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    CobaltC Offline
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    Posts

    Recent Best Controversial
    • RE: MU Peeves Thread

      I think the “I’ve seen stuff” and unaffected character can be a great foil to allow other characters their dramatic moments. However, it needs to be done in a way that uplifts and shines the spotlight on other characters rather than say dismissing the freak outs of other people.

      Quips like “First time?” Are dismissive and shitty.

      “Yeah this shit is scary”, but otherwise not wigging out? Ok.

      Extra points if they’re willing to allow their character to be afraid when something they havent seen comes up.

      posted in Rough and Rowdy
      CobaltC
      Cobalt
    • RE: Arx

      This all sounds really cool! The creative out of the people behind Arx has always blown me away. Excellent story telling!

      posted in Game Gab
      CobaltC
      Cobalt
    • RE: Filtering player temperament through game design

      For me, I never really gave much thought to community curation or community building. I always sort of went with “this seems fun” and it either drew people who wanted to play or it didn’t.

      Darkwater was my first and at a time most popular game I ran. I started it with a secret backstory I don’t think the players ever discovered. However, in the long term running of the game I made a lot of mistakes and a lot of toxicity began to seep into the community.

      I would have probably called it the most successful game I ran, at one point. But now I don’t. Again, while it was popular— there were times when the players had no faith in me. And, frankly, times where I resented the players.

      A lot because I wasn’t really thinking of it as community effort. I wanted to run a game telling stories, but I didn’t sit down and think about what kind of community I wanted. I allowed anyone in, and shouldn’t have.

      I think if I ever dust off another project, I’ll need to sit down and consider the theme a bit more. What kind of community do I want to engage in? How can the systems I put in place draw those types of people? How can I ensure that theme drift doesn’t lead to community drift.

      Tl;dr: Never in the past, but absolutely in the future.

      posted in Game Gab
      CobaltC
      Cobalt
    • RE: Mu* and history and time

      @Pavel said:

      @Prototart said:

      an actual WORA Wiki

      OH BOY WAS THERE

      Thenomain’s still around, but I think he’s the last person of admin-level around from that era. Lord knows if he’s kept anything.

      I can ask but 100% doubt. He’s fairly done with the hobby in general.

      posted in Game Gab
      CobaltC
      Cobalt
    • RE: Staff Bits Linking Handles

      @Pavel No sorry, doesn’t ring any bells.

      posted in Game Gab
      CobaltC
      Cobalt
    • Streaming Again!

      Hello old friends. Don’t worry I promise this will not be a regular thing. But I wanted to let folks know I am streaming again, if any of you want to stop by a chat at any point. You can find me at: https://www.twitch.tv/desideriumash

      I am going to be streaming a cozy library clean up game (you clean up over 3k books that got knocked off selves with magic powers), will be likely streaming boardgames with EmmahSue and Thenomain tomorrow (maybe), and vampire farming sim Moonlight Peaks on Fridays.

      Stop by if you want!

      posted in Other Games
      CobaltC
      Cobalt
    • RE: Staff Bits Linking Handles

      I prefer it when people link who they were in other places, because I prefer transparency these days. However, I don’t feel like anyone owes me that transparency. If someone ran a WoD game in the past that turned into a toxic wasteland and five years later they don’t want their new Star Trek game associated with it at all-- They don’t owe it to me or anyone else to announce it via linking their handles, or by saying ‘hey I was BloodDrink420 on Colorado by Night: High Werewolves in the Woods’.

      Similarly, I don’t think it is mandatory that staff link/announce/whatever their personal PCs … but I do prefer it when they do.

      posted in Game Gab
      CobaltC
      Cobalt
    • RE: LFRP: Light and support character acceptable places?

      @L-B-Heuschkel said in LFRP: Light and support character acceptable places?:

      @Cobalt A fair number of our players favour the 1-3 times a week playstyle for what it’s worth.

      I’ll have to poke in!

      posted in Comments & Feedback
      CobaltC
      Cobalt
    • LFRP: Light and support character acceptable places?

      Wasn’t sure where to put this so…

      I miss the interactive part of RP, the part where you don’t know what the other characters in the scene are doing and you adapt your own character’s actions around them. So I’m thinking of tipping my toes in again. But…

      I work until 9:30 EST most days and my job is too active to RP actively. I’m also not looking to be obsessive.

      Is there a place where someone could still be relevant enough to get RP if they only played once or twice a week? My main problem when I’ve tried is things moving too fast. I’d be more interested in playing the support character than the star of plots, but I do still want to be in plots.

      posted in Comments & Feedback
      CobaltC
      Cobalt
    • RE: When is the last time you played?

      I haven’t played since Empire, but haven’t actively pursued and stuck with it since Arc shut down.

      I’ve tried a few ares games, but I just can’t seem to stick to them. Asynchronous RP is great if it works for you, but it doesn’t for me. My experience is also someone forgets to pose and after two days of waiting I can’t be bothered to continue.

      posted in Game Gab
      CobaltC
      Cobalt
    • RE: RP Standards

      @hellfrog and me 😞

      posted in Game Gab
      CobaltC
      Cobalt
    • Pokopia

      Do you play? Can I see your islands? Do you want to see my trash pit that I force bulbasaur and the others to labor in??

      posted in No Escape from Reality
      CobaltC
      Cobalt
    • RE: RP Standards

      @hellfrog said in RP Standards:

      @Tez you’ll have to join my game to find out

      You have a game?

      posted in Game Gab
      CobaltC
      Cobalt
    • RE: Tips for GMs

      @bear_necessities said in Tips for GMs:

      @KDraygo said in Tips for GMs:

      Try to keep the scene moving,

      Please. Please keep things moving. I’ve been in GM’d scenes where we haven’t even finished “posing in” and have already hit the 1 hour mark.

      I know this is a few days ago, but this irks me so bad. It is why in the last few years that I was GMing for people, I instituted a rule that if you had not posed after 5-10 minutes when it was your run and not responded OOC your turn would be skipped.

      But scenes moving so slowly that I’d lose all focus on them, is a big reason why I stopped GMing and RPing altogether.

      posted in Game Gab
      CobaltC
      Cobalt
    • RE: Paid Role-Playing

      I would be unlikely to join a pay for play game. If it was run by someone I know and trusted, I might if my budget allowed it.

      In theory, if I did not have a job, wasn’t burnt out, and thought it might work; I’d consider running some sort of pay-me-to-GM for you scheme. But it would have to have strict rules on what the money was exchanging hands for. And that is … something I don’t even know where I’d start with the rules. I also wouldn’t be comfortable doing it while working a full time job, because I’d want to provide something professional that was worth the money I was receiving for it, and that then becomes a case of “would this even be enough to pay my bills” type of question.

      All of that theory aside, I rarely ask anything of other people that I’m not willing to do myself. So, if I’m not willing to pay for someone to GM for me… It would feel bad to me to be willing to be paid to GM for someone else.

      I think there are ways that it could work for the people who have the funds for it-- like people who pay for D&D. But it wouldn’t be something for me personally.

      posted in Game Gab
      CobaltC
      Cobalt
    • RE: MU Peeves Thread

      @howyadoin said in MU Peeves Thread:

      You will be miserable trying to demand attention from people who either can’t, or don’t want to, give it to you - and you will make them miserable in the process.

      +100000000000000

      But also…

      If you aren’t having fun then leave. If you find a problem on every game you play? Stop MUSHing.

      I’m old, my health is shit, and I’m tired. I love a great deal of people in this hobby but this hobby became a chore for me. I’m sure I made interacting with me a chore b/c I was too stubborn to realize that after 15-20yrs of active mushing I was burnt out.

      These days I play video games, write, and spend time with my spouse. None of these things make me feel frustrated or like I’m pushing myself to do something unrewarding.

      Frfr, if you are finding that everywhere you go there are problems? You are the problem. I love being around a lot of people in this hobby, but I am so burnt out that I could no longer enjoy spending that time people that I genuinely believe are amazing. This wasn’t anyone’s fault but my own.

      Unless you keep running into notorious bad actors in our community, it may be time to take a break.

      posted in Rough and Rowdy
      CobaltC
      Cobalt
    • RE: Banning Bad, Actually?

      @somasatori In game is good!

      posted in Game Gab
      CobaltC
      Cobalt
    • RE: MU Peeves Thread

      @SockMonkey I 💙 you too.

      @MisterBoring Exactly and sometimes I just flake out because the overwhelming feeling of “you are not wanted” gets to me. I know it’s all in my head, though. But the RSD demon gets hard to fight.

      I’m sincerely sorry for anyone in the community who had to deal with me as a teenager/young adult who was in the throes of RSD and didn’t understand and just made it everyone else’s promise.

      posted in Rough and Rowdy
      CobaltC
      Cobalt
    • RE: MU Peeves Thread

      Oh, now I remember why I don’t go to new games. The overwhelming feeling that I am not welcome anywhere. (This is nothing anyone has done or said to me, this is my own brain being an asshole to me.)

      posted in Rough and Rowdy
      CobaltC
      Cobalt
    • RE: Tough Calls

      @Yam said in Tough Calls:

      I was just reminded by @Trashcan of the statue command. Also known as the toad command in other systems. Has anyone ever used these? What was the situation?

      I have not by the time I started mushing people were usually just IP banned via the server settings.

      However, I did witness Troy using it once on someone who was spewing obscenities on TR or FC (I can’t remember which one, they were the same game anyway).

      posted in Rough and Rowdy
      CobaltC
      Cobalt