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    Web-based CharGen or in-game CharGen

    Scheduled Pinned Locked Moved Game Gab
    14 Posts 14 Posters 260 Views
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    • AshkuriA
      Ashkuri @Yam
      last edited by

      @Yam I like anything that doesn’t make me do too much math

      1 Reply Last reply Reply Quote 4
      • TrashcanT
        Trashcan @Yam
        last edited by

        @Yam
        I prefer web-based by a mile. It is much easier (for most users) to navigate theme files and fill out a form on a web page than running individual commands which all continually push data further up the buffer.

        he/him
        this machine kills fascists

        1 Reply Last reply Reply Quote 5
        • WikibaraW
          Wikibara
          last edited by

          The third thing: vibes-based chargen, in which stats are inferred and implied, and dice challenges resolved through the pageantry of dance.

          Okay, really, I’d just go with well-documented and either web-based with a registered login provided upon request, or well-documented and handled on-site, with approval mostly rubber-stamping after the sniff-test is done.

          1 Reply Last reply Reply Quote 1
          • P
            Pyrephox Administrators
            last edited by

            I prefer web-based, but echo what people have said about anything being fine so long as it’s clear and well-documented.

            1 Reply Last reply Reply Quote 2
            • hellfrogH
              hellfrog
              last edited by

              web based is so nice. telnet travels on the devil’s whispers

              fr fr
              (she/her)

              1 Reply Last reply Reply Quote 4
              • PavelP
                Pavel
                last edited by

                I want the machine to do the mathening. I do the storying, the machine does the mathening. That’s why we have the machine.

                He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                BE AN ADULT

                1 Reply Last reply Reply Quote 4
                • HobbieH
                  Hobbie
                  last edited by

                  As someone who prefers in-game chargen, web-based is by far better.

                  1 Reply Last reply Reply Quote 1
                  • KDraygoK
                    KDraygo
                    last edited by

                    Years ago, I used to be all about using MUSH Client and doing stuff in game. But after playing on a few Ares games, I was fully converted over to web based. A lot more flexibility with web based and the visual presentation was a lot easier to work with.

                    1 Reply Last reply Reply Quote 1
                    • bear_necessitiesB
                      bear_necessities
                      last edited by

                      web based. I never want to use a client again.

                      1 Reply Last reply Reply Quote 1
                      • Third EyeT
                        Third Eye
                        last edited by

                        Even as somebody who still plays on-client a fair amount, I wouldn’t want to do CG in a pure text interface again. It’s just so much easier on web to save things/proof things/edit things.

                        Also staff-side it’s way easier to make small changes if I need to, give notes to players, or see where somebody’s getting an error (either through user error or something screwy with the game).

                        I want something else to get me through this
                        Semi-charmed kinda life, baby, baby
                        I want something else, I'm not listening when you say good-bye

                        She/Her or They/Them

                        1 Reply Last reply Reply Quote 2
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