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    • ArkandelA

      What has changed?

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      IoleRaeI

      @Arkandel

      I know of an instance of that that’s in development right now (outside of muds, where that’s included out of the box).

    • TezT

      Elder Tale Online Discussion

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      TezT

      I forked off a few posts, old and new, related to a former and now-banned player. They can be found here: https://brandmuday.mythicus.net/topic/359/eto-drama-fork/11

    • RozR

      Dropping a link on MSB

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      BloodAngelB

      @eye8urcake As it should be! As it should be!

    • SnacknessS

      Fat Bear Week 2023

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      SnacknessS

      All hail Grazer, Queen of the Bears!

      712d22dd-de07-4cb7-87c2-81c44423d44e-image.png

      See you next year!

    • I

      Elysium /MUSH

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      CoinC

      @Kestrel said in Elysium /MUSH:

      @Artemis said in Elysium /MUSH:

      “Those “Laws” state that if you feel the desire, physical and otherwise, to do something then you should be allowed to do it.”
      bruh this the purge

      it’s argentina

      wow. that’s a potshot i’d expect from the writers at netflix. disappointing.

    • S

      Consensus on Roster vs OC vs Mix

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      MisterBoringM

      @Coin I was not aware of that. Definitely something to look at next time I peruse Ares games.

    • TezT

      Metaplot: What and How

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      @Tez said in Metaplot: What and How:

      How often did you get players running things?

      I don’t remember off-hand, but I’d say it was probably somewhere around 75-25 Staff-run and player-run for straight up combat scenes. But this could also be because I had just fallen in love with the FS3 combat system and was running a ton of scenes.

      Seeding plot points to PrPs has to be done carefully, and if I’m being blunt, only with trusted plot-runners. On The Savage Skies we had a few player-run-plots that went off the rails and had to be reined back in via minor retcons. I would only provide metaplot seeds to plot-runners who have demonstrated a good handle on the basic setting, and only then after having an explicit back-and-forth conversation so that they knew what they were introducing and at least some of why they were introducing it.

      @Tez said in Metaplot: What and How:

      Did you get a feel from players or any feedback as to how the political side worked for them?

      There were certainly players who were chasing that side of things pretty hard. Interestingly, it was particularly the players who were on the side gaining power who were chasing after it, because they knew they weren’t doing anything, and yet their side was still gaining power and influence and they wanted to know who was doing it and why. Knowing players in general, I expect that they would have found the person who was gathering the power and done their best to shut them down – and I think they would have succeeded, but it would have caused a power vacuum in the Crown Council that would have caused short-term chaos in the war effort (but probably would have come out ahead in the long term).

      @Tez said in Metaplot: What and How:

      TWOP definition

      I had only tangentially heard of this source (Television Without Pity?). I think that my definitions came from working in gaming companies (tabletop and video) where there are some things that are immutable or relatively immutable (setting) and some things that can change with the story being told (metaplot). Looking at the wikipedia definition of metaplot, I don’t think that I disagree with the first two sentences at all:

      The metaplot (also, metastory) is the overarching storyline that binds together events in the official continuity of a published role-playing game campaign setting, also defined as an “evolving history of a given fictional universe”. Major official story events that change the world, or simply move important non-player characters from one place to another, are part of the metaplot for a game.

      I definitely think that that’s talking about metaplot – the events taking place in the setting that connect all the various storylines going on at once – rather than setting – the details of the world where the action is taking place – by my definitions.

    • TatT

      Other ways people RP

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      @farfalla I’ve never thought about that. The few times I’ve done RP via Gdocs, it’s always been because of the varying time differences, either because of geographic location or the fact that people operate on different work/sleep cycles.

      But now that I have thought about, makes me wonder how many times the other person would watch me type, stop, then furiously delete whatever I had been typing.

    • ArkandelA

      House of the Dragon - Discussion

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      ArkandelA

      @Coin said in House of the Dragon - Discussion:

      I mean, Joffrey spoils the end of House of the Dragon in Game of Thrones.

      Will that fucker’s evil never end?

    • PavelP

      Proving Assertions

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      PavelP

      @Meg said in Proving Assertions:

      but i don’t think anything needs to be ‘proved’ here.

      Sure it does. It’s just done on an individual basis rather than consensus or whatever.

    • BloodAngelB

      Staff and playable pcs

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      I think staff should be able to play or not play as it pleases them. If they’re open about it, so the people who shit themselves if staff does/doesn’t play (and I’ve seen it go both ways) can make an informed decision.

      Staff should also feel free to remove and boot any player who can’t shut up about that. I’m a big fan of staff getting noisy people who can’t accept the policies of the game but for whatever reason can’t leave TO leave so they don’t wreck the environment for others.

      Twenty years ago, I often got pretty enraged when I saw staff member PCs (and I agree with Faraday that sorry guys, everyone’s going to know who they are even if you don’t put a tag on it, that’s the way things are) “hogging all the spotlight,” Now, honestly, I’ve gotten to the stage that I just don’t care. If there are things going on that I can participate in, then I will stay and participate until I don’t feel like it anymore. If nothing is available to me but lookyloo, usually I’ll leave sooner. Not with animosity, but just because it’s boring, and I don’t have control over it anymore. I have found that the last case seldom happens, honestly. I’m not in the proper geographic area for prime time for more places, but I can almost always find people to enjoy who at least enjoy me enough to RP with me.

      I wish I was better at dual wielding (playing and STing). I could do it pretty well when I was younger, but honestly I just find it super hard to focus that way now for a variety of reasons. So if I ever do do my little glorified tabletop thing, I won’t be having my own “pc” because I’ll have my hands full running STed scenes which involve keeping track of multiple characters even if they aren’t as fleshed out as a PC, and that will max me out. I never assume I am unique in the hobby, so I think that’s why some people also don’t like to have PCs on games that they run (or if they do they are pure flavor side pieces with friends, for funsies).

      I think that it’s a good idea for all alts on a game to be public, for avoidance purposes. I don’t think this should have to include all alts in the hobby ever. To some degree there’s some trust involved. I am shit for remembering people’s alts usually. But If I find out that there’s someone who has expressed negative things about me in the past, while I won’t avoid them on another game in the sense of flouncing off on public scenes or crying to friends about how they too should not play with that person (luckily my friends in the hobby would kick my ass if I behaved that shittily, unless the person was a creeper/abuser, but those are rare and usually my friends will spot them before I do), I also don’t seek them out. I also don’t lie if someone asks who I am. I just don’t like broadcasting because I do have two consistent stalkers still in the hobby that will OOCly seek to interact with me if I am publicly known on a game (but they’re both kind of weird and tend to get removed eventually). I wouldn’t be upset if I even interacted with them wittingly on a game (they don’t tend to disclose who they are). I just don’t want the OOC interaction.

    • JennkrystJ

      City of Shadows - Discussion

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      @Meg said in City of Shadows - Discussion:

      @GF lol, I have been ragging on this post all night in my head. Thank you for joining in because it is so ridiculous.

      Also like, uwu I am an all powerful goddess but man, I don’t know how to create a world so maybe you can help me? And then we can rule it together? Despite the story clearly stating that the dark goddess of dark things forever and ever has already created other worlds! That she could go rule on her own.

      Please give us the motivation for why the dark goddess herself who rules over all the land the dark touches just wants to chill and rule half of a world?

      Going by the theme setup and that everyone can do it with everyone (regardless of age)… The dark goddess is willing to co-rule because the ‘pervy girl’ is putting out often enough and with a lot of creativity.

    • C

      More options to 'upvote'?

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      @Solstice

      Senpai

    • CobaltC

      Installing Arxcode?

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      JumpscareJ

      @somasatori said in Installing Arxcode?:

      If I recall @Jumpscare did something with Evennia that has a good crafting system. I didn’t roll a crafter on Silent Heaven when I did (Simon was a disgraced med student), but it looked super cool. Maybe that might be compatible?

      I could pull out my crafting code and allow you all to shred it to bits.

      I’m mired in to-dos, but remind me in about a week and I’ll look into it.

    • TezT

      Inuki Ban Thread

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      @Roz said in Inuki Ban Thread:

      @dvoraen said in Inuki Ban Thread:

      @Meg said in Inuki Ban Thread:

      i have to admit, i feel like this is a situation where it deserved at least a warning. i get that the behavior was gross. i called it out as gross.

      but i think there’s a line where like, idk, i think that it wasn’t a clear cut ‘would i expect to get banned for this if it were me’ in the rules.

      of course, i’m not a mod and i don’t make these calls and i understand it can be frustrating to make these calls and no call is going to make everyone happy. that’s my disclaimer. just speaking an opinion, even if it is from the minority.

      tbh, I’m of the opinion that this (the ban) was warranted. Much like how some games have banned players for their behavior in other places, that felt applicable here. It was really pretty apparent, from multiple threads, that this person’s behavior has involved multiple questionable decisions and comments at best, with questionable intent attached to them.

      Mm, don’t totally agree there. Games do preban, or ban based on behavior on other games, but the forums generally haven’t. I think they’re pretty different venues with different risks.

      Yeah, I think I can agree with that on the surface (meaning, I trust our admins as far as this forum is concerned). I think, speaking for myself only here, that my mindset has changed on certain things, namely giving chances, especially when the scenario is: “Person X has repeatedly shown ban-worthy behavior in the past, and is clearly showing signs they haven’t changed, in the present.”

    • MisterBoringM

      Celebrities We've Lost 2025

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      WyrmsignW

      Anne Burrell

    • tsarT

      Gardening!

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      KarmaBumK

      When the world goes up, I like to imagine what weird shit will manage to live in the wreckage we leave behind.

      Like mimics.

      IMG-3136.jpg

      IMG-3137.jpg

      IMG-3139.jpg

    • farfallaF

      What have you stolen?

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      BloodAngelB

      @crawfish It is not stolen if given out of respect!

    • Third EyeT

      What Is Alpha Anyway?

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      @Faraday said in What Is Alpha Anyway?:

      Alpha and beta are really meant for players to provide feedback and help test things out before it’s ready. That’s why so many video games offer free alpha/beta test versions. You’re doing them a favor by trying out their half-baked game/app.

      I think that this is really where I’m at:

      If the main purpose of having players on the game is to test systems/theme/etc and the features are not complete, I think it’s Alpha. If the main purpose of having players on the game is to test systems/theme/etc and the features are (nearly) complete, I think it’s Beta. If the main purpose of having players on the game is to tell stories and play the game and the features are complete, I think it’s Gold/Release – even if there are still going to be additions made to the game later.

      Those are just my definitions, of course, and I wouldn’t expect anyone else would stick to them (although it would be nice for me if they did).

    • GashlycrumbG

      What's written on the box

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      @Polk said in What's written on the box:

      Heh, the good old “What does the game need?” vs “Play what you like, friend!” dance used to frustrate me.

      But I eventually found an answer. “Welcome. Tell me what you like to play, and I can help you craft an idea that matches what works here.”

      I can get behind that answer because it means you are helping someone fit into the game. I know I’ve joined games and ‘played what I want’ and couldn’t get involve because most of what was going on my concept didn’t work.

      @Roadspike I totally agree that there needs to be more ‘That doesn’t work lets find something along the same vein that would’ for concepts that don’t. I think it would make a lot of people more active on games.