Grid vs Web Scenes
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@Trashcan said in Grid vs Web Scenes:
TEZ, THIS IS OFF TOPIC, fork me if you want.
fork u
(from https://brandmu.day/topic/643/rp-safari-pacing-styles/80)
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T Tez referenced this topic
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@Yam said in Grid vs Web Scenes:
I realize there are still tinymux islands out there, traditional moos, etc, but I gather most of this forum is or has been on at least one Ares game.
This is YET ANOTHER OFF-TOPIC POST in a thread that was forked already, but a lot of this is ease of actually finding a game. I used to troll MudConnector for games but that site is imo basically unusable now and no replacement has stuck. They certainly exist, I have some of them bookmarked, but they’re neither particularly user-friendly or complete. Ares and Evennia has complete and easy-to-view game listings, so that’s what people know about, at least this audience.
I honestly have no idea how I’d even go about finding a new MUSH/MUX at this point apart from hollering into the wilderness either here or on Reddit’s r/mud section with mixed results.
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@Trashcan I used to do it all the time specifically so that I could avoid having to come up with the required location name. Physically go to place, scene/start. Sometimes, I would start the client, go to the place, scene/start, then RP the whole scene on the portal via web.
Otherwise I would do whole scene and try to post and realize I didn’t have a location set and it wouldn’t let me because apparently knowing where you are in rp is critically important.
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@sao said in Grid vs Web Scenes:
because apparently knowing where you are in rp is critically important.
this is why I came up with “Somewhere out there” and “Textlandia” as locations because I am, in fact, out there somewhere.
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@sao I used to do this, too. If it helps you any…
You can also do this by going to the /locations directory on the game, finding the room, and clicking “Start Scene” from there.


It still marks them as Temp Rooms, but it imports location name and room description into the scene for you. Which I like.

The only flaw I’ve found is that, if you then change the location using the portal, it keeps the original room desc in the scene info.
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@KarmaBum Yes! That is the only way I ever found anywhere on Shattered while I existed there, because at that time I was no longer using a client much for a variety of reasons.
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Oh good, other people use the ‘Locations’ menu to start scenes, whenever I say this is almost exclusively how I do it people are surprised.
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@KarmaBum said in Grid vs Web Scenes:
The only flaw I’ve found is that, if you then change the location using the portal, it keeps the original room desc in the scene info.
I thought this for a long time before discovering that instead of going to ‘Edit Scene’ and changing the value for Location, there is an honest-to-god ‘Change Location’ BUTTON under the ‘Play’ menu.
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@Trashcan I’ll be damned.
Thank you!!!

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@Trashcan mind blown
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Ah the annual rediscovery of the change location button
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@Trashcan said in Grid vs Web Scenes:
Even knowing that you could start a scene from the grid, again, I never saw anyone do it and I never did it even though I’d just come from a game where that was the only way of RPing. Why? Because it is just so much easier to click ‘Create a Scene’ and fill out the fields, which you will need to do anyway to share it and it’s clunky to do them all from the client. You don’t have to wander the grid like a fool peering in shop windows for the right room. You can just select from the list.
It should be covered in the basic help files/tutorial, but even setting that aside - There’s almost no functional difference between starting a scene from the grid and starting the scene from the web portal. If you mark it open to the public, both provide a way for any random person to join the scene and RP according to the scene’s pacing from either the MU client or the web portal.
So yes, it’s different, but it’s not different in a way that (IMHO) makes it harder to play live.
To your other point though - yes, there’s a default private setting for web/off-grid scenes, but it used to default to Open. Lots of people complained, because the majority wanted the default to be private. So I changed the default. You’re saying that game design is influencing behavior, but it’s actually the other way around.
Harkening back to the “old days” - you could start a scene in a TP room or on grid. It’s a choice. Even before Ares there were people complaining about “too many” people doing private TP room scenes, which always felt like WrongFun to me. YMMV of course.
