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    Minigames in MUSHes

    Scheduled Pinned Locked Moved Game Gab
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    • D
      dvoraen @Tez
      last edited by dvoraen

      @Tez So what I am hearing is I should make puppy-eyes at Tehom to do this for Arx II. Over Aion knows how many months.

      cries in database schema

      TezT 1 Reply Last reply Reply Quote 0
      • TezT
        Tez Administrators @dvoraen
        last edited by

        @dvoraen said in Minigames in MUSHes:

        @Tez So what I am hearing is I should make puppy-eyes at Tehom to do this for Arx II. Over Aion knows how many months.

        cries in database schema

        No one should ever make puppy-eyes at any coder for anything. If I want these things, I* will make them myself.

        *claude

        she/they

        PavelP 1 Reply Last reply Reply Quote 0
        • saoS
          sao
          last edited by

          I loev minigame. I don’t know how much it actually contributes to RP, but it definitely contributes to my fun.

          I derived great joy, on Firan, from making lunch baskets of coded food and sending them to my IC sponsor to make him eat. It became a running joke. The funniest instance was when I (and therefore, my character) accidentally sent the lunch of awful quality food that I was saving for myself.

          IDK, sometimes it’s just fun, OK.

          let it be a challenge to you

          1 Reply Last reply Reply Quote 1
          • PavelP
            Pavel @Tez
            last edited by

            @Tez said in Minigames in MUSHes:

            No one should ever make puppy-eyes at any coder for anything.

            Unless that is your normal expression when offering reasonable sums of money for labour.

            He/Him. Opinions and views are solely my own unless specifically stated otherwise.
            BE AN ADULT

            1 Reply Last reply Reply Quote 1
            • MuseM
              Muse
              last edited by Muse

              I suddenly now want a programmed cat cafe where the cats are interactive and their affection levels for PCs increase with affection/treats. Man I really appreciate you guys sharing, there’s a lot of inspiration in these.

              "She never looked nice. She looked like art, and art wasn't supposed to look nice; it was supposed to make you feel something."
              ― Rainbow Rowell, Eleanor & Park

              saoS 1 Reply Last reply Reply Quote 3
              • saoS
                sao @Muse
                last edited by

                @Muse KITTY

                let it be a challenge to you

                1 Reply Last reply Reply Quote 1
                • P
                  Pyrephox Administrators
                  last edited by

                  I really liked a few of the things @Jumpscare had done in Silent Heaven, even though I didn’t get to play with many of them while I was there. But you had forensic kits you could carry around and read fingerprints, or other forensic evidence from people who had been in rooms previously.

                  Something like that tied into a robust investigation setting would be super cool for a mystery/crime focused game.

                  JennJ 1 Reply Last reply Reply Quote 4
                  • JennkrystJ
                    Jennkryst @Muse
                    last edited by

                    @Muse said in Minigames in MUSHes:

                    examples of minigames

                    So this isnt a minigame because it was the entire point of BTMux, but you basically piloted Battlemechs in real time, your range based on distance between your X,Y,Z coords, tracked in… a way. Basically think a top down version of Mechwarrior Online.

                    I tried for a couple years to convince them to add RPG +sheets, but never got it off the ground.

                    Mummy Pun? MUMMY PUN!
                    She/her

                    MisterBoringM 1 Reply Last reply Reply Quote 0
                    • MisterBoringM
                      MisterBoring @Jennkryst
                      last edited by

                      @Jennkryst said in Minigames in MUSHes:

                      I tried for a couple years to convince them to add RPG +sheets, but never got it off the ground.

                      I’m guessing this was prior to the creation of Mechwarrior: Destiny?

                      Proud Member of the Pro-Mummy Alliance

                      FaradayF 1 Reply Last reply Reply Quote 0
                      • L. B. HeuschkelL
                        L. B. Heuschkel
                        last edited by

                        Ye gods, DiscworldMUD. So many coded minigames, from crafting to shop running, to actual, literal games – poker? Board games? It was all there.

                        Any pronouns. Come to Chincoteague. We have ponies. http://keys.aresmush.com

                        1 Reply Last reply Reply Quote 1
                        • FaradayF
                          Faraday @MisterBoring
                          last edited by

                          @MisterBoring said in Minigames in MUSHes:

                          I’m guessing this was prior to the creation of Mechwarrior: Destiny?

                          Yes, but long after the creation of the original Mechwarrior RPG (1986). They just wanted a text-based battle sim, not a RP MU.

                          1 Reply Last reply Reply Quote 1
                          • JennJ
                            Jenn @Pyrephox
                            last edited by

                            @Pyrephox

                            There was a zombie themed game years back (not KB’s) that had a minigame for scavenging. You could roll for it in certain rooms, and probability of quality/amount/what was based on a random value of your scavange skill, how often/recently someone else searched, and type of room.

                            Most of what was found converted into resource, either medical, food, or supplies that could be ‘donated’ at the appropriate IC spots for each. Or the trading post for barter credit.

                            But, you also could submit specialty stuff your character was looking for that would be threaded in at an appropriate found difficulty, and if others found it, have scenes for trading directly, too.

                            So it gave you reasons to RP with the cooks, or medics, or other scavengers, because you got a better value for that trade if a different PC ran it than if you just clicked the buttons alone.

                            Kind of like Jump’s investigations, and the extra benefit of sharing your findings IC’ly. I like minigames that are story-connected like that rather than just the button clicking of flights/buying/selling that don’t involve others at all.

                            We're all mad here.

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