• Tips for GMs

    Game Gab
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    JumpscareJ

    @Cobalt said in Tips for GMs:

    @bear_necessities said in Tips for GMs:

    @KDraygo said in Tips for GMs:

    Try to keep the scene moving,

    Please. Please keep things moving. I’ve been in GM’d scenes where we haven’t even finished “posing in” and have already hit the 1 hour mark.

    I know this is a few days ago, but this irks me so bad. It is why in the last few years that I was GMing for people, I instituted a rule that if you had not posed after 5-10 minutes when it was your run and not responded OOC your turn would be skipped.

    But scenes moving so slowly that I’d lose all focus on them, is a big reason why I stopped GMing and RPing altogether.

    To help with that, I try to make sure the beginning of a major event is “on rails,” like a guided tour. That is, everyone has 10 - 15 minutes to post before the next thing happens (NPC does a thing, everyone move to the next room, etc.). Everyone sticks together until the beginning is finished, and then you’re set free to go wherever you’d like, RP about the situation, take actions, etc.

    Having a beginning prepared in advance helps to strike a balance between player agency and moving things along.

    Unrelated: if someone wants to do something that’s beyond what you’re capable of handling, such as using everyday household objects to make war crime weapons in your My Little Pony game, you’re allowed to say, “I’m sorry, we don’t have support for handling that type of RP in this game. It’s outside the scope of the game’s theme.”

    Somewhat related: Be prepared for mediating players’ interpersonal issues in a calm and helpful manner. That includes banning, if necessary. Unless you have a positive reputation from past games, you need to understand that players are usually entering your game with zero trust of staff. The odds that a player has been burned by staff in the past is very high. So be keenly aware that you are the one who needs to earn their trust. Not the other way around.

    Also unrelated: Give your players things to do in their downtime. PRPs, RP about current events, take actions leading up to the next event, and optional scenes that produce tangible results are great for player engagement. Things like, “Make some clothes for the donation bin; we’re low on shoes,” or “The cows can be milked once a month to improve our town’s reputation,” or “The camp needs 20 pounds of wood to repair structures and 20 pounds of boar meat to survive the month in a healthy state,” can motivate players to do optional scenes in between major events.

    And it helps to fill in the four levels of player engagement:

    Metaplot: The reason why everything is happening. You’ll barely touch this, but it’s important to write down. You can drop little lore nuggets at the end of every chapter as a reward, but your players won’t directly interact with the metaplot.

    Chapter / season plot: These are the major plots that take months to resolve. They’re the backdrop to what’s happening in the story right now. These are the ones that are resolved over the course of multiple major scenes, as well as player actions over time. When a chapter plot resolves, it should usually cause a major dynamic shift in how the players RP, and what they RP about. For example, the PCs successfully opened the door to Twinkle Town, and now scenes are possible there, but it’s a very dangerous place to explore. The next season may be about making Twinkle Town a safe place to live as their homes on the Tiny Islands collapse.

    Episodic plot: Your “monster of the week” plot. These are the small steps forward in the Chapter Plot. They could also be unrelated to the chapter plot, too. Not everything that happens needs to end with a TV displaying Moriarty’s laughing face.

    Day-to-day plots: These are the things your players will be doing during their downtime, which I explained above. This is the most common type of RP that happens, so it’s really important to facilitate it however the players wish. They should be instantly accessible, either through guidelines or through automation (pre-written rules about rolling dice, adding code if that’s an option, etc.).

    Write down the metaplot, at least 3 chapter plots, at least 3 episodic plots per chapter, and at least 5 day-to-day plots. Now you’ve got a plan for keeping your players engaged for at least a year.

    Building a game is the easy part. Keeping it going for years is the real challenge.

    And on that note, it’s okay to have an ending in mind! You don’t have to run your game forever. A satisfying conclusion will be far more memorable than a game that just fizzles out due to lack of engagement. And, as a counter-point, it’s also okay to say that the game isn’t going in a direction you can handle, and wrap it up for the players. Sometimes experiments don’t work out, and that’s okay.

  • Memorable Scenes

    Game Gab
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    helveticaH

    One time @Roz’s character unironically played Wonderwall to my character on an acoustic guitar.

  • Brainstorming Game Ideas

    Game Gab
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    J

    @hellfrog This. Exactly this. I want players to do things and be rewarded, not be rewarded for logging in.

    The system I have in my mind may not work at all. But it can be changed. I just don’t want to continue doing the same thing, over and over, and expecting different results.

  • Star Wars: Dark Times

    Game Ads
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    No one has replied
  • PyReach

    Game Gab
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    PavelP

    Well, fine, I guess I’m finally going to have to build my VtR in Victorian London game I keep threatening to do.

  • Real Life Struggles/Support/Vent

    No Escape from Reality
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    P

    I got my only accusation of racism as a school counselor over schedule changes, and upon investigation, realized where it came from. I was denying schedule changes according to the written policy, but certain students (mostly wealthy and white) appealed over my head to a vice principal who made the schedule changes they requested, so it very much looked like some students were receiving favorable treatment (which they were, just not from me).

    Unfortunately, there was no denying that the school and district had issues with systemic racism, which made it understandable that parents would become frustrated.

  • Real life happy

    No Escape from Reality
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    GashlycrumbG

    The strange delight I feel when students suffer from autocorrect.

    This week, there were a lot of nasty analyses and nasty generalisations.

  • Web-based CharGen or in-game CharGen

    Game Gab
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    hellfrogH

    @Pavel said in Web-based CharGen or in-game CharGen:

    @hellfrog said in Web-based CharGen or in-game CharGen:

    yeah applications are to tell you about the player more than the character, I think. "Name a non-fictional woman that is smarter than you’ would be a perfect application prompt.

    Faraday and Cobalt. Next question.

    you’re in, buddy!

  • Tsar's Playlist

    Pals and Playlists
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    D

    @tsar I am replying here to get your attention for no reason related to past posts in this thread.

    I just want to say I both appreciate and 😄 over the 🐌 facts I see when I peek at Crimson Compass’s site.

  • Pets!

    No Escape from Reality
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    SnacknessS

    IMG_0525.jpg

  • Discussion: On Dragon Wings

    Game Gab
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    helveticaH

    @Meg said in Discussion: On Dragon Wings:

    i grabbed t’mas off the roster. he looked fun. anyone who wants to play adjacent to me, hmu. (as a child?? or a wingrider?)

    One of his kids IS on the roster. 👀

  • Bad Stuff Happening IC

    Game Gab
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    JumpscareJ

    @howyadoin said in Bad Stuff Happening IC:

    @MisterBoring Silent Heaven already exists

    ETA: joke

    You joke, but Silent Heaven players will 100% sign up for all of that and have a great time. The first event I ran that was tagged “risk of character death” had 31 characters sign up for it. I’m impressed by their ability to find brief moments of IC fun, relief and happiness for their characters, even in the direst situations.

  • So, probably don't want to browse MSB right now

    Rough and Rowdy
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    PavelP

    a man in a suit is making a funny face and saying oh no !

  • Other People

    Game Gab
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    MisterBoringM

    @Yam said in Other People:

    I was def curious about how often most RPers even consider Other People’s fun.

    I’m so worried about other people’s fun and happiness that my therapist wishes I would just be a selfish asshole once a month.

  • Celebrities We've Lost 2025

    No Escape from Reality
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    JennkrystJ

    @Roz obvs so nothing dethrones the AoA thread post count.

  • Banned: Lain Iwakura

    Announcements
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    TezT

    Chud

  • AI In Poses

    Rough and Rowdy
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    helveticaH

    @hellfrog I think I tried to do a rewatch like ten years ago and couldn’t or wouldn’t. Mean middle school girl go live in computer. What a timestamp, though. Internet trolls from the 1900s.

  • Warma-Sheen

    Rough and Rowdy
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    CoinC

    @Warma-Sheen said in Warma-Sheen:

    As Hollywood on TR, I was banned because I kept pestering Troy about trying to get other staffers to quit talking crap about my character on staff channels. She told me to stop bothering her and I didn’t. It wasn’t until after I was banned did some accusations about cheating get thrown out after the fact from which I never got a chance to address/defend and only heard about 3rd hand, which I think were about looking at my own jobs as a staffer, to which, if that was a thing, wasn’t more than occasional typos of the many, many, many jobs that I handled there.

    Troy: is that the dude who used the Shemar Moore pb?
    Coin: yes.
    Troy: that dude was straight up cheating.

    Troy: i’m glad he remembers all those details, cuz i sure as fuck don’t. but he was a fucking menace.

    Troy: ask yourself why the staffers were talking shit about his character.

    Troy: the game was better for it when he left. and by left we mean got kicked out. sorry not sorry.

    also, as Coin, I will say, i remember Kelvin being the most metagame-y, minmax-y, Pledge-abusing, power-gaming dude in the Changeling sphere, and this was CONCURRENT (to a degree) with VASpider’s tenure there, so keep that in mind.

    cheers.

  • Your first game?

    Game Gab
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    hellfrogH

    firan. i had never even heard of MUs.

  • AI Megathread

    No Escape from Reality
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    HobbieH

    @Rathenhope said in AI Megathread:

    two potential clients (the biggest we’d have) both went “we consider any use of AI to be high risk and we don’t want client information anywhere near it”

    Just casually send me the names of these clients so I can get our CEO to try and sell to them, I really want to see that metaphorical ice bucket tipped all over him when he hears that.