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    Web-based CharGen or in-game CharGen

    Scheduled Pinned Locked Moved Game Gab
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    • YamY
      Yam
      last edited by

      Which do you prefer and why? Have either of these fallen short in what you’d really prefer? Am I missing a secret third option?

      JennkrystJ AshkuriA TrashcanT 3 Replies Last reply Reply Quote 0
      • MisterBoringM
        MisterBoring
        last edited by

        I don’t really have a preference between the two.

        However, I do really really prefer well documented CharGen.

        Proud Member of the Pro-Mummy Alliance

        1 Reply Last reply Reply Quote 1
        • JennkrystJ
          Jennkryst @Yam
          last edited by

          @Yam Depends on if you count ‘email staff with a copy of your +sheet and they’ll plug it all in for you’ as a mysterious third thing or not.

          Mummy Pun? MUMMY PUN!
          She/her

          1 Reply Last reply Reply Quote 0
          • FaradayF
            Faraday
            last edited by

            I don’t think you can generalize that much. It’s going to vary greatly by game and skill of the coder.

            In Ares for example, I think the FS3 web chargen is much easier to use than the in-game one. But if you’re a player who prefers client over web, that isn’t going to matter. Or if you have a visual impairment, you may find a client-based chargen easier no matter how nice the web one is. Some chargen systems are going to be nighmarishly complex on web. etc.

            1 Reply Last reply Reply Quote 1
            • AshkuriA
              Ashkuri @Yam
              last edited by

              @Yam I like anything that doesn’t make me do too much math

              1 Reply Last reply Reply Quote 2
              • TrashcanT
                Trashcan @Yam
                last edited by

                @Yam
                I prefer web-based by a mile. It is much easier (for most users) to navigate theme files and fill out a form on a web page than running individual commands which all continually push data further up the buffer.

                he/him
                this machine kills fascists

                1 Reply Last reply Reply Quote 5
                • WikibaraW
                  Wikibara
                  last edited by

                  The third thing: vibes-based chargen, in which stats are inferred and implied, and dice challenges resolved through the pageantry of dance.

                  Okay, really, I’d just go with well-documented and either web-based with a registered login provided upon request, or well-documented and handled on-site, with approval mostly rubber-stamping after the sniff-test is done.

                  1 Reply Last reply Reply Quote 1
                  • P
                    Pyrephox Administrators
                    last edited by

                    I prefer web-based, but echo what people have said about anything being fine so long as it’s clear and well-documented.

                    1 Reply Last reply Reply Quote 0
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