’s still worthwhile doing.
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I have always found you to be worth any and all time spent in your direction. I’m glad to hear your players appreciate you enough that you can hear them saying it.
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Feeling adopted by an amazing batch of writers is nice. Expansive imaginations and vocabularies and they put it all together in amazing ways. And they seem to enjoy my weird. It’s great. Like really great.
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@IoleRae For all that I’ve done. For all the things I’ve failed at, of which there are many, when I’m told that the players feel safe? That is perhaps the most rewarding thing I’ve gotten out of it.
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Queers. I recently found a game full of them, and I can’t even describe how it feels to be surrounded by people who know what I’m talking about.
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@GF said in Good things in Mushing:
Queers. I recently found a game full of them, and I can’t even describe how it feels to be surrounded by people who know what I’m talking about.
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Finally starting to snowball on a character. I’ve called it too early before but I am going to be optimistic!
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I know that I’m supposed to be working on a Pern game and we just let SR go but…
…I got really excited about the idea of an anthology game (because I haven’t done enough DYING ON MUSHES or KILLING ON MUSHES lately and idk maybe I’m homicidal) so I started working on it, and it’s taking shape.
Still no cowboys, but my Jack the Ripper plot idea has me feeling optimistic.
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@KarmaBum said in Good things in Mushing:
Still no cowboys
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There’s nothing quite like running a session where every player is engaged in the scene and having fun, even when things don’t go perfectly. Tense IC, chill OOC, and just a whole lot of fun from start to finish. It reminds me why I love to GM.
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Getting to play with relatively new to me folks plus a friend in a scene where our pretty srs bsns PCs due to some really amusing roll failures got themselves into a psychedelic pickle.
It wouldn’t have worked for every group of people but these folks had me grinning so hard my face is sore and giggling so much that I kept having coughing jags (I’m still ill with a parting gift illness from work).
I love being able to play gritty, play dark, be serious and tragic but also sometimes getting to have a funny (and probably stupid to some folks im sure) scene on the fly.
I really needed the rl laughter, and it was delivered.
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@mietze Finding a group of ‘yes, and’ folks who run with the ridiculous as readily as the serious is a fucking GIFT.
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Just those random RP moments/connections that come out of nowhere make you extra delighted and looking forward to more.
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When you know exactly what you’re going to do with something.
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@tsar
Take over the world? -
@RightMeow She’s been weird all day!