• Consensus on Roster vs OC vs Mix

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    MisterBoringM

    @Coin I was not aware of that. Definitely something to look at next time I peruse Ares games.

  • ISO: Stargirl@NoMoreHeroes / Black Cat@IA

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  • Good things in Mushing

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    KarmaBumK

    I don’t think this person posts here (Cayric? You out there?), but if they are… ❤ ❤

    I’m having one of those nice moments as a storyteller where something I just randomly dropped in a scene on a whim has ballooned into a wee plot, and one of the players swept up in the story happily surprised me and tied the whole thing back into the metaplot in such a way that it even filled in a plothole for me. 🙂

  • Meg's Mu* Mist

    Pals and Playlists
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    @Meg said in Meg's Mu* Mist:

    Updated. Trying to get back into this lil hobby, this quaint what did you call it? RP? Are you sure? Well, if you are sure you want to call it that. Sounds a little sexual tho.

    meg I couldn’t decide whether to do a “one of us” GIF or the “come play with us” creepy girls from the Shining to try and sound sinister. Please advise.

  • New Sin dropped

    No Escape from Reality
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    JennkrystJ

    @Gashlycrumb said in New Sin dropped:

    … how the killer will handle this one in the remake of Se7en, which will have to be called Ei8ht.

    Obvs the exact same, just Empathy is the Goop-filled Gwen so her death is a two-fer.

  • Metaplot: What and How

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    @Tez said in Metaplot: What and How:

    How often did you get players running things?

    I don’t remember off-hand, but I’d say it was probably somewhere around 75-25 Staff-run and player-run for straight up combat scenes. But this could also be because I had just fallen in love with the FS3 combat system and was running a ton of scenes.

    Seeding plot points to PrPs has to be done carefully, and if I’m being blunt, only with trusted plot-runners. On The Savage Skies we had a few player-run-plots that went off the rails and had to be reined back in via minor retcons. I would only provide metaplot seeds to plot-runners who have demonstrated a good handle on the basic setting, and only then after having an explicit back-and-forth conversation so that they knew what they were introducing and at least some of why they were introducing it.

    @Tez said in Metaplot: What and How:

    Did you get a feel from players or any feedback as to how the political side worked for them?

    There were certainly players who were chasing that side of things pretty hard. Interestingly, it was particularly the players who were on the side gaining power who were chasing after it, because they knew they weren’t doing anything, and yet their side was still gaining power and influence and they wanted to know who was doing it and why. Knowing players in general, I expect that they would have found the person who was gathering the power and done their best to shut them down – and I think they would have succeeded, but it would have caused a power vacuum in the Crown Council that would have caused short-term chaos in the war effort (but probably would have come out ahead in the long term).

    @Tez said in Metaplot: What and How:

    TWOP definition

    I had only tangentially heard of this source (Television Without Pity?). I think that my definitions came from working in gaming companies (tabletop and video) where there are some things that are immutable or relatively immutable (setting) and some things that can change with the story being told (metaplot). Looking at the wikipedia definition of metaplot, I don’t think that I disagree with the first two sentences at all:

    The metaplot (also, metastory) is the overarching storyline that binds together events in the official continuity of a published role-playing game campaign setting, also defined as an “evolving history of a given fictional universe”. Major official story events that change the world, or simply move important non-player characters from one place to another, are part of the metaplot for a game.

    I definitely think that that’s talking about metaplot – the events taking place in the setting that connect all the various storylines going on at once – rather than setting – the details of the world where the action is taking place – by my definitions.

  • Staff and playable pcs

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    I think staff should be able to play or not play as it pleases them. If they’re open about it, so the people who shit themselves if staff does/doesn’t play (and I’ve seen it go both ways) can make an informed decision.

    Staff should also feel free to remove and boot any player who can’t shut up about that. I’m a big fan of staff getting noisy people who can’t accept the policies of the game but for whatever reason can’t leave TO leave so they don’t wreck the environment for others.

    Twenty years ago, I often got pretty enraged when I saw staff member PCs (and I agree with Faraday that sorry guys, everyone’s going to know who they are even if you don’t put a tag on it, that’s the way things are) “hogging all the spotlight,” Now, honestly, I’ve gotten to the stage that I just don’t care. If there are things going on that I can participate in, then I will stay and participate until I don’t feel like it anymore. If nothing is available to me but lookyloo, usually I’ll leave sooner. Not with animosity, but just because it’s boring, and I don’t have control over it anymore. I have found that the last case seldom happens, honestly. I’m not in the proper geographic area for prime time for more places, but I can almost always find people to enjoy who at least enjoy me enough to RP with me.

    I wish I was better at dual wielding (playing and STing). I could do it pretty well when I was younger, but honestly I just find it super hard to focus that way now for a variety of reasons. So if I ever do do my little glorified tabletop thing, I won’t be having my own “pc” because I’ll have my hands full running STed scenes which involve keeping track of multiple characters even if they aren’t as fleshed out as a PC, and that will max me out. I never assume I am unique in the hobby, so I think that’s why some people also don’t like to have PCs on games that they run (or if they do they are pure flavor side pieces with friends, for funsies).

    I think that it’s a good idea for all alts on a game to be public, for avoidance purposes. I don’t think this should have to include all alts in the hobby ever. To some degree there’s some trust involved. I am shit for remembering people’s alts usually. But If I find out that there’s someone who has expressed negative things about me in the past, while I won’t avoid them on another game in the sense of flouncing off on public scenes or crying to friends about how they too should not play with that person (luckily my friends in the hobby would kick my ass if I behaved that shittily, unless the person was a creeper/abuser, but those are rare and usually my friends will spot them before I do), I also don’t seek them out. I also don’t lie if someone asks who I am. I just don’t like broadcasting because I do have two consistent stalkers still in the hobby that will OOCly seek to interact with me if I am publicly known on a game (but they’re both kind of weird and tend to get removed eventually). I wouldn’t be upset if I even interacted with them wittingly on a game (they don’t tend to disclose who they are). I just don’t want the OOC interaction.

  • Trinity: Aegis

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  • An Arx Peeve Thread

    Rough and Rowdy
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    kalakhK

    @Arik No idea!

  • Big Update Thread

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    TezT

    @Jumpscare Time to immediately swap to it myself.

  • Big Update

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  • Blocking Players

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    FaradayF

    @Trashcan said in Blocking Players:

    If people genuinely never want to see a word Bigmouth Joe ever says for the rest of time, I guess that’s fair,

    That was the requested feature, yes. I understand that someone may only want to suppress notifications rather than block completely, but I think differentiating those would entail too much complexity on both the player/command side and the code side.

  • Liberation Drama!?

    Rough and Rowdy
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    PavelP

    @scvm babbish

  • Mobile Mud Client

    Helping Hands
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    juniperskyJ

    @Pavel
    This is exactly what I needed! Thanks!!!

  • Liberation MUSH

    Moved Rough and Rowdy
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    JumpscareJ

    Just yesterday I said I was impressed that Liberation was going strong after its rough start.

    The recent alarm seems like the general slowness that happens this time of year. To compare, I only ran about 3 events during the entire holiday season on Silent Heaven, when I usually do at least 2 per week. I suspect things will gradually pick up as the solstice grows further behind us.

  • Celebrities We Lost 2024

    No Escape from Reality
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  • Towers of Licensing?

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    MisterBoringM

    I vaguely recall someone asking a game to fully delete every scene that they had participated in from their history and just rewrite the story as if those events never occurred when they got bored and quit.

    This was maybe a decade ago and I can only remember the game was sci-fi in theme, maybe a cyberpunk style game.

    People are silly sometimes.

  • Writing character diversity - resources

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    PavelP

    @Faraday said in Writing character diversity - resources:

    because humans have differing experiences

    Nuh uh! All sub-categories of people are monoliths, and each individual is an exemplar.

  • Active WoD MU*s?

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    The London one is open now if anyone wants to check it out.

    https://towersmux.net/

  • why is nobody talking about Veilguard

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    JennkrystJ

    Reason two: Lawyer Fren made the critical error of mentioning Elite Dangerous in my presence, so of course I am once again pricing flight stick setups. Why brain do this, plz halp.