Brand MU Day
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Register
    • Login

    Freeform or Systems?

    Scheduled Pinned Locked Moved Rough and Rowdy
    17 Posts 14 Posters 263 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • AutumnA
      Autumn
      last edited by Autumn

      It depends on who I’m playing with. If it’s someone (or a group of someones) who I’m in sync with on a roleplay level and who I’ve established a baseline level of trust with, then there’s a lot to be said for freeform. I enjoy adding some randomness into the success/fail decisionmaking process using dice, because fairly often this ends up generating a result that’s interesting and fun to play that I might not have opted for if I eliminated dice/cards/RPS/etc. entirely – but under these circumstances then I’m happy to do things freeform. No need to roll dice for every little thing, you know?

      When I don’t have that, it’s useful to me to have some game mechanics to fall back on that put some level of restriction on the ability of players to bigfoot any and every challenge that comes by. That doesn’t always happen even with game mechanics; we’ve all witnessed that one person who absolutely insists on handling everything they’re even remotely qualified for rather than occasionally cede the spotlight to someone else. But it does seem to make it a little less frequent?

      Of course, whether I’m playing system-light or system-heavy I will inevitably end up creating all sorts of additional details surrounding the characters I write up, to the degree that the game permits it. Extended families, in-character organizations, backstory details that I didn’t think to include in the character creation phase, subcultures that the character’s part of, stuff about where they came from if it’s a fantasy or sci-fi game – I’m an inveterate backstory expander. But that doesn’t seem to me to be so much system-dependent as setting-dependent (or maybe staff-dependent), since I’ve gone off on wild tangents of this sort even in games that use World of Darkness or D20 as their RPG system.

      1 Reply Last reply Reply Quote 2
      • R
        RightMeow
        last edited by

        Both?

        I like to improv into a scene and see what happens. I like to be able to write a story without saying X attempts to … then wait the roll to continue. Although, I value the roll system too for people who never want to lose. That just becomes no fun.

        Also, I like to randomize things. Let’s see if I fail X. Do we go left or right, looks like the dice say this…

        I like the combination. Which means this post was super unhelpful, but I guess it’s just what mindset I’m in for the day.

        1 Reply Last reply Reply Quote 1
        • MisterBoringM
          MisterBoring
          last edited by

          It depends on the people I’m RPing with. If it’s either of my regular RL groups, freeform is fine. If it’s a game with a bunch of relative strangers, I’d rather have some sort of structure to the task resolution and character sheets. I’ve had several bad experiences in the past with freeform games with strangers (a PBEM and a couple of forum games) go absolutely haywire because everybody had a different interpretation of how capable given characters were.

          Proud Member of the Pro-Mummy Alliance

          1 Reply Last reply Reply Quote 1
          • HobbieH
            Hobbie
            last edited by Hobbie

            Systems add impartiality (and wonderful randomness!) to conflict and challenge. I’ve been doing freeform lately and I’m really not a fan because all it takes is one powerplayer with an ego to muck it up for everyone else.

            If everything goes right and everyone is trustworthy and willing to write collaboratively towards a common end goal of a great encounter, yeah sure freeform is good. But when Barry Supervillain says “nuh uh I am an expert in your kung fu ways so I instantly win” and the dice rolls otherwise, well, numbers don’t lie.

            I may be getting cynical lol.

            1 Reply Last reply Reply Quote 4
            • O
              Ominous
              last edited by Ominous

              I am pro-system for almost anything not at my dining room table. If I can’t pelt you with dice, meeples, pencils, or wads of paper for being a nuisance or coming up with inane drivel, I want some rules in place to govern our characters’ interactions.

              Ceterum censeo Carthaginem esse delendam

              1 Reply Last reply Reply Quote 2
              • JennkrystJ
                Jennkryst
                last edited by

                I like a mix of both - dice for resolution of your stuff, but stick some narrative-bending things in the dice. Prime examples here are the FFG dice, both the Genesys rules and L5R.

                Mummy Pun? MUMMY PUN!
                She/her

                1 Reply Last reply Reply Quote 0
                • P
                  Pyrephox Administrators
                  last edited by

                  I want a robust system that lets me do Cool Things. I’ve been trying out various system-light games over the last couple of years, and even in a tabletop environment, I really want a game where I know what resources I have, what skills make my character unique, and a bit of randomness to keep the tension high.

                  RaistlinR 1 Reply Last reply Reply Quote 2
                  • M
                    Muscle Car
                    last edited by

                    I wonder how well Index Card RPG could translate to MU*. It’s been my favorite tabletop system for years because it is sufficient to distinguish your character and handle power scales while also staying out of the way and being blessedly lightweight.

                    Got what you wanted, lost what you had.

                    1 Reply Last reply Reply Quote 0
                    • RaistlinR
                      Raistlin @Pyrephox
                      last edited by

                      @Pyrephox I highly recommend Legend in the Mist. It’s light- to medium-weight and very narrative. My group now uses it almost exclusively, regardless of genre. We’ve used it for fantasy (both horror and more traditional), sci-fi (Star Wars and Transformers), and as a replacement for WoD. The best thing about it is that most of these “hacks” require little to no work. The most we did was add more “might” scales for Transformers to represent the huge difference between humans and robots.

                      1 Reply Last reply Reply Quote 0
                      • RozR
                        Roz
                        last edited by

                        as someone who played and staffed on an x-men-derived, OC-heavy game with freeform powers for years back in the day…

                        …i wouldn’t want to go back to appstaffing those lol. it got so exhausting defining limits. i think i’d like SOME sort of system framework nowadays.

                        she/her | playlist

                        1 Reply Last reply Reply Quote 2
                        • O
                          Ominous
                          last edited by

                          I think it would be help to clarify the distinction between the two. How many rules are needed before a “freeform” game is now a “system” game? It might be something like the Supreme Court’s definition of obscenity “I know it when I see it,” but it might be helpful to roughly delineate the boundaries, because I consider rules-lite RPGs to still be a system. If a book is being used to run a game, even if it’s only 10 pages, that’s a system to me. Whereas, kids playing cops and robbers in the backyard is freeform.

                          Ceterum censeo Carthaginem esse delendam

                          catzillaC 1 Reply Last reply Reply Quote 3
                          • catzillaC
                            catzilla @Ominous
                            last edited by

                            @Ominous To me, a system is some sort of mechanics ruling for abilities/powers/etc. that gives some fairness/stability to the game.

                            It could be as simple as ‘any time you want to do something requiring a roll, roll a D6 and if you get a 5 or 6 you succeed’. Or it could be something as complex as I hear that FATAL system.

                            1 Reply Last reply Reply Quote 0
                            • PavelP
                              Pavel
                              last edited by

                              I need the restriction of a system, and even then I get paralysed by choice more often than I’d care to reflect on. If I can be anything, I end up being nothing.

                              He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                              BE AN ADULT

                              1 Reply Last reply Reply Quote 0
                              • First post
                                Last post