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    Minigames in MUSHes

    Scheduled Pinned Locked Moved Game Gab
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    • FaradayF
      Faraday @Muse
      last edited by

      @Muse said in Minigames in MUSHes:

      Out of curiosity, and totally not born from the fact that I’m newer to MUSHing but also love the idea of programming in a bunch of mini games…what sort of examples of minigames have you guys seen or imagined?

      1. Minigames that support the overall theme, often larger systems like crafting and economics. The 90’s had a fair number of space games where you’d sit at a virtual ship console, adjusting course to run cargo from planet A to planet B to make money. Some fantasy games had crafting commands where you could make weapons and such. One could also imagine using +commands to manage your farm animals (dunno if Firan had that). One cyberpunk game had a scavenging minigame.
      2. Little things that support RP, like a coded card game so you could play along while your characters were playing - placing bets and trading cards. Or a hunger mechanic so when you were RPing at the bar you’d actually want to +buy and +eat something.
      3. Systems to pass the time OOCly, like a jukebox in the OOC area or a slot machine that spit out random nonsense.

      Once the initial novelty wore off, I never liked these kinds of systems much. They either got in the way of creativity, or were annoyingly tedious, or both.

      1 Reply Last reply Reply Quote 2
      • AshkuriA
        Ashkuri @Trashcan
        last edited by

        @Trashcan As if you’re just going to gloss over my coded soda machine in the rest of the list like that wasn’t the best piece of minigame on anything ever, the most outstanding and revelatory achievement of all time

        @Faraday said in Minigames in MUSHes:

        Once the initial novelty wore off, I never liked these kinds of systems much. They either got in the way of creativity, or were annoyingly tedious, or both.

        This is true though, soda machine included lol

        @Yam said in Minigames in MUSHes:

        Please explain how the coded bounties for players worked.

        There were bounties for me on there all the time, and I let people collect them from time to time. However, me putting a bounty on anyone or anything else was huge drama 100% of the time. I don’t want to get into PVP, we have another thread for that, but the bounty minigame definitely emphasized that different people have different tolerances for it.

        My favorite minigame of all was when we ran Space Cargo on Into the Black MUSH, but the flight was not automated, you just had to sit there and be ready to navigate the proper coordinates at the proper moment for an hour. If you failed to do it properly then you flew off (into the black, I suppose) and ran out of air and died and staff had to resurrect your entire crew from the dead room.

        That sucked. lol.

        1 Reply Last reply Reply Quote 2
        • D
          dvoraen @Tez
          last edited by dvoraen

          @Tez So what I am hearing is I should make puppy-eyes at Tehom to do this for Arx II. Over Aion knows how many months.

          cries in database schema

          TezT 1 Reply Last reply Reply Quote 0
          • TezT
            Tez Administrators @dvoraen
            last edited by

            @dvoraen said in Minigames in MUSHes:

            @Tez So what I am hearing is I should make puppy-eyes at Tehom to do this for Arx II. Over Aion knows how many months.

            cries in database schema

            No one should ever make puppy-eyes at any coder for anything. If I want these things, I* will make them myself.

            *claude

            she/they

            PavelP 1 Reply Last reply Reply Quote 0
            • saoS
              sao
              last edited by

              I loev minigame. I don’t know how much it actually contributes to RP, but it definitely contributes to my fun.

              I derived great joy, on Firan, from making lunch baskets of coded food and sending them to my IC sponsor to make him eat. It became a running joke. The funniest instance was when I (and therefore, my character) accidentally sent the lunch of awful quality food that I was saving for myself.

              IDK, sometimes it’s just fun, OK.

              let it be a challenge to you

              1 Reply Last reply Reply Quote 1
              • PavelP
                Pavel @Tez
                last edited by

                @Tez said in Minigames in MUSHes:

                No one should ever make puppy-eyes at any coder for anything.

                Unless that is your normal expression when offering reasonable sums of money for labour.

                He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                BE AN ADULT

                1 Reply Last reply Reply Quote 1
                • MuseM
                  Muse
                  last edited by Muse

                  I suddenly now want a programmed cat cafe where the cats are interactive and their affection levels for PCs increase with affection/treats. Man I really appreciate you guys sharing, there’s a lot of inspiration in these.

                  "She never looked nice. She looked like art, and art wasn't supposed to look nice; it was supposed to make you feel something."
                  ― Rainbow Rowell, Eleanor & Park

                  saoS 1 Reply Last reply Reply Quote 3
                  • saoS
                    sao @Muse
                    last edited by

                    @Muse KITTY

                    let it be a challenge to you

                    1 Reply Last reply Reply Quote 1
                    • P
                      Pyrephox Administrators
                      last edited by

                      I really liked a few of the things @Jumpscare had done in Silent Heaven, even though I didn’t get to play with many of them while I was there. But you had forensic kits you could carry around and read fingerprints, or other forensic evidence from people who had been in rooms previously.

                      Something like that tied into a robust investigation setting would be super cool for a mystery/crime focused game.

                      JennJ 1 Reply Last reply Reply Quote 4
                      • JennkrystJ
                        Jennkryst @Muse
                        last edited by

                        @Muse said in Minigames in MUSHes:

                        examples of minigames

                        So this isnt a minigame because it was the entire point of BTMux, but you basically piloted Battlemechs in real time, your range based on distance between your X,Y,Z coords, tracked in… a way. Basically think a top down version of Mechwarrior Online.

                        I tried for a couple years to convince them to add RPG +sheets, but never got it off the ground.

                        Mummy Pun? MUMMY PUN!
                        She/her

                        MisterBoringM 1 Reply Last reply Reply Quote 0
                        • MisterBoringM
                          MisterBoring @Jennkryst
                          last edited by

                          @Jennkryst said in Minigames in MUSHes:

                          I tried for a couple years to convince them to add RPG +sheets, but never got it off the ground.

                          I’m guessing this was prior to the creation of Mechwarrior: Destiny?

                          Proud Member of the Pro-Mummy Alliance

                          FaradayF 1 Reply Last reply Reply Quote 0
                          • L. B. HeuschkelL
                            L. B. Heuschkel
                            last edited by

                            Ye gods, DiscworldMUD. So many coded minigames, from crafting to shop running, to actual, literal games – poker? Board games? It was all there.

                            Any pronouns. Come to Chincoteague. We have ponies. http://keys.aresmush.com

                            1 Reply Last reply Reply Quote 1
                            • FaradayF
                              Faraday @MisterBoring
                              last edited by

                              @MisterBoring said in Minigames in MUSHes:

                              I’m guessing this was prior to the creation of Mechwarrior: Destiny?

                              Yes, but long after the creation of the original Mechwarrior RPG (1986). They just wanted a text-based battle sim, not a RP MU.

                              1 Reply Last reply Reply Quote 1
                              • JennJ
                                Jenn @Pyrephox
                                last edited by

                                @Pyrephox

                                There was a zombie themed game years back (not KB’s) that had a minigame for scavenging. You could roll for it in certain rooms, and probability of quality/amount/what was based on a random value of your scavange skill, how often/recently someone else searched, and type of room.

                                Most of what was found converted into resource, either medical, food, or supplies that could be ‘donated’ at the appropriate IC spots for each. Or the trading post for barter credit.

                                But, you also could submit specialty stuff your character was looking for that would be threaded in at an appropriate found difficulty, and if others found it, have scenes for trading directly, too.

                                So it gave you reasons to RP with the cooks, or medics, or other scavengers, because you got a better value for that trade if a different PC ran it than if you just clicked the buttons alone.

                                Kind of like Jump’s investigations, and the extra benefit of sharing your findings IC’ly. I like minigames that are story-connected like that rather than just the button clicking of flights/buying/selling that don’t involve others at all.

                                We're all mad here.

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