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    • shit-piss-loveS

      Two Elevator Pitches

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      @sixregrets An older meme...

    • TezT

      Unspeakables: The Politics Thread 2024

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      KestrelK

      Kfir Bibas.

    • bear_necessitiesB

      Neon Protocol

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      P

      @Juniper said in Neon Protocol:

      The elephant in the room is how Neon Protocol straight up looks like a scenario in AI dungeon. I was immediately repelled by it.

      This – aside from terrible AI in general, the aesthetic is very jarring with the NEON colors juxtaposed with the “small town farmer’s market flyer” sort of AI slop.

      I get that it’s trying for small town supernatural but definitely missing that mark. Also I get that not everyone’s an artist or adept at PhotoShop but we existed for decades without it on Mu*s, we don’t need it now.

    • RozR

      POLL: How do you avoid / want to be avoided

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      PaxP

      @SpaceKhomeini If it’s someone I’ve actually had no contact with and the tone is sharp, I take it as flirting for PVP so… if you open that door, don’t let me hear any shit when I walk through it.

    • T

      Song of Avaria

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      @Kestrel Yeah, I dunno. I get putting things out there right away, but I guess I can’t really wrap my head around the idea that an emphasis on writing detracts from the immediacy of the acting. If this was just a MUD, I likely wouldn’t blink, but the game doesn’t wholly feel like a MUD at glance. I just suppose that in a medium where everything is based upon text, the writing involved is what delivers a sense of immersion and delivers that emotional impact.

      While yes, I’m not saying that the same can’t be done with a shorter form of writing, but I guess, something feels lost by what feels(to me, in my opinion)when that kind of rule or restriction is put into place. Maybe the word restriction is too harsh of a descriptor. Limiting, I guess.

      And if were to really think about it, I think what bothers more is that there feels like there’s a press on having a quick turnaround in poses. I feel something like that would be more anxiety-inducing than whether or not your pose was too wordy

    • RinelR

      On PvP and permanent injuries

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      PavelP

      @Warma-Sheen said in On PvP and permanent injuries:

      The problem is people.

      It’s true. My code always works until people start touching it.

    • PavelP

      “All the World’s a MUSH”: Genre as Destiny in Collaborative Roleplay Behaviour

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      D

      @sao said in “All the World’s a MUSH”: Genre as Destiny in Collaborative Roleplay Behaviour:

      @dvoraen the part where you had to acknowledge how many years you have been in this hobby

      “Yes.”

      Next question.

    • catzillaC

      Long or Short? Application Process!

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      juniperskyJ

      @Trashcan said in Long or Short? Application Process!:

      @Babs said in Long or Short? Application Process!:

      Just reuse the same description. Chances are no one will notice.

      Chances are no one will say anything to you.

      THIS IS WHY. I KNOW I WILL BE SILENTLY JUDGED BY ALL YOU ASSHOLES*.

      (*I say affectionately.)

    • R

      Numenera?

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      MisterBoringM

      @Jennkryst

      Answers to your thoughts:

      You will have to hand write your own custom rules for PVP situations, as PVP actually flies in the face of the game design. One of the core conceits of the game is that only one person should roll in any given action, and that it should almost always be the player.

      I don’t feel that would be a good idea, since almost all of the cyphers have a level that is variable. Two cyphers of similar level have a similar effect, but one takes up more space in your “cypher slots” sounds like something potential players would complain about in the long run. If the staff is doing their diligence to create situations where cypher turnover is happening regularly, there’s no need to put further constraints on number of cyphers owned / used.

      Nope. Artifacts are not cyphers, so they should factor into that. That said, Artifacts are meant to be rare, so again, if staff is doing their diligence on that, you don’t have to worry about a lot of them existing, especially if you use plot to write them out of the story. (That big laser gun artifact you found is actually the power supply for this one thing over here, and when you install it, you can’t get it back. Sorry.)

      Also nope. See staff doing a responsible job of controlling the flow of these things into the game. (Also if it’s basically the Numenera equivalent of a Ford Focus, do we really care if there are bunch of them?)

    • M

      How to mitigate Bleed (player vs character emotional response)

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      GashlycrumbG

      @mangosplitz said in How to mitigate Bleed (player vs character emotional response):

      So it’s not like we need to have staff actually DO anything to help

      This. When I talk about this issue, there’s often a response as if the suggestion of being supportive means ‘turn the MU into a mental health clinic’ when what I mean is, give your dial a twist towards ‘supportive friend’ and away from ‘cop and judge.’ If somebody at my tt game is near-tears we don’t all start in on how they’re too attached and it’s a flaw in them as a player, we meet them where they’re at. This actually takes no more energy than telling them they’re doin’ it wrong would.

    • IoleRaeI

      Pose Composition (What makes a good pose?)

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      HerjaH

      @Solstice said in Pose Composition (What makes a good pose?):

      Let’s go full chaotic evil with it, then, and put a coffee mug of water with a tea bag in it before microwaving.

      Accurate metaphor for my posing style.

    • R

      Creating Impactful NPCs

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      @farfalla Oh my god I invented a weird ritual about this where I had to hold my breath after deleting letters because if I could type those letters before I ran out of breath they would come back to life. I had no idea anyone else did this!

    • RozR

      ETO Drama Fork

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      PavelP

      @Adora Aww man, I should’ve used that!

    • H

      Haven: The Safe Haven

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      PavelP

      @hellfrog said in Haven: The Safe Haven:

      Which is very telling, in a way. It would be no trouble at all for a banned person to slip back into a game, provided they could change their bad habits and not tell anyone/not pursue the same dramas and chars they got banned over.

      Can confirm, have done it. I don’t advise it, but if you’ve made a genuine change or the behaviour isn’t usual for you then it’s relatively easily done.

    • juniperskyJ

      Discussion: On Dragon Wings

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      helveticaH

      Our latest plot has wrapped up! The wingleader of the rogue dragonriders was killed in battle.

      fiery shitsplosion.jpg

      The ambitious goldrider behind it all has been defeated and imprisoned while her dragon waits to lay her eggs. The Weyrs are still navigating the sustainability and resource-sink of this arrangement, as well as how exactly they want to hold her and her supporters accountable. (There already aren’t enough dragons, and the rest of the world does need them to survive.)

      The next leg of our rogue dragonrider plot begins to kick off in August, and the next hatchings are slated for early July and mid-August. For anybody on the fence, it’s a good low pressure time to ease into the theme.

    • I

      Staff Bits Linking Handles

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      PavelP

      @Wizz said in Staff Bits Linking Handles:

      …wasn’t that literally the job

      Cleaners mistake art work for rubbish, throw it out

      More on topic and on the subject of staff bits and associating them with characters, I tend not to mind so much but I also typically only really invest my emotional energy in places that are run by people I already trust. If I’m on a Faraday game, for instance, I already have a rough idea of what I can expect from Faraday as far as professionalism, ethics, and so forth. So I don’t tend to worry so much if she decides to spend her downtime playing Ensign Fuggedaboudit rather than her ‘public’ character of Corporal Wordsmith.

      What I do hate is when staff have characters in positions of authority. NPCs are a different thing, they’re storytelling tools, but if your personal player character is in a position of authority and you are in a position of OOC authority, I do look upon that with askance. So I can understand expanding that level of suspicion/distrust to staff in a more general sense and becoming frustrated or feeling violated when staff aren’t 100% transparent about everything all of the time.

    • KarmaBumK

      How Long Should Games Last

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      tenT

      Six seasons and a movie.

    • TezT

      MU* Population

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      JumpscareJ

      I read somewhere that you multiply the peak connections by 2.5 to get a good estimate of the total playerbase, but I have no idea where I read that, and it doesn’t apply to places that allow multiple alts, so take this info with a grain of salt.

      But in the bigger picture, there’s so much roleplaying going on in the world that there’s no way it’s going away anytime soon. Even after the world collapses, you can guarantee there’ll be players in a cave rolling dice and telling stories in between their battles with radioactive spiderlocusts.

    • tsarT

      Confessions

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      JumpscareJ

      My confession is that in the past two years, I’ve played on almost every game, but I rarely last longer than two weeks.

      I just like trying new things.

      Also, funny story, there’s one game that I’d like to try, but its canon contains real-world events that I was a part of IRL. Which means I’m technically canon in that game. So I think I’m a little too close to the source material to play there, haha.

    • I

      Funny Things that Could be Mu* Related

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      FB_IMG_1685192926326.jpg