Brand MU Day
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    RPing with Everybody (or not)

    Scheduled Pinned Locked Moved Game Gab
    62 Posts 23 Posters 632 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • MisterBoringM
      MisterBoring @Yam
      last edited by

      @Yam said in RPing with Everybody (or not):

      I can also sign up for enforced engagement (I think?) but the reasoning intrigues me.

      I think the reasoning for some level of required player engagement comes out of home RPG games, or small group games. For example, you run a Star Trek game and invite 6 people to play. When it’s time to play you begin to tell a story of the crew of a Federation diplomacy vessel making headway into the Delta Quadrant. Five of your players engage with the story and the setting, while the sixth immediately walks into your den and starts talking about how his character is a Klingon warrior uncovering dishonorable criminals in the First City on Qo’noS. He isn’t technically hurting anything by doing so, but he is a distraction.

      Proud Member of the Pro-Mummy Alliance

      TrashcanT 1 Reply Last reply Reply Quote 0
      • TrashcanT
        Trashcan @MisterBoring
        last edited by

        @Yam said in RPing with Everybody (or not):

        I’d like to hear the cold hard requirements that you might expect from players and how you plan to enforce them. Hypothetically.

        I don’t plan to enforce them and I don’t think that attempts should be made to enforce them. I’m arguing that it is better (for the game community, of which each player is a part) if individual players choose to RP outside of their core group of friends than if they do not. I’ve said a couple times that it’s not a crime, and I’m not sure that I’d even “have a polite conversation” with someone about it. It’s somewhat rude and people will notice it, but it’s not an infraction (unless specific game policies are being violated) or an indictment on their presence on the game.

        he/him
        this machine kills fascists

        1 Reply Last reply Reply Quote 3
        • catzillaC
          catzilla
          last edited by

          I am friendly but I don’t have friends really or join games with groups of people. If I recognize someone from a previous game that I enjoyed RP with, I’ll wave and smile and hope to RP with them again.

          As a ‘lone wolf’ type, I heavily rely on people breaking away from their friend groups to RP with me (or let me in on the RP with those groups).

          Do I expect it though? No. 🤷

          If I can’t find RP on a game, I’ll just leave without a fuss and find somewhere else.

          1 Reply Last reply Reply Quote 5
          • GashlycrumbG
            Gashlycrumb @Yam
            last edited by Gashlycrumb

            @Yam said in RPing with Everybody (or not):

            ya’ll want a No Dead Weight policy, which seems like it’s usually applied to staffers.

            And IC leadership. In theory.

            The problem arises when a staffer or IC leader plays only with favourites. So they’re not dead weight to everybody but they’re absolutely dead weight to some players.

            In my experience, this happens regularly.

            AwesomeStaffer is the Blue Faction GM, but she’s too busy with stuff for Red Faction to respond Blues. She’s dead weight to Blues and active and fun to Reds.

            The PC Squad Leader loves to play with PFC Parts and PFC Eye and PFC Jet, but isn’t interested in PFC Property or PFC School, and refuses to pass info to them because he’d rather spend his limited RP time RPing playing poker with Parts and Eye. He’s dead weight to Property and School, and active fun to Parts, Eye, and Jet. Very likely he will not have to face the IC consequences of being a squad leader who only does the job for half the squad.

            "This is Liberty Hall; you can spit on the mat and call the cat a bastard!"
            – A. Bertram Chandler

            JennJ 1 Reply Last reply Reply Quote 3
            • JennJ
              Jenn @L. B. Heuschkel
              last edited by

              @L-B-Heuschkel

              Yes. Everything about this!

              We're all mad here.

              1 Reply Last reply Reply Quote 0
              • JennJ
                Jenn @Gashlycrumb
                last edited by

                @Gashlycrumb

                All of that seems fair. But, I’m not sure that the expectations I would have for staff and ST’s to be inviting and inclusive would be the same as the onus I think is on players. It’s GREAT if players are or can and want to be. But. They don’t owe it to a game to include folks, as long as they’re not actively pushing people out and away.

                We're all mad here.

                GashlycrumbG 1 Reply Last reply Reply Quote 0
                • somasatoriS
                  somasatori
                  last edited by

                  Given my current schedule, I’m waiting for the “RPing with Nobody” thread

                  (all good points from Gashly and LB)

                  "And the Fool says, pointing to the invertebrate fauna feeding in the graves: 'Here a monarchy reigns, mightier than you: His Majesty the Worm.'"
                  Italo Calvino, The Castle of Crossed Destines

                  1 Reply Last reply Reply Quote 1
                  • GashlycrumbG
                    Gashlycrumb @Jenn
                    last edited by Gashlycrumb

                    @Jenn said in RPing with Everybody (or not):

                    @Gashlycrumb

                    All of that seems fair. But, I’m not sure that the expectations I would have for staff and ST’s to be inviting and inclusive would be the same as the onus I think is on players. It’s GREAT if players are or can and want to be. But. They don’t owe it to a game to include folks, as long as they’re not actively pushing people out and away.

                    Yes – I don’t think expectations for staff should be the same as for players. And I don’t think expectations for IC leaders should be the same either.

                    Still, as player complaints go, this theme-and-varients is common: GM has a three-day turnover time for +requests from Group A, and runs plot-scenes for them every week or two, while we in Group B wait two weeks for a +request response and GM takes a month and a half to give Group B “You visit the chapel and the priest tells you to fuck off,” minimal sort of things.

                    With IC leaders, it’s more common, but maybe less complained about, because of those different expectations. Faced with an IC leader who was unavailable and unpleasant to play with, I just asked the GM to give me ways to access plot without that person, and was annoyed that GM would not do it. Though honestly, I think it’s utter rubbish to put gatekeepy players in positions of IC power that allow them to gatekeep. (UNLESS you are going to also allow the natural IC consequences of this to smack them inna face.)

                    There’s also the reverse – Ages ago my PC was the police chief. There was a PC cop who was a problem player. He would basically wander around and interrupt people’s RP to harass them, commit unlawful searches, false arrests, etc, etc. He did not follow orders, would not RP getting dressed down by his boss, would not accept a dressing-down in an @mail as IC, and staff refused to let me fire him. (Inexplicably, since they also admitted that they really just wished he’d go away.)

                    "This is Liberty Hall; you can spit on the mat and call the cat a bastard!"
                    – A. Bertram Chandler

                    1 Reply Last reply Reply Quote 2
                    • saoS
                      sao
                      last edited by

                      The problem there is gating plot behind a single access point. Story should not bottleneck.

                      let it be a challenge to you

                      1 Reply Last reply Reply Quote 6
                      • PavelP
                        Pavel
                        last edited by

                        One of the better things I’ve seen to counteract this is what Arx did with leaders and their “voices.” A second-in-command-type person who carried all the same weight as the leader for when said leader was inactive, unattentive, unwilling or unable to deal with you, etc.

                        Generally, I prefer IC leadership to be a mix of staff and players (players can be the deputy personal private secretary, but the prime minster will always be staff), but if there’s a built-in fuckery-avoidance mechanism like Arx had, I’d be more amenable to player-oriented leadership.

                        He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                        BE AN ADULT

                        1 Reply Last reply Reply Quote 1
                        • First post
                          Last post